Air Kerenzikov
| Air Kerenzikov | |
|---|---|
| Class | Reflexes Perk |
| Attribute | Reflexes |
| Tier | Phenom (15) |
| Levels | 1 |
| Affects | Only affects Assault Rifles and SMGs |
Air Kerenzikov keeps V hanging in the air while time is slowed. Triggering the Kerenzikov implant in midair suspends V there and makes the slowdown last longer. It sits in the automatic branch of the Reflexes tree. It is the perk that turns a jump into a firing platform.
Effect
Kerenzikov slows time for a moment when it is activated, which is normally used to line up a shot while dodging. Used in the air it would usually end with V on the floor.
With this perk the fall stops. V stays suspended for the duration, and the duration itself is extended, which makes the window long enough to pick targets rather than snatch one shot.
How to Unlock Air Kerenzikov
It sits behind the Phenom gate of the Reflexes tree, so a long run of points in Reflexes comes first.
Character Builds
The build is an airborne Reflexes build carrying an automatic weapon and a Kerenzikov, which is a narrow but very strong shape. The implant is required for any of it to apply.
Buy it at the Phenom gate, with Air Dash already in place so there is a way into the air with control. Aerodynamic covers the damage taken while suspended, and Aerial Acrobat covers the movement, so the perk is bought last of the four rather than first.
Notes
Kerenzikov is the implant the effect names, so it has to be installed for the perk to do anything.
Air Dash is what gets V into the air with any control, and Aerodynamic cuts the damage taken while up there.
All Reflexes Perks