Quickhacks
Quickhacks are the programs a netrunner uploads into enemies and devices. They run on a cyberdeck, the operating system implant that turns V into a netrunner. While scanning, V picks a target and sends a quickhack into its cyberware or into the local network. A quickhack can reveal a room, blind a guard, set an enemy on fire or make a target turn its gun on itself. Quickhacking belongs to the Intelligence attribute. A netrunner build fights from cover and through cameras, often without firing a shot.
RAM and Upload
Every quickhack costs RAM. RAM is the pool of memory on the cyberdeck. Uploading a quickhack spends some of it, and the pool refills over time. Stronger quickhacks cost more. Perks and cyberware can lower the cost, and some effects refund RAM after a kill.
Each quickhack also has an upload time. The effect starts only when the upload finishes. Ultimate quickhacks take the longest. Covert quickhacks usually cost the least RAM. Many quickhacks have a duration, and some have a cooldown before they can be used again.
Most Combat and Control quickhacks are traceable. When V uploads one, enemy netrunners start a trace. A finished trace reveals V's position to the enemies. Using more quickhacks during a trace fills it faster. Untraceable quickhacks, such as most Covert ones, avoid this. Encryption lowers the traceability of every quickhack. Shadowrunner removes all trace progress after a takedown.
Overclock is the answer to an empty RAM pool. This Intelligence perk opens a mode in which V can keep casting with too little RAM. Each missing unit of RAM costs Health instead.
Quickhack queues let V stack several quickhacks on one enemy. Hack Queue allows two at once, and later perks raise the limit. Queued quickhacks upload in order, and the later ones upload faster.
Max RAM grows from several sources. The table lists them.
| Source | RAM |
|---|---|
| Cyberdeck | Base RAM, higher on better decks and tiers |
| Intelligence | +1 for every 4 points |
| Hack Queue perk | +1 |
| Queue Acceleration perk | +1 |
| Ex-Disk | +4 to +6, plus faster uploads |
| Camillo RAM Manager | +2, plus a refill when RAM runs low |
| RAM Reallocator | +2, plus a larger refill when RAM runs low |
| RAM Upgrade | +1 to +2, plus faster RAM recovery |
| Memory Boost | +1, plus RAM on each kill |
| Smart Link | +1 to +2 |
| Mechatronic Core | +1 to +2 |
| Self-ICE | +1 to +2 |
| RAM Recoup | +1 to +2, plus RAM when V takes damage |
The COX-2 Cybersomatic Optimizer and the Bioconductor work the other way. They let quickhacks deal Crit Hits but lower max RAM.
Quickhack Categories
Best Quickhacks
The strongest quickhacks of every class, taken from the Best table of each class page.
| Name | Image | Class | Why |
|---|---|---|---|
| Ping | Covert | Reveals every enemy on the network | |
| Memory Wipe | Covert | Ends combat for every enemy at Tier 5 | |
| Synapse Burnout | Combat | Damage grows with spent RAM | |
| Contagion | Combat | Poison that spreads across a group | |
| Cyberware Malfunction | Control | Shuts down implants, overloads at Tier 5 | |
| Reboot Optics | Control | Blinds and spreads on headshot kills | |
| Blackwall Gateway | Ultimate | Jumps between enemies with lethal damage | |
| System Collapse | Ultimate | Silent, untraceable knockout | |
| Self-destruct | Vehicle | Blows up the target vehicle | |
| Take Control | Vehicle | Remote driving of the target |
Cyberdecks
A cyberdeck is an operating system implant, so it takes the place of a Sandevistan or a Berserk. Each deck sets three numbers. RAM decides how much hacking V can do before the pool runs dry. Quickhack slots decide how many quickhacks V can carry into a fight. The buffer sets the longest code sequence V can enter in Breach Protocol. Higher tiers of a deck raise these numbers and add a new bonus. A higher tier also unlocks more device and vehicle quickhacks.
Every cyberdeck comes with Breach Protocol and a set of device quickhacks already installed. Breach Protocol is a puzzle played on Access Points. Its daemons can lower RAM costs on the whole network or pay out money, crafting components and new quickhacks.
| Name | Image | Strength |
|---|---|---|
| Militech Paraline | Quickhacks mixed with Smart weapons and the Monowire | |
| Raven Microcyber | Quickhacks that spread much farther | |
| Tetratronic Rippler | Bonuses for quickhacks that blind or disable | |
| Biotech Σ | Longer, stronger damage over time | |
| Arasaka Shadow | Slower traces, cheaper Covert quickhacks | |
| NetWatch Netdriver | Stronger hacks through cameras and devices | |
| Militech Canto | The only deck with Blackwall Gateway |
The Militech Paraline is the deck V starts the game with. Ripperdocs sell the other common decks, and their stock improves every few levels. The NetWatch Netdriver is an Iconic deck sold late in the game. The Militech Canto Mk.6 is crafted on Reed's side of Phantom Liberty.
Quickhack Classes
Quickhacks fall into five classes. Each one does a different job in a fight.
| Class | Role | Examples |
|---|---|---|
| Covert | Scouting, luring and staying hidden | Ping, Memory Wipe, Sonic Shock |
| Combat | Direct damage with a status effect | Short Circuit, Overheat, Contagion |
| Control | Disabling sight, weapons, legs or implants | Reboot Optics, Weapon Glitch |
| Ultimate | Single-upload kills at a high RAM cost | Suicide, System Collapse |
| Vehicle | Stopping, steering or destroying vehicles | Take Control, Self-destruct |
Covert quickhacks open a fight on V's terms. Control quickhacks weaken the enemies who notice. Combat quickhacks deal the damage. Ultimate quickhacks end a fight with a single upload. Vehicle quickhacks come from the Carhacker perk and handle cars and bikes.
New quickhacks come from netrunner vendors and from Breach Protocol datamines. Their crafting specs come from the same places. Crafting a quickhack needs quickhack components of the matching tier.
Character Builds
- Stealth netrunner. The Arasaka Shadow, Covert quickhacks and the Encryption and Shadowrunner perks. Ping and Memory Wipe open the way, and System Collapse finishes guards silently.
- Room clearer. The Raven Microcyