An amulet is the only equipment slot that carries resistance to elemental damage. Soul stones set into a weapon add ice, fire, lightning, shadow, holy or dragon damage, and an amulet is what takes it back off again.
How resistance resolves
Resistance resolves per element and never crosses between them. Fire resistance does nothing against a shadow stone, so an amulet chosen for one opponent can be worth nothing against the next.
Gated by level
Amulets are gated by character level rather than by a skill, so they come in on their own schedule and cannot be rushed with skill points . Several also carry an alignment requirement, which the merchant checks before selling.
Equipment Categories
All Amulets
Image
Name
Price
Level
Effect
Strength
Dexterity
Stamina
Fighting Ability
Parry
Alignment
Amulet of Attack
500
6
0
0
0
+1
0
-
Amulet of Resistance
50
8
0
0
+1
0
+1
-
Protective Amulet (Ice)
750
9
Ice damage: -2
0
0
0
0
0
-
Protective Amulet (Fire)
1,000
10
Fire damage: -2
0
0
0
0
0
-
Amulet of Poison
1,500
12
Shadow damage: -1
0
+2
0
0
+2
+500
Amulet of Salvation
1,500
12
Holy damage: -1
+2
0
0
+2
0
-500
Amulet of Resilience
250
15
Lightning damage: -2
0
+2
+2
0
+3
-
Amulet of the Dragon Oath
2,000
17
Dragon damage: -2
0
0
0
+2
0
-
Amulet of Strength
2,750
20
Fire damage: -2
+2
0
0
+2
0
-
Protective Amulet (Ice)
400
22
Ice damage: -3
0
+2
0
0
+2
-
Resistance Amulet (Lightning)
3,250
24
Lightning damage: -3
+2
0
+2
0
0
-
Amulet of Bliss
4,000
26
Shadow damage: -4
0
+2
+2
0
+2
+2500
Amulet of the Devil
4,000
26
Holy damage: -4
+2
0
+2
+2
0
-2500
Amulet of the Trinity
500
29
+4
+4
+4
0
0
-
Amulet of Wrath
5,000
32
+4
0
0
+3
0
-
Amulet of Death
6,000
34
Holy damage: -6
0
0
0
+3
0
-5000
Amulet of Hope
6,000
34
Shadow damage: -6
0
0
0
0
+3
+5000
Amulet of Fate
750
36
+5
+5
+5
+2
+2
-
Dragon Protection Amulet
7,000
40
Dragon damage: -5
0
0
0
0
0
-
Protective Amulet (Fire)
8,000
42
Fire damage: -6
0
0
+3
0
0
-
Protective Amulet (Ice)
8,000
45
Ice damage: -6
+4
+3
0
+2
0
-
Amulet of the Jackal
10,500
47
Shadow damage: -7
+1
+1
0
+4
0
+7500
Amulet of the Pious
10,500
47
Holy damage: -7
+1
+1
0
+4
0
-7500
Amulet of Kings
800
51
0
+7
+6
+5
+3
+3
-
Amulet of the Higher Spheres
13,000
53
Lightning damage: -6
+2
+4
0
+2
+2
-
Amulet of Strong Blows
14,500
57
0
+4
+2
0
+4
+2
-
Amulet of the Ninja
15,500
59
0
0
0
+4
+4
+4
-
Amulet of the Weapon Master
900
61
0
+7
+7
+5
+7
+7
-
Evil Amulet of Equilibrium
17,500
61
Holy damage: -9
+3
+3
+3
+3
+3
+10000
Good Amulet of Equilibrium
17,500
61
Shadow damage: -9
+3
+3
+3
+3
+3
+10000
Amulet of Storm Force
18,500
66
Ice damage: -9
+6
+3
+2
+5
0
-
Amulet of the Mercenary
20,000
69
Fire damage: -9
+3
+6
+2
0
+5
-
Amulet of Finesse
21,000
71
Dragon damage: -9
+1
+1
+1
+6
+6
-
Power Amulet of the Age
1,000
74
Lightning damage: -10
+9
+9
+6
+6
+7
-
Amulet of the Banshee
23,000
76
0
+5
+4
+3
0
+3
-
Blinding Light
24,000
78
Shadow damage: -10
+4
+5
+3
+5
0
+12500
Dark Mark
24,000
78
Holy damage: -10
+4
+5
+3
+5
0
-12500
Amulet of the Zen Master
25,500
80
0
+4
+4
+4
+4
+4
-
Jewel of the Earth Mage
26,500
83
Ice damage: -10
+4
+5
+4
+4
+4
-
Power Amulet of the Starlight
1,100
86
Fire damage: -10
+10
+10
+8
+9
+8
-
Divine Amulet
28,000
90
Shadow damage: -11
+5
+5
+4
+4
+5
+15000
Vampiric Amulet
28,000
90
Shadow damage: -11
+5
+5
+4
+4
+5
-15000
Skull Protective Amulet
29,500
93
Lightning damage: -11
+5
+5
+4
+5
+5
-
Cross of the South
30,500
96
0
+5
+5
+6
+5
+6
-
Power Amulet of Tyr
1,125
97
Dragon damage: -11
+11
+11
+9
+9
+10
-
Opal Amulet of the Forest Spirit
32,550
99
0
+6
+6
+6
+5
+6
-
Arcane Dragon Talisman
33,000
103
Ice damage: -11
+5
+5
+6
+6
+6
-
Protective Amulet of the Morning
34,000
106
Holy damage: -11
+6
+7
+6
+6
+6
+20000
Warlock Amulet of Blood
34,000
106
Dragon damage: -11
+6
+7
+6
+6
+6
-20000
Simple Amulet of Unbridled Power
1,150
109
Ice damage: -12
+11
+12
+10
+11
+11
-
Soul Amulet of the Mist
36,000
113
Fire damage: -11
+6
+6
+7
+7
+6
-
Talisman of the Shaman
37,500
117
Shadow damage: -12
+7
+7
+7
+6
+6
-
Talisman of Invulnerability
1,200
119
Lightning damage: -13
+13
+12
+11
+12
+11
-
Pendant of the Sun
39,000
120
0
+7
+7
+7
+8
+8
-
Talisman of the Lionheart
41,000
124
0
+7
+8
+7
+9
+8
-
Mighty Talisman of the Warrior
1,250
127
Dragon damage: -13
+13
+13
+12
+12
+13
-
Protective Power Giver
43,000
131
Shadow damage: -13
+8
+8
+8
+8
+7
+25000
Wodan's Mascot
43,000
131
Holy damage: -13
+8
+8
+8
+8
+7
-25000
Glowing Pendant of the Veteran
46,000
134
Ice damage: -13
+8
+8
+9
+8
+8
-
Eye of the Insatiable Lust for Battle
1,275
137
Fire damage: -14
+13
+14
+13
+14
+15
-
Fetish of the Arms Bearer
47,500
140
0
+9
+9
+9
+9
+10
-
Indestructible Stone of the Gladiator
49,000
144
Dragon damage: -13
+9
+9
+10
+9
+9
-
Thor's Idol
1,350
147
Ice damage: -14
+15
+15
+14
+15
+16
-
Warlike Mascot
51,000
151
0
+10
+11
+10
+11
+11
-
Eye of Power
51,800
155
Fire damage: -13
+11
+10
+11
+10
+11
-
Power-Stealing Vampire Pendant
1,400
159
Lightning damage: -15
+16
+16
+17
+16
+16
-
Icy Mark of the Vampires
54,450
163
Holy damage: -13
+11
+11
+11
+11
+11
+30000
Yanfaa's Eagle Amulet
54,450
163
Holy damage: -13
+11
+11
+11
+11
+11
-30000
Topaz Amulet of the Death Lich
1,450
167
Dragon damage: -15
+18
+17
+18
+18
+17
-
Magma Talisman of Battle
57,150
171
0
+11
+12
+11
+12
+12
-
Seething Orbs of Power
58,450
175
Ice damage: -13
+12
+11
+12
+11
+11
-
Nya's Protective Amulet
1,500
179
Fire damage: -15
+19
+19
+19
+19
+19
-
Amulet of Eagle Power
61,150
183
Lightning damage: -14
+11
+12
+12
+12
+12
-
Talisman of Draxos
62,450
187
0
+12
+13
+12
+12
+13
-
Eerie Wings of Death
1,550
192
Dragon damage: -16
+20
+21
+21
+21
+20
-
Holy Wave of Power
65,150
195
Shadow damage: -14
+13
+12
+13
+12
+13
+35000
Ranga's Incinerator
65,150
195
Holy damage: -14
+13
+12
+13
+12
+13
-35000
Icy Bee Sting
1,600
199
Ice damage: -16
+22
+22
+22
+22
+22
-
Talisman of the Plane Sword
67,800
203
Fire damage: -14
+12
+13
+13
+13
+12
-
Idol of the Druid King
69,150
207
0
+13
+13
+13
+13
+13
-
Absolute Power
1,650
211
Lightning damage: -16
+23
+23
+23
+23
+23
-
KnightFight Categories
Section
What It Covers
Equipment
Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers.
Attributes
The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them.
Progression
Levels, experience, and the skill points that decide which equipment the merchant will sell.
Combat
Attacking, being attacked, the hour of protection between the two, and the separate international battle server.
Economy
The two currencies, the three places that take them, and the two ways of earning them.
Guilds
Founding a guild, the castle that sets its size, and the seven-day wars it can declare.
World
The estate a knight lives in and the altar inside it.
Achievements
Medals, and the highscore tables they are won from.
Abbreviations
The shorthand players use in chat and on the highscore
Game Principle
The knight, the oath, and what the game asks of a player
Premium Account
What paying changes, feature by feature
Subcategories
This category has the following 32 subcategories, out of 32 total.
Pages in category "KnightFight - Amulets"
The following 33 pages are in this category, out of 33 total.