Mods
Mods are the parts that change how a weapon shoots or swings. They come in three kinds. Scopes and muzzles are attachments for guns. Weapon mods add a stat bonus or a special effect to a gun or a melee weapon. A scope changes zoom and effective range. A muzzle either silences the gun or steadies it. A weapon mod can add Crit Chance, make a magazine bigger or let a blade cut an enemy apart. Mods let V shape a weapon around a build without changing the weapon itself.
Every mod has a tier, just like a weapon. A mod can only go on a weapon of the same tier or a higher one. A Tier 4 scope fits a Tier 5 gun, but a Tier 5 scope does not fit a Tier 4 gun.
Attachments and weapon mods follow different rules once they are installed. Scopes and muzzles can be taken off a gun at any time and moved to another one. A weapon mod stays in the weapon for good. Iconic mods are the exception, and they can be moved like an attachment.
Slots
Each weapon has its own set of slots. Ranged weapons can have a scope slot and a muzzle slot. Melee weapons take no attachments at all. Every weapon class can hold up to two weapon mods. The mod slots open from Tier 2.
| Class | Scope | Muzzle | Mods |
|---|---|---|---|
| Pistol | Short scope | Power only | Up to 2 |
| Revolver | Short scope | None | Up to 2 |
| Submachine Gun | Short scope | Power only | Up to 2 |
| Assault Rifle | Short or long scope | Power only | Up to 2 |
| Shotgun | Short scope | None | Up to 2 |
| Double-Barrel Shotgun | None | None | Up to 2 |
| Precision Rifle | None | None | Up to 2 |
| Sniper Rifle | Sniper scope | None | Up to 2 |
| Light Machine Gun | None | None | Up to 2 |
| Melee weapons | None | None | Up to 2 |
Scopes come in three sizes. Short scopes fit handguns, submachine guns, assault rifles and shotguns. Long scopes fit assault rifles and the SOR-22, the one precision rifle with a scope slot. Sniper scopes fit only sniper rifles, and a sniper rifle must always carry one. Some sniper scopes are made for Power rifles and others for Tech rifles.
Muzzle attachments are made for Power weapons. Silencers and muzzle brakes fit Power pistols, submachine guns and assault rifles. Tech weapons take no muzzle. Smart weapons take neither a scope nor a muzzle.
Weapon mods are sorted by what they fit. Some fit every ranged weapon or every melee weapon. Others fit only one weapon class, such as shotguns, or one weapon type, such as Tech or Blade weapons. A few fit thrown knives and axes.
Mod Categories
Best Mods
The strongest mods of every class, taken from the Best table of each class page.
| Name | Image | Class | Why |
|---|---|---|---|
| Jue | Scopes | Up to 60% more effective range | |
| SO-21 Saika | Scopes | Crit Chance and Crit Damage at long range | |
| XC-10 Cetus | Muzzles | 150% more stealth damage | |
| TSX Tocororo | Muzzles | Stealth damage and Crit Chance at Tier 4 | |
| Wallpuncher | Weapon Mods | Doubles the charge limit with full Armor Penetration | |
| Severance | Weapon Mods | Melee hits can kill a wounded enemy outright |
Iconic Mods
Iconic mods are rare weapon mods with effects that ordinary mods cannot match. Four of them come from the Active Chimera Core in Phantom Liberty. The core drops from the Militech Chimera, a boss that V fights in the main job Spider and the Fly. Each mod is made for a different weapon type.
- Firecracker makes a Power weapon shoot explosive rounds.
- Wallpuncher lets a Tech weapon charge to 200% and gives its shots full Armor Penetration through cover.
- Hackatomy gives a Smart weapon's hits a chance to apply a quickhack effect.
- Severance gives melee hits to the head or limbs a chance to dismember and kill a badly wounded enemy.
The core can be used only once. Crafting one of the four mods uses it up, so a playthrough gets only one of them. Each comes at Tier 5.
Iconic mods also behave differently from ordinary mods. V can take one out of a weapon and move it to another weapon of the right type. The game removes it on its own when the weapon is sold, dismantled or dropped. The mod is never lost with the weapon.
Crafting and Vendors
Weapon vendors sell scopes, muzzles and ranged weapon mods. Melee weapon vendors sell melee mods. Their stock changes over time, and skipping time by a day brings in new items. Better tiers appear in a vendor's stock as V gains levels. Some scopes reach the shelves only in the middle or late game.
Mods also come from loot. Enemies and containers drop them, and their tier depends on V's level. Airdrops in Phantom Liberty hold mods of higher tiers.
Crafting turns two copies into a better one. A pair of the same mod at the same tier can be combined at the crafting menu into one copy a tier higher. Some mods come only at the highest tier, such as Kneel! and Slice 'Em Up at Tier 5.
Character Builds
- Silent gunner. A silencer such as the CS-1 Taipan or the XC-10 Cetus on a Power gun. Killer Instinct raises damage with silenced guns outside of combat. Ninjutsu lets V sprint while crouched and stay silent.
- Marksman. A long or sniper scope with Headtoll, Stabilizer or Fleetshot. Focus and Deadeye add headshot and weak spot damage. Long Shot keeps shots at full damage at any distance while Deadeye is active.
- Tech charger. Wallpuncher, C-Thru, Supercharger or Spinetickler on a Tech weapon. Bolt raises charge speed, and In Charge lets V hold a full charge until the shot lines up.
- Smart gunner. Headhopper, Panorama or Gambiteer on a Smart weapon. Targeting Prism adds a lock-on target, and Smart Synergy gives instant locks during Overclock.
- Bullet hose. Big Mag, Better Half and the RC-7 Varkolak on an automatic Power gun. Spray And Pray and Ready, Rested, Reloaded lower the Stamina cost of shooting. Shoot To Chill adds Armor Penetration for automatic weapons.
- Shotgun brawler. Vivisector or Kneel! on a shotgun. Rip And Tear trades bonus damage between shotgun shots and Quick Melee Attacks.
- Blade dancer. Bleedout, Haemocide or Slice 'Em Up on a blade. Slaughterhouse makes every attack apply Bleeding, and Lead And Steel lowers the Stamina cost of blade attacks.
- Ghost. Pax on any weapon makes every takedown non-lethal. It adds damage outside of combat, so the opening strike still lands hard.
Subcategories
This category has the following 44 subcategories, out of 44 total.
C
- Cyberpunk 2077
- Cyberpunk 2077 - Arms
- Cyberpunk 2077 - Assault Rifles
- Cyberpunk 2077 - Cars
- Cyberpunk 2077 - Circulatory System
- Cyberpunk 2077 - Combat
- Cyberpunk 2077 - Consumables
- Cyberpunk 2077 - Control
- Cyberpunk 2077 - Covert
- Cyberpunk 2077 - Cyberware
- Cyberpunk 2077 - Drinks
- Cyberpunk 2077 - Drugs
- Cyberpunk 2077 - Face
- Cyberpunk 2077 - Food
- Cyberpunk 2077 - Frontal Cortex
- Cyberpunk 2077 - Grenades
- Cyberpunk 2077 - Hands
- Cyberpunk 2077 - Iconic Cyberware
- Cyberpunk 2077 - Iconic Weapons
- Cyberpunk 2077 - Integumentary System
- Cyberpunk 2077 - Legs
- Cyberpunk 2077 - Machine Guns
- Cyberpunk 2077 - Medication
- Cyberpunk 2077 - Melee Weapons
- Cyberpunk 2077 - Mods
- Cyberpunk 2077 - Motorcycles
- Cyberpunk 2077 - Muzzles
- Cyberpunk 2077 - Nervous System
- Cyberpunk 2077 - Operating System
- Cyberpunk 2077 - Pistols
- Cyberpunk 2077 - Precision Rifles
- Cyberpunk 2077 - Quickhacks
- Cyberpunk 2077 - Revolvers
- Cyberpunk 2077 - Scopes
- Cyberpunk 2077 - Shotguns
- Cyberpunk 2077 - Skeleton
- Cyberpunk 2077 - SMGs
- Cyberpunk 2077 - Sniper Rifles
- Cyberpunk 2077 - Trucks
- Cyberpunk 2077 - Ultimate
- Cyberpunk 2077 - Vehicle
- Cyberpunk 2077 - Vehicles
- Cyberpunk 2077 - Weapon Mods
- Cyberpunk 2077 - Weapons
Pages in category "Mods"
The following 200 pages are in this category, out of 520 total.
