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Cyberware



MaxTac Mantis Blades

Cyberware is technology installed permanently into the body. Implants raise damage, slow time, add Armor, refill Health or unlock quickhacks. They are also the main source of Armor in the game. Ripperdocs sell and install them, and only a ripperdoc can swap one implant for another. A build is chromed slot by slot. The operating system sets the active power, and the other slots add passive bonuses around it. Cyberware Capacity limits how much of it a single body can carry.


Capacity


Every implant has a capacity cost. The total of all installed implants cannot go over Cyberware Capacity. A cheap implant such as the Basic Kiroshi Optics costs 1 point. A heavy Iconic implant such as the COX-2 Cybersomatic Optimizer costs about 50. Capacity therefore decides how many strong implants a build can run at once.

Capacity grows in several ways. The table lists them.

Source Amount
Starting value 24
Level ups About 3 per level, up to 201 at level 60
Cyberware Capacity Shards A few points per shard
Engineer skill +5 at level 10, +10 at level 30
Renaissance Punk perk +4 for each attribute at 9 or higher
Edgerunner perk Up to 50 over the limit, at a Health cost
Chrome Compressor Up to +70, in place of an operating system

Cyberware Capacity Shards are permanent. Enemies drop them at random, and a few hide in caches.

Going over the limit needs the Edgerunner perk. It opens at 20 Technical Ability, after License To Chrome. Each point over capacity costs 0.5% of max Health. In return, each kill during combat has a small chance to start a Fury. The chance rises with every point over capacity. A Fury adds 10% damage, 30% Crit Chance and 50% Crit Damage for 12 seconds.

All Things Cyber lowers the cost of Skeleton and Integumentary System implants by 20%. It adds no capacity, but it frees room in the same way.

Cyberware Categories




Best Cyberware


The strongest implants of every class, taken from the Best table of each class page.

Name Image Class Why
Militech Apogee Sandevistan Militech Apogee Sandevistan Operating System 85% time slow, the deepest of any Sandevistan
Militech Falcon Sandevistan Militech Falcon Sandevistan Operating System Heals on every kill while time is slowed
COX-2 Cybersomatic Optimizer COX-2 Cybersomatic Optimizer Frontal Cortex Sure quickhack crits at Tier 5
Axolotl Axolotl Frontal Cortex Large cooldown cut on every kill
Mantis Blades Mantis Blades Arms Leap Attack and the full blade perk line
MaxTac Mantis Blades MaxTac Mantis Blades Arms Heals on killing a bleeding enemy
Rara Avis Rara Avis Skeleton Up to 42% more total Armor
Epimorphic Skeleton Epimorphic Skeleton Skeleton Up to 13% more max Health
Deep-Field Visual Interface Deep-Field Visual Interface Nervous System Crit Chance scaling out to 100 meters
Revulsor Revulsor Nervous System Free time slow at low Health
Second Heart Second Heart Circulatory System Full Health when Health hits zero
Blood Pump Blood Pump Circulatory System Burst heal plus healing over time
Chitin Chitin Integumentary System Large Armor and faster Health Regen
Peripheral Inverse Peripheral Inverse Integumentary System Up to 45% less damage at point-blank range
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face Up to 35% Crit Chance on every attack
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Face Enemies, cameras and traps in one scan
Immovable Force Immovable Force Hands Less recoil and spread, cover bonuses anywhere
Smart Link Smart Link Hands Lock-on for Smart weapons plus Max RAM
Reinforced Tendons Reinforced Tendons Legs Double jump for combat and travel
Leeroy Ligament System Leeroy Ligament System Legs Up to 20% movement speed at all times

Ripperdocs


Ripperdocs are the clinics where cyberware is bought, installed and upgraded. Every ripperdoc shares the same stock. That stock depends on the player's level. It refreshes every 10 levels, not every day.

Each implant comes in tiers. Tier 1 is on sale from level 1, Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed implant can be upgraded at a ripperdoc with item components of the next tier. That is the only way to reach Tier 5+ and Tier 5++.

