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Knight Fight - Guilds



A guild is the only lasting group Knight Fight offers. Attributes are trained alone, equipment is bought alone from the merchant, and an attack sets one knight against one other, so a guild roster is the only list that ties a player's name to anybody else's for longer than a single fight. Guilds belong to one server, and the highscore ranks each of them against the rest of that server's guilds.

The reasons for being in one are practical. Members answer questions, look over a build that has stopped working, and pass round the names of players worth attacking. A guild is also the only route to a guild war, which is the one thing guilds do to each other, and it takes the whole roster with it: an administrator declares the war, and once it is running every fight between the two sides is scored for one of them.

Founding a guild asks for a character at level 5 and nothing else. Joining one instead starts from the same menu, and a good deal of recruiting happens outside the game on the MoonID forums, where guilds advertise for members and players without a guild post that they are looking.

Everything after the founding is bought. Expanding the castle runs on gold the members donate, and a declaration of war has a price of its own to be raised, so how large a guild grows and how often it fights are both questions of what the roster can put up. The largest castle on record is level 24, holding 135 members.

All Guilds



Page What It Covers
Guild War Seven days, three categories, two of three to win
Guilds Founding one, and the castle that sets its size

Equipment Categories




Knight Fight Categories



Section What It Covers
Equipment Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers.
Attributes The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them.
Progression Levels, experience, and the skill points that decide which equipment the merchant will sell.
Combat Attacking, being attacked, the hour of protection between the two, and the separate international battle server.
Economy The two currencies, the three places that take them, and the two ways of earning them.
Guilds Founding a guild, the castle that sets its size, and the seven-day wars it can declare.
World The estate a knight lives in and the altar inside it.
Achievements Medals, and the highscore tables they are won from.
Abbreviations The shorthand players use in chat and on the highscore
Game Principle The knight, the oath, and what the game asks of a player
Premium Account What paying changes, feature by feature

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