(previous page) (next page)A
- Cyberpunk2077:A-22B Chao
- Cyberpunk2077:Achilles x-MOD2
- Cyberpunk2077:Add-Vantage
- Cyberpunk2077:Adrenaline Booster
- Cyberpunk2077:Adrenaline Converter
- Cyberpunk2077:Adreno-Trigger
- Cyberpunk2077:Agaou
- Cyberpunk2077:Airstrike
- Cyberpunk2077:Alabai
- Cyberpunk2077:Ambition
- Cyberpunk2077:Amnesty
- Cyberpunk2077:Amstaff
- Cyberpunk2077:Apparition
- Cyberpunk2077:AR Raygun Supreme 9000
- Cyberpunk2077:Arasaka Shadow
- Cyberpunk2077:ARCH Nazaré
- Cyberpunk2077:ARCH Nazaré "Itsumade"
- Cyberpunk2077:ARCH Nazaré "Kobold"
- Cyberpunk2077:ARCH Nazaré "Racer"
- Cyberpunk2077:Archangel
- Cyberpunk2077:Archer Hella EC-D i360
- Cyberpunk2077:Archer Quartz "Bandit"
- Cyberpunk2077:Archer Quartz "Sidewinder"
- Cyberpunk2077:Archer Quartz "Specter"
- Cyberpunk2077:Archer Quartz EC-L r275
- Cyberpunk2077:Archer Quartz EC-T2 r660
- Cyberpunk2077:Ashura
- Cyberpunk2077:AssKick
- Cyberpunk2077:Atomic Sensors
- Cyberpunk2077:Axolotl
B
- Cyberpunk2077:Ba Xing Chong
- Cyberpunk2077:Baby Boomer
- Cyberpunk2077:Bait
- Cyberpunk2077:Bald Eagle
- Cyberpunk2077:Ballistic Coprocessor
- Cyberpunk2077:Barbarian
- Cyberpunk2077:Baseball Bat
- Cyberpunk2077:Baseball Bat x-MOD2
- Cyberpunk2077:Basic Kiroshi Optics
- Cyberpunk2077:Behavioral Imprint-Synced Faceplate
- Cyberpunk2077:Better Half
- Cyberpunk2077:BFC 9000
- Cyberpunk2077:Big Mag
- Cyberpunk2077:Bioconductor
- Cyberpunk2077:BioDyne Berserk
- Cyberpunk2077:Biomonitor
- Cyberpunk2077:Bionic Joints
- Cyberpunk2077:Biotech Σ
- Cyberpunk2077:Black Lace
- Cyberpunk2077:Black Mamba
- Cyberpunk2077:Black Unicorn
- Cyberpunk2077:Blackwall Gateway
- Cyberpunk2077:Bleedout
- Cyberpunk2077:Blood Pump
- Cyberpunk2077:Bloodbruiser
- Cyberpunk2077:Bloody Maria
- Cyberpunk2077:Blue Fang
- Cyberpunk2077:Boomerang
- Cyberpunk2077:Borzaya
- Cyberpunk2077:Bounce Back
- Cyberpunk2077:Breakthrough
- Cyberpunk2077:Brennan Apollo
- Cyberpunk2077:Brennan Apollo 650-S
- Cyberpunk2077:Butcher's Cleaver
- Cyberpunk2077:Buzzsaw
- Cyberpunk2077:Byakko
C
- Cyberpunk2077:C-Thru
- Cyberpunk2077:Camillo RAM Manager
- Cyberpunk2077:Capacity Booster
- Cyberpunk2077:Carapace
- Cyberpunk2077:Caretaker's Spade
- Cyberpunk2077:Carmen
- Cyberpunk2077:Carnage
- Cyberpunk2077:Cat Food
- Cyberpunk2077:Catahoula
- Cyberpunk2077:Cellular Adapter
- Cyberpunk2077:Chaos
- Cyberpunk2077:CHAR Incendiary Grenade
- Cyberpunk2077:Cheetah
- Cyberpunk2077:Chef's Knife
- Cyberpunk2077:Chesapeake
- Cyberpunk2077:Chevillon Emperor 620 Ragnar
- Cyberpunk2077:Chevillon Legatus 450 Aquila
- Cyberpunk2077:Chevillon Thrax 388 Jefferson
- Cyberpunk2077:Chinook
- Cyberpunk2077:Chitin
- Cyberpunk2077:Chrome Compressor
- Cyberpunk2077:Claw
- Cyberpunk2077:Claw x-MOD2
- Cyberpunk2077:ClearVue Mk.8
- Cyberpunk2077:Clutch Padding
- Cyberpunk2077:Cocktail Stick
- Cyberpunk2077:Cogito Lattice
- Cyberpunk2077:Comrade Kolya's Premium Black Caviar
