Knight Fight - Soul Stones
A soul stone is set into a weapon at the blacksmith and adds elemental damage to every hit that weapon lands. A weapon holds up to three, and how many it holds is a property of the weapon rather than of the stone, so the socket count on a one-handed weapon or a two-handed weapon is worth reading before the damage figure.
The six elements
Six elements exist: ice, fire, lightning, shadow, holy and dragon. Each stone carries one element at one value, and that pair is the whole of its identity, so they are listed here by what they do.
How the damage resolves
Damage resolves one element at a time against whatever resistance the defender's amulet carries, as MAX(0, attack minus defence), and the six results are added to the weapon's base damage range. Nothing crosses between elements, so fire resistance is no help at all against a shadow stone, and nothing goes negative, so a stone the opponent happens to resist contributes exactly zero rather than costing anything.
Choosing a stone
That makes the choice of stone a bet on who is going to be attacked rather than a straight upgrade. Replacing one destroys the stone coming out, which has been possible since the 2019 update and is the reason players hold a spare weapon rather than re-socketing. Lightning stones are the one element the merchant never stocks; they are sold only at the bazaar, whose shelf is random per player and turns over every 24 hours.
Equipment Categories
All Soul Stones
| Image | Name | Price | Level | Element | Damage | Alignment | Sold at |
|---|---|---|---|---|---|---|---|
| Dragon Damage (+1) | 120 |
5 | Dragon | +1 | - | Merchant | |
| Ice Damage (+1) | 350 |
5 | Ice | +1 | - | Merchant | |
| Fire Damage (+1) | 350 |
6 | Fire | +1 | - | Merchant | |
| Lightning Damage (+1) | 400 |
7 | Lightning | +1 | - | Bazaar | |
| Holy Damage (+1) | 450 |
8 | Holy | +1 | +100 | Merchant | |
| Shadow Damage (+1) | 450 |
8 | Shadow | +1 | -100 | Merchant | |
| Dragon Damage (+2) | 150 |
9 | Dragon | +2 | - | Merchant | |
| Ice Damage (+2) | 1,350 |
9 | Ice | +2 | - | Merchant | |
| Fire Damage (+2) | 1,350 |
10 | Fire | +2 | - | Merchant | |
| Lightning Damage (+2) | 1,400 |
11 | Lightning | +2 | - | Bazaar | |
| Holy Damage (+2) | 1,450 |
12 | Holy | +2 | +500 | Merchant | |
| Shadow Damage (+2) | 1,450 |
12 | Shadow | +2 | -500 | Merchant | |
| Dragon Damage (+3) | 300 |
13 | Dragon | +3 | - | Merchant | |
| Ice Damage (+3) | 2,350 |
14 | Ice | +3 | - | Merchant | |
| Fire Damage (+3) | 2,350 |
15 | Fire | +3 | - | Merchant | |
| Lightning Damage (+3) | 2,400 |
16 | Lightning | +3 | - | Bazaar | |
| Holy Damage (+3) | 2,450 |
18 | Holy | +3 | +1500 | Merchant | |
| Shadow Damage (+3) | 2,450 |
18 | Shadow | +3 | -1500 | Merchant | |
| Dragon Damage (+4) | 450 |
20 | Dragon | +4 | - | Merchant | |
| Ice Damage (+4) | 5,350 |
22 | Ice | +4 | - | Merchant | |
| Fire Damage (+4) | 5,350 |
24 | Fire | +4 | - | Merchant | |
| Lightning Damage (+4) | 5,400 |
26 | Lightning | +4 | - | Bazaar | |
| Holy Damage (+4) | 5,450 |
29 | Holy | +4 | +4000 | Merchant | |
| Shadow Damage (+4) | 5,450 |
29 | Shadow | +4 | -4000 | Merchant | |
| Dragon Damage (+5) | 600 |
32 | Dragon | +5 | - | Merchant | |
| Ice Damage (+5) | 6,350 |
34 | Ice | +5 | - | Merchant | |
| Fire Damage (+5) | 6,350 |
36 | Fire | +5 | - | Merchant | |
| Lightning Damage (+5) | 6,400 |
37 | Lightning | +5 | - | Bazaar | |
| Holy Damage (+5) | 6,450 |
38 | Holy | +5 | +7000 | Merchant | |
| Shadow Damage (+5) | 6,450 |
38 | Shadow | +5 | -7000 | Merchant | |
| Dragon Damage (+6) | 750 |
39 | Dragon | +6 | - | Merchant | |
| Ice Damage (+6) | 7,350 |
40 | Ice | +6 | - | Merchant | |
| Fire Damage (+6) | 7,350 |
42 | Fire | +6 | - | Merchant | |
| Lightning Damage (+6) | 8,400 |
44 | Lightning | +6 | - | Bazaar | |
| Holy Damage (+6) | 8,450 |
47 | Holy | +6 | +10000 | Merchant | |
| Shadow Damage (+6) | 8,450 |
47 | Shadow | +6 | -10000 | Merchant | |
| Dragon Damage (+7) | 900 |
50 | Dragon | +7 | - | Merchant | |
| Ice Damage (+7) | 9,350 |
53 | Ice | +7 | - | Merchant | |
| Fire Damage (+7) | 9,350 |
56 | Fire | +7 | - | Merchant | |
| Lightning Damage (+7) | 9,400 |
59 | Lightning | +7 | - | Bazaar | |
| Holy Damage (+7) | 9,450 |
63 | Holy | +7 | +13000 | Merchant | |
| Shadow Damage (+7) | 9,450 |
63 | Shadow | +7 | -13000 | Merchant | |
| Dragon Damage (+8) | 1,050 |
68 | Dragon | +8 | - | Merchant | |
| Ice Damage (+8) | 10,350 |
70 | Ice | +8 | - | Merchant | |
| Fire Damage (+8) | 10,350 |
72 | Fire | +8 | - | Merchant | |
| Lightning Damage (+8) | 10,400 |
74 | Lightning | +8 | - | Bazaar | |
| Holy Damage (+8) | 10,450 |
77 | Holy | +8 | +16000 | Merchant | |
| Shadow Damage (+8) | 10,450 |
77 | Shadow | +8 | -16000 | Merchant | |
| Dragon Damage (+9) | 1,075 |
80 | Dragon | +9 | - | Merchant | |
| Ice Damage (+9) | 10,800 |
83 | Ice | +9 | - | Merchant | |
| Fire Damage (+9) | 10,900 |
86 | Fire | +9 | - | Merchant | |
| Lightning Damage (+9) | 10,900 |
89 | Lightning | +9 | - | Bazaar | |
| Holy Damage (+9) | 11,000 |
93 | Holy | +9 | +20000 | Merchant | |
| Shadow Damage (+9) | 11,000 |
93 | Shadow | +9 | -20000 | Merchant | |
| Dragon Damage (+10) | 1,100 |
98 | Dragon | +10 | - | Merchant | |
| Ice Damage (+10) | 12,250 |
101 | Ice | +10 | - | Merchant | |
| Fire Damage (+10) | 12,400 |
104 | Fire | +10 | - | Merchant | |
| Lightning Damage (+10) | 12,650 |
107 | Lightning | +10 | - | Bazaar | |
| Holy Damage (+10) | 12,800 |
110 | Holy | +10 | +25000 | Merchant | |
| Shadow Damage (+10) | 12,800 |
110 | Shadow | +10 | -25000 | Merchant | |
| Dragon Damage (+11) | 1,150 |
114 | Dragon | +11 | - | Merchant | |
| Ice Damage (+11) | 13,000 |
118 | Ice | +11 | - | Merchant | |
| Fire Damage (+11) | 13,000 |
122 | Fire | +11 | - | Merchant | |
| Lightning Damage (+11) | 13,350 |
126 | Lightning | +11 | - | Bazaar | |
| Holy Damage (+11) | 13,700 |
130 | Holy | +11 | +29000 | Merchant | |
| Shadow Damage (+11) | 13,700 |
130 | Shadow | +11 | -29000 | Merchant | |
| Dragon Damage (+12) | 1,175 |
134 | Dragon | +12 | - | Merchant | |
| Ice Damage (+12) | 13,900 |
135 | Ice | +12 | - | Merchant | |
| Fire Damage (+12) | 14,100 |
142 | Fire | +12 | - | Merchant | |
| Lightning Damage (+12) | 14,250 |
146 | Lightning | +12 | - | Bazaar | |
| Holy Damage (+12) | 14,500 |
150 | Holy | +12 | +33000 | Merchant | |
| Shadow Damage (+12) | 14,500 |
150 | Shadow | +12 | -33000 | Merchant | |
| Dragon Damage (+13) | 1,200 |
154 | Dragon | +13 | - | Merchant | |
| Ice Damage (+13) | 14,750 |
158 | Ice | +13 | - | Merchant | |
| Fire Damage (+13) | 15,000 |
161 | Fire | +13 | - | Merchant | |
| Lightning Damage (+13) | 15,250 |
164 | Lightning | +13 | - | Bazaar | |
| Shadow Damage (+13) | 15,500 |
167 | Shadow | +13 | -38000 | Merchant | |
| Holy Damage (+13) | 15,750 |
170 | Holy | +13 | +38000 | Merchant | |
| Dragon Damage (+14) | 1,225 |
173 | Dragon | +14 | - | Merchant | |
| Ice Damage (+14) | 16,000 |
176 | Ice | +14 | - | Merchant | |
| Fire Damage (+14) | 16,250 |
179 | Fire | +14 | - | Merchant | |
| Lightning Damage (+14) | 16,500 |
182 | Lightning | +14 | - | Bazaar | |
| Shadow Damage (+14) | 16,750 |
185 | Shadow | +14 | -43000 | Merchant | |
| Holy Damage (+14) | 17,000 |
188 | Holy | +14 | +43000 | Merchant | |
| Dragon Damage (+15) | 1,250 |
191 | Dragon | +15 | - | Merchant | |
| Ice Damage (+15) | 17,250 |
194 | Ice | +15 | - | Merchant | |
| Fire Damage (+15) | 17,500 |
197 | Fire | +15 | - | Merchant | |
| Lightning Damage (+15) | 17,750 |
200 | Lightning | +15 | - | Bazaar | |
| Shadow Damage (+15) | 18,000 |
203 | Shadow | +15 | -48000 | Merchant | |
| Holy Damage (+15) | 18,250 |
206 | Holy | +15 | +48000 | Merchant | |
| Dragon Damage (+16) | 1,275 |
209 | Dragon | +16 | - | Merchant | |
| Ice Damage (+16) | 18,000 |
212 | Ice | +16 | - | Merchant | |
| Fire Damage (+16) | 18,250 |
215 | Fire | +16 | - | Merchant | |
| Lightning Damage (+16) | 18,500 |
218 | Lightning | +16 | - | Bazaar | |
| Shadow Damage (+16) | 18,750 |
221 | Shadow | +16 | -53000 | Merchant | |
| Holy Damage (+16) | 19,000 |
224 | Holy | +16 | +53000 | Merchant | |
| Dragon Damage (+17) | 1,300 |
227 | Dragon | +17 | - | Merchant | |
| Ice Damage (+17) | 19,250 |
230 | Ice | +17 | - | Merchant | |
| Fire Damage (+17) | 19,500 |
233 | Fire | +17 | - | Merchant | |
| Lightning Damage (+17) | 19,750 |
236 | Lightning | +17 | - | Bazaar | |
| Shadow Damage (+17) | 20,000 |
239 | Shadow | +17 | -58000 | Merchant | |
| Holy Damage (+17) | 20,250 |
242 | Holy | +17 | +58000 | Merchant | |
| Dragon Damage (+18) | 1,325 |
245 | Dragon | +18 | - | Merchant | |
| Ice Damage (+18) | 20,500 |
248 | Ice | +18 | - | Merchant | |
| Fire Damage (+18) | 20,750 |
251 | Fire | +18 | - | Merchant | |
| Lightning Damage (+18) | 19,000 |
254 | Lightning | +18 | - | Bazaar | |
| Shadow Damage (+18) | 21,250 |
257 | Shadow | +18 | -63000 | Merchant | |
| Holy Damage (+18) | 21,500 |
260 | Holy | +18 | +63000 | Merchant | |
| Dragon Damage (+19) | 1,400 |
270 | Dragon | +19 | - | Merchant | |
| Ice Damage (+19) | 25,000 |
285 | Ice | +19 | - | Merchant | |
| Fire Damage (+19) | 28,000 |
300 | Fire | +19 | - | Merchant | |
| Lightning Damage (+19) | 32,000 |
315 | Lightning | +19 | - | Bazaar | |
| Shadow Damage (+19) | 36,000 |
330 | Shadow | +19 | -70000 | Merchant | |
| Holy Damage (+19) | 39,500 |
345 | Holy | +19 | +70000 | Merchant |
Knight Fight Categories
| Section | What It Covers |
|---|---|
| Equipment | Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers. |
| Attributes | The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them. |
| Progression | Levels, experience, and the skill points that decide which equipment the merchant will sell. |
| Combat | Attacking, being attacked, the hour of protection between the two, and the separate international battle server. |
| Economy | The two currencies, the three places that take them, and the two ways of earning them. |
| Guilds | Founding a guild, the castle that sets its size, and the seven-day wars it can declare. |
| World | The estate a knight lives in and the altar inside it. |
| Achievements | Medals, and the highscore tables they are won from. |
| Abbreviations | The shorthand players use in chat and on the highscore |
| Game Principle | The knight, the oath, and what the game asks of a player |
| Premium Account | What paying changes, feature by feature |
Subcategories
This category has the following 32 subcategories, out of 32 total.
K
- Knight Fight
- Knight Fight - Achievements
- Knight Fight - Amulets
- Knight Fight - Armour
- Knight Fight - Attributes
- Knight Fight - Combat
- Knight Fight - Economy
- Knight Fight - Equipment
- Knight Fight - Guilds
- Knight Fight - One-Handed Weapons
- Knight Fight - Progression
- Knight Fight - Rings
- Knight Fight - Shields
- Knight Fight - Soul Stones
- Knight Fight - Two-Handed Weapons
- Knight Fight - World
- Knight Fight Pages - Achievements
- Knight Fight Pages - Amulets
- Knight Fight Pages - Armour
- Knight Fight Pages - Attributes
- Knight Fight Pages - Combat
- Knight Fight Pages - Economy
- Knight Fight Pages - Equipment
- Knight Fight Pages - Guilds
- Knight Fight Pages - Knight Fight
- Knight Fight Pages - One-Handed Weapons
- Knight Fight Pages - Progression
- Knight Fight Pages - Rings
- Knight Fight Pages - Shields
- Knight Fight Pages - Soul Stones
- Knight Fight Pages - Two-Handed Weapons
- Knight Fight Pages - World
Pages in category "Knight Fight - Soul Stones"
The following 33 pages are in this category, out of 33 total.
K
- Knight Fight:Abbreviations
- Knight Fight:Alignment
- Knight Fight:Altar
- Knight Fight:Armour Skill
- Knight Fight:Battle Reports
- Knight Fight:Battlefield
- Knight Fight:Bazaar
- Knight Fight:Blacksmith
- Knight Fight:Combat Potential
- Knight Fight:Currency
- Knight Fight:Dexterity
- Knight Fight:Estate
- Knight Fight:Fighting
- Knight Fight:Fighting Ability
- Knight Fight:Game Principle
- Knight Fight:Gold Donkeys
- Knight Fight:Guild War
- Knight Fight:Guilds
- Knight Fight:Highscore
- Knight Fight:Hour Protection
- Knight Fight:Knight Fight
- Knight Fight:Levelling
- Knight Fight:Merchant
- Knight Fight:Missions
- Knight Fight:Parry
- Knight Fight:Premium Account
- Knight Fight:PvP Ranking
- Knight Fight:Sitting
- Knight Fight:Skill Points
- Knight Fight:Stamina
- Knight Fight:Strength
- Knight Fight:Tavern
- Knight Fight:Weapon Skill