Implants also carry stat bonuses on top of their main effect. A Tier 1 implant has one bonus, and Tier 2 adds a second. The Driver Update perk adds a third bonus to every implant. Chipware Connoisseur lets the player choose between sets of bonuses when upgrading. From Tier 3, it offers two new sets alongside the current one.

Ripperdoc District Region
Viktor Vektor Little China Watson
Robert Rainwater Kabuki Watson
Charles Bucks Kabuki Watson
Sogo Watanabe Kabuki Watson
Cassius Ryder Northside Watson
Finn Gerstatt Japantown Westbrook
Chiyo Omoto Japantown Westbrook
Darius Clarke Downtown City Center
Santiago Molina Wellsprings Heywood
Rafael Pérez Arroyo Santo Domingo
Octavio Delgado Rancho Coronado Santo Domingo
Rony LaFleur West Wind Estate Pacifica
Eron Acedo Dogtown Pacifica
Costin Lahovary Dogtown Pacifica
Hutch Spindler Aldecaldo camp Badlands

The Dogtown ripperdocs need Phantom Liberty. They sell most of the Iconic cyberware.

Attributes and Slots


The body has ten cyberware slots. Each slot holds its own kind of implant.

Slot Places Main Attributes Implants
Frontal Cortex 3 Intelligence RAM, quickhack crits, cooldown cuts
Operating System 1 Reflexes, Body, Intelligence Sandevistans, Berserks, cyberdecks
Arms 1 Every attribute, by variant Blades, Gorilla Arms, Monowire, launcher
Skeleton 2, or 3 with License To Chrome Body, Technical Ability Armor, Health, Mitigation
Nervous System 3 Cool, Reflexes Time slows, speed, Crit Chance
Circulatory System 3 Technical Ability, Reflexes Healing, Stamina
Integumentary System 3 Every attribute Armor and damage cuts
Face 1, or 2 after Birds with Broken Wings Every attribute Kiroshi optics, the Faceplate
Hands 1, or 2 with Ambidextrous Intelligence, Cool, Technical Ability Ricochets, Smart Link, recoil
Legs 1 Body, Reflexes, Cool Jumps, speed, quiet steps

Every implant is attuned to one attribute. Each point in that attribute adds a small bonus through the implant. Technical Ability often adds half a point of Armor per point, and Cool adds 0.2% headshot and weakspot damage. Reflexes adds a little Crit Chance, and Body adds Health. The attribute of a build therefore points to its implants. Filling all ten slot types unlocks the achievement Full Body Conversion. The Cyborg perk cuts every cyberware cooldown by 15% once all available slots are filled.

Operating Systems


The operating system is the one implant that shapes a build the most. It takes a single slot, and three families compete for it.

  • Sandevistan. It slows time for everyone except its user. Every Sandevistan is attuned to Reflexes. The Militech Apogee slows time by 85%, and it is the best Sandevistan in the game. The Militech Falcon heals on each kill. Both can start at any charge level.
  • Berserk. It cuts incoming damage and keeps Health above a quarter, but locks its user to melee weapons. Each kill during the window restores a quarter of max Health when it ends. The Militech Berserk makes its user fully invulnerable instead.
  • Cyberdeck. It unlocks quickhacks and sets the RAM pool, the quickhack slots and the buffer. Each deck adds bonuses for one style of netrunning. The Raven Microcyber spreads quickhacks, and the Militech Canto carries Blackwall Gateway.

The Chrome Compressor stands apart. It gives up the active power for extra capacity. Ticking Time Bomb sets off an EMP whenever a Sandevistan or Berserk starts, and Extended Warranty makes every cyberware effect last 15% longer.

Character Builds


The Newton Module and Axolotl help every build with active cyberware, because each kill cuts all cooldowns. Second Heart is a late game safety net that suits any of them.

Pages in category "Cyberware"

The following 200 pages are in this category, out of 520 total.

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