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Deep North


Deep North
Deep North
Deep snow, abandoned villages and the last boss.
Tier 8
Distance Far north
Boss Kall Fimbulbringer
Metal Bloodgold
Dungeon Mörkhalla
Weather Clear, snow and blizzard
Threat Freezing
Travel Longship

The Deep North is a vast, snowy biome in the far north of the world, and home to the final boss. It has fewer creatures than the hordes of the Ashlands, but they are stronger. You have to clear the snow with a Snow Shovel before you can build on the ground, and the weather is freezing day and night.

Locations


Like the Ashlands, the Deep North is cut off from the other biomes by the Ocean, and its northern side borders the World Edge. Sheets of ice float along its shores and are a danger to any ship trying to dock. You need to defeat Fader to progress through the biome.

Location Image What's Inside
Abandoned Village Abandoned Village Villages of 15 to 20 buildings clustered around great halls, where the shadows of past inhabitants speak when approached. The great halls hold the entrances to the winding tunnels.
Winding Tunnels Winding Tunnels A dungeon of 32 to 48 rooms below the great halls, home to large numbers of elaking and some eyeless ones. It holds frostcores, moulds and luminous larvae.
Mörkhalla Mörkhalla A dungeon of around fourteen floors split by a central gap, opened with an intricate key. Destroying the malicious ice on the bottom floor starts a jotun invasion.
Memorial Site Memorial Site An ancient altar where three memorial coal summon a fallen warrior. Chests buried at the centre and under the tombstones hold moulds or a silver necklace.
Aesir Passage Aesir Passage A giant gate opened with three malicious blood at a strange bowl. It leads to the prison of Kall Fimbulbringer.
The Prison The Prison The boss arena of Kall Fimbulbringer, always dark and freezing.

Boss


Kall Fimbulbringer

Kall Fimbulbringer is the final boss. He is imprisoned in The Prison, which you reach through the Aesir Passage, and you summon him with three Malicious Blood. That blood drops from the Malicious Ice at the centre of a jotun invasion. He has 47,000 health across three phases of 10,000, 7,000 and 30,000. He resists pierce, fire, frost and lightning, and he is immune to spirit damage.

In the middle phase he hides inside a block of ice, immune to all damage, while the aspects of the earlier bosses are summoned. The aspect of Eikthyr comes first, on its own. After it, the aspects of the Elder and Bonemass appear together, and each one is followed by another when it dies: Moder and then the Queen after the Elder, and Yagluth and then Fader after Bonemass. Each aspect deals 1,000 damage to him when it dies. In the third phase he also summons tendrils that shoot lightning.

He drops a Crown Jewel and Sacrificial Blood. The jewel and five bloodgold make the Crown of Valheim at a level 4 black forge, a helmet that makes non-boss creatures flee from you. Offering the blood at the Sacrificial Stones summons Hugin, Munin and a Valkyrie, and the game ends when you interact with the valkyrie.

Creatures


Creature Image Health Drops
Barka Barka 2200 frozen branch, barka trophy
Captive Fuling Captive Fuling 250 coins, ancient coin, lingonberries
Elaking Elaking 350 elaking hair bundle, elaking trophy, mould: intricate key
Eyeless One Eyeless One 1400 long claws, mould: intricate key, eyeless one trophy
Fallen Warrior Fallen Warrior 750 frostfire essence, thunderblood essence
Gammeltroll Gammeltroll 3000 petrified tissue, from its petrified statue
Greydwarf (Deep North) Greydwarf (Deep North) 100 greydwarf eye, greydwarf trophy, resin, wood, snowball, ice
Greydwarf Shaman (Deep North) Greydwarf Shaman (Deep North) 120 greydwarf eye, wood, resin, bukeperries, ice, greydwarf shaman trophy
Hexen Hexen 800 mould: robes of the caller, mould: headdress of the caller, mould: trousers of the caller, intricate key, hexen trophy, nornathread
Imprisoned Dvergr Imprisoned Dvergr 1500 coins, dvergr trophy, grimvarn, solryth, veydris, draumyx
Kall Fimbulbringer Kall Fimbulbringer 47000 sacrificial blood, crown jewel
Krigen Krigen 1300 leather straps, memorial coal, krigen trophy, mould: chestpiece of the vanguard, mould: hood of the vanguard, mould: trousers of the vanguard, mould: breastplate of the protector, mould: helmet of the protector, mould: trousers of the protector
Moose Moose 1000 moose meat, moose hide, moose sinew, moose trophy
Seal Seal 400 seal pelt, seal blubber, seal trophy
Shadow Shadow - -
Shapeless Pulp Shapeless Pulp 150 tiny pulp, dead pulp, pulp trophy
Skeleton Skeleton 100 bone fragments, ice
Tiny Pulp Tiny Pulp 50 dead pulp

Resources


Material Image Kind
Ancient Coin Ancient Coin Materials
Baked Poteitr Baked Poteitr Food
Bloodgold Bloodgold Metals & Ores
Cooked Moose Meat Cooked Moose Meat Food
Cooked Seal Blubber Cooked Seal Blubber Food
Crown Jewel Crown Jewel Materials
Dead Pulp Dead Pulp Materials
Draumyx Draumyx Materials
Elaking Hair Bundle Elaking Hair Bundle Materials
Embers Embers Materials
Fish Soup Fish Soup Food
Frostcore Frostcore Materials
Frostfire Essence Frostfire Essence Materials
Frozen Branch Frozen Branch Materials
Grimvarn Grimvarn Materials
Hook Hook Materials
Ice Ice Materials
Intricate Key Intricate Key Materials
Kale Kale Crops & Farming
Kale Chips Kale Chips Food
Kale Seeds Kale Seeds Crops & Farming
Leather Straps Leather Straps Materials
Lingonberries Lingonberries Food
Lingonberry Juice Lingonberry Juice Food
Liquid Frost Liquid Frost Materials
Long Claws Long Claws Materials
Luminous Larva Luminous Larva Food
Meat In Bread Meat In Bread Food
Meatballs and Poteitr Meatballs and Poteitr Food
Memorial Coal Memorial Coal Materials
Moose Hide Moose Hide Materials
Moose Meat Moose Meat Food
Moose Sinew Moose Sinew Materials
Nornathread Nornathread Materials
Northern Morning Fare Northern Morning Fare Food
Northern Salmon Northern Salmon Food
Oat Flour Oat Flour Food
Oat Milk Oat Milk Food
Oat Seeds Oat Seeds Crops & Farming
Oatmeal Oatmeal Food
Oats Oats Crops & Farming
Oven Pancake Oven Pancake Food
Oven Pancake Batter Oven Pancake Batter Food
Pancakes Pancakes Food
Petrified Tissue Petrified Tissue Metals & Ores
Poteitr Poteitr Crops & Farming
Raw Kale Chips Raw Kale Chips Food
Sacrificial Blood Sacrificial Blood Materials
Seal Blubber Seal Blubber Food
Seal Meat Soup Seal Meat Soup Food
Seal Pelt Seal Pelt Materials
Seasoning of the Gourd Seasoning of the Gourd Food
Seed Poteitr Seed Poteitr Crops & Farming
Smoked Fish Smoked Fish Food
Smoked Moose Meat Smoked Moose Meat Food
Solryth Solryth Materials
Thunderblood Essence Thunderblood Essence Materials
Timberwood Timberwood Materials
Timberwood Cone Timberwood Cone Crops & Farming
Unbaked Poteitr Unbaked Poteitr Food
Veydris Veydris Materials

Hazards


  • As in the Mountains, the weather is freezing day and night. Outdoors you take freezing damage unless you wear frost-resistant clothes or drink Frost Resistance Mead.
  • You have to clear the ground with a Snow Shovel before you can build on it, and snow piles up on uncovered structures while it snows.
  • Floating ice sheets along the shore are a danger to ships trying to dock, and slippery to walk on.
  • A Gammeltroll throws eight projectiles at targets 12 to 300 m away, and each one leaves a half log where it lands.
  • Destroying the Malicious Ice at the bottom of Mörkhalla starts a jotun invasion in the Meadows, Black Forest, Swamp, Mountains or Plains, with meteors falling every five seconds.

Lore


Kall Fimbulbringer is chained to two pillars in the centre of The Prison and breaks free as you approach. When he first notices a player, every player sees the message "His hatred corrupts all!", and when his last phase dies, "Peace settles over the world". In his middle phase the spirits of the bosses before him return as aspects.

The shadows in the abandoned villages are the souls of fallen warriors, and they sometimes mumble, often about how they died. Munin says that strange folk dwell in Mörkhalla, "created from the very evil itself".

Sacrificial Blood is "the last essence of an end once foretold". It cannot be teleported, so ending the game means one last ship trip across the world to the Sacrificial Stones, where the valkyries ferry slain vikings into Valheim.

Notes


  • Deep North gear is made in two steps. First, a mould, Bloodgold and other materials make a cast at the black forge or the galdr table. Then the Frost Foundry hardens the cast in 50 seconds using five Liquid Frost.
  • The Frigid Kiln turns ice into Liquid Frost. Each of the two stations takes ten Frostcores from the winding tunnels to build.
  • Embers come from an eternal pyre, which you can build once Fader is dead. Ember charges and the Snow Shovel both need them.
  • An intricate key is not used up when it opens the entrance to Mörkhalla, but some gates inside consume one.
  • You can jump down Mörkhalla's central gap to reach the bottom floor and climb back up with a Grappling Hook. Every Mörkhalla also has a route back to the surface without one.
  • Krigen and Hexen start daytime patrols in the open biome once either has been killed anywhere in the world.
  • Kall drops the Crown Jewel and the Sacrificial Blood. Killing him also unlocks Seasoning of the Gourd at the Bog Witch, five for 220 coins.

All Biomes


Biome Image Where Boss Materials
Meadows Meadows 0 to 5,100 m from the centre. Your world starts here. Eikthyr
Black Forest Black Forest 500 to 8,000 m out, the ring just past the Meadows. The Elder
Swamp Swamp 2,000 to 6,000 m out, low and flooded. Bonemass
Mountain Mountain Any ground above 50 m, from 600 m out. Moder
Plains Plains 2,900 to 8,000 m out, open golden grass. Yagluth
Mistlands Mistlands 5,900 to 10,000 m out, the last ring before the edge. The Queen
Ashlands Ashlands A crescent island at the far south, past boiling water. Fader
Deep North Deep North The far north, against the world edge. Kall Fimbulbringer
Ocean Ocean Anything below 26 m of water, between every landmass. -

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