- Cyberpunk2077:Comrade's Hammer
- Cyberpunk2077:Condenser
- Cyberpunk2077:Contagion
- Cyberpunk2077:Corpo Plaza Apartment
- Cyberpunk2077:Cortes Delamain No. 21
- Cyberpunk2077:Cottonmouth
- Cyberpunk2077:Countershell
- Cyberpunk2077:COX-2 Cybersomatic Optimizer
- Cyberpunk2077:CQO Kanone MINI Mk.72
- Cyberpunk2077:Crafting Specs
- Cyberpunk2077:Crash
- Cyberpunk2077:Crimestopper
- Cyberpunk2077:Cripple Movement
- Cyberpunk2077:Critochet
- Cyberpunk2077:Crowbar
- Cyberpunk2077:Crusher
- Cyberpunk2077:CS-1 Taipan
- Cyberpunk2077:Cut-O-Matic
- Cyberpunk2077:Cut-o-Matic x-MOD2
- Cyberpunk2077:Cyberpsychosis
- Template:Cyberpunk2077Categories
- Cyberpunk2077:Cyberware Malfunction
- Cyberpunk2077:Cyclone
D
- Cyberpunk2077:D5 Copperhead
- Cyberpunk2077:D5 Sidewinder
- Cyberpunk2077:DA8 Umbra
- Cyberpunk2077:DB-2 Satara
- Cyberpunk2077:DB-2 Testera
- Cyberpunk2077:DB-4 Igla
- Cyberpunk2077:DB-4 Palica
- Cyberpunk2077:Death and Taxes
- Cyberpunk2077:Deep-Field Visual Interface
- Cyberpunk2077:Defenzikov
- Cyberpunk2077:Dendritic Protoplasma Supplier
- Cyberpunk2077:Dense Marrow
- Cyberpunk2077:Detonate Grenade
- Cyberpunk2077:Dezerter
- Cyberpunk2077:Divided We Stand
- Cyberpunk2077:Doom Doom
- Cyberpunk2077:DR-12 Quasar
- Cyberpunk2077:DR-5 Nova
- Cyberpunk2077:DS1 Pulsar
- Cyberpunk2077:Dying Night
- Cyberpunk2077:Dynalar Sandevistan
E
- Cyberpunk2077:E255 Percipient
- Cyberpunk2077:E305 Prospecta
- Cyberpunk2077:Electric Baton Alpha
- Cyberpunk2077:Electric Baton Beta
- Cyberpunk2077:Electric Baton Gamma
- Cyberpunk2077:Electrifying Gorilla Arms
- Cyberpunk2077:Electrifying Mantis Blades
- Cyberpunk2077:Electrifying Monowire
- Cyberpunk2077:Electrifying Projectile Launch System
- Cyberpunk2077:Electromag Recycler
- Cyberpunk2077:Emergency Brake
- Cyberpunk2077:EMP Grenade
- Cyberpunk2077:Epimorphic Skeleton
- Cyberpunk2077:Equalizer
- Cyberpunk2077:Erebus
- Cyberpunk2077:Errata
- Cyberpunk2077:Eurodollar
- Cyberpunk2077:Ex-Disk
F
G
- Cyberpunk2077:G-58 Dian
- Cyberpunk2077:Gaki
- Cyberpunk2077:Gambiteer
- Cyberpunk2077:GASH Antipersonnel Grenade
- Cyberpunk2077:Genjiroh
- Cyberpunk2077:Glen Apartment
- Cyberpunk2077:Gold-Plated Baseball Bat
- Cyberpunk2077:Gorilla Arms
- Cyberpunk2077:Gris-Gris
- Cyberpunk2077:Guillotine
- Cyberpunk2077:Guillotine x-MOD2
- Cyberpunk2077:Guts
- Cyberpunk2077:Gwynbleidd
H
- Cyberpunk2077:HA-4 Grit
- Cyberpunk2077:HA-7 Warden
- Cyberpunk2077:Hackatomy
- Cyberpunk2077:Haemocide
- Cyberpunk2077:Hammer
- Cyberpunk2077:Handle Wrap
- Cyberpunk2077:Handyman
- Cyberpunk2077:Hawk
- Cyberpunk2077:Headhopper
- Cyberpunk2077:Headhunter
- Cyberpunk2077:Headtoll
- Cyberpunk2077:Heal-On-Kill
- Cyberpunk2077:Health Booster
- Cyberpunk2077:Her Majesty
- Cyberpunk2077:Hercules 3AX
- Cyberpunk2077:Herrera Outlaw GTS
- Cyberpunk2077:Herrera Riptide "Terrier"
- Cyberpunk2077:HJKE-11 Yukimura
- Cyberpunk2077:HJSH-18 Masamune
- Cyberpunk2077:HPO Kanone MAX Mk.77