Aerial Acrobat
| Aerial Acrobat | |
|---|---|
| Class | Reflexes Perk |
| Attribute | Reflexes |
| Tier | Phenom (15) |
| Levels | 1 |
| Requires | Air Dash |
Aerial Acrobat gives V control in the air. Midair movement becomes sharper and more responsive, which matters once dashing above the ground is part of how the build fights. It sits near the top of the movement branch of the Reflexes tree. Without it the air is somewhere V passes through rather than somewhere V fights.
Effect
Air control decides whether a jump can be adjusted once it has started. With it a leap can be aimed at a different landing, a dash can be corrected mid flight and a drop can be placed.
That turns airborne movement from a commitment into a decision. The build that has already bought the ability to dash in the air now gets to use it with intent rather than hope.
How to Unlock Aerial Acrobat
It sits behind the Phenom gate of the Reflexes tree and is bought from Air Dash.
Perk Tree
Aerial Acrobat is bought from Air Dash in the Reflexes tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Air Dash | Phenom (15) | -20% Dash Stamina cost. |
Character Builds
It suits a Reflexes build that has bought the midair dash and intends to use it as a position rather than a jump.
Buy it at the Phenom gate from Air Dash, with Aerodynamic in the same visit. One makes the air controllable and the other makes it safe, and neither is much use alone. Air Kerenzikov in the same tree keeps V suspended there, which turns the whole idea into a firing platform.
Notes
Aerodynamic covers the same airborne moments with mitigation strength, so the two are usually taken as a pair.
Slippery pays V for speed, and the fastest moves in the build are now the ones made above the floor.
All Reflexes Perks