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KnightFight - World



Two pages sit under this heading, and one of them is a room in the other. The estate is where a knight lives, and the altar stands inside it. Between them they cover the only ground the character owns, as against the merchant, the tavern and the other screens a knight merely visits, all of which are filed under economy instead.

A home screen sounds like decoration. What actually hangs on it is health. Wounds close on their own over time and the estate sets the speed at which they close, so the further it has been built up, the sooner a beaten knight is fit to fight again. The source also calls it a hiding place, without attaching any published mechanic to the word.

It doubles as the character sheet. Equipment bought elsewhere is put on and taken off here, the combat potential figure is read here, and the shelf for medals won on the battlefield stands here as well, with the owner choosing which of them other players are shown.

The altar is the impatient route to the same result. It converts gold into health at ten points a piece, which is the only rate published for either place. Nothing is recorded about the expansion itself: not the number of stages, not what one costs, not what one adds. So the two pages below split healing into its free half and its paid half, and only the paid half arrives with a number attached.

All World



Page What It Covers
Altar Buying health back by the point
Estate Home, health regeneration, and the medal shelf

Equipment Categories




KnightFight Categories



Section What It Covers
Equipment Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers.
Attributes The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them.
Progression Levels, experience, and the skill points that decide which equipment the merchant will sell.
Combat Attacking, being attacked, the hour of protection between the two, and the separate international battle server.
Economy The two currencies, the three places that take them, and the two ways of earning them.
Guilds Founding a guild, the castle that sets its size, and the seven-day wars it can declare.
World The estate a knight lives in and the altar inside it.
Achievements Medals, and the highscore tables they are won from.
Abbreviations The shorthand players use in chat and on the highscore
Game Principle The knight, the oath, and what the game asks of a player
Premium Account What paying changes, feature by feature

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