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Knight Fight - Equipment



Equipment falls into seven classes and 798 recorded items, and none of it is bought on money alone. What a knight may carry is settled by progression before the purse is ever opened: weapons, shields and body armour are released by skill points spent on weapon skill or armour skill, while amulets, rings and soul stones ask for character level and nothing else. The price, and on some items a standing on alignment, are checked after that.

Read the requirement column below as two scales rather than one. Every row in the item tables fills in exactly one of them, so a weapon prints a skill figure and a ring prints a level, and setting the two numbers side by side means nothing. Both scales begin near the floor: the cheapest body armour and the lightest two-handed weapon ask for a requirement of 0, so a new knight is never left empty-handed.

Almost all of it is stocked by the merchant. A run of weapons in both hands and every lightning soul stone turn up only at the bazaar. Soul stones are also the one class that is never worn: they are set into a weapon at the blacksmith instead.

One warning about the source. 255 of the 319 weapon rows are printed there in one of six colours, grey, green, blue, purple, orange and red, and it is tempting to read them as rarity tiers. They are not reproduced that way here. They line up with neither price nor currency nor availability nor the skill requirement, whose ranges overlap heavily between one colour and the next.

The tables carry the source's own gaps as well. Two one-handed weapons are listed with their stats intact and no name at all, and the opening rows of the armour table have their names and images crossed over in the original. Both are reproduced as found rather than guessed at.

All Equipment



Class Items Requirement Notes
One-Handed Weapons 153 Weapon skill 3 to 475 Leaves a hand free for a shield
Two-Handed Weapons 166 Weapon skill 0 to 601 Tops out at 181 to 211 damage, no shield
Shields 97 Armour skill 1 to 362 The only worn armour that adds parry
Armour 98 Armour skill 0 to 401 Without it dexterity pays nothing
Amulets 81 Level 6 to 211 The only slot carrying elemental resistance
Rings 89 Level 11 to 352 Two worn at once, and they may be the same ring twice
Soul Stones 114 Level 5 to 345 Set into a weapon, up to three

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Pages in category "Knight Fight - Equipment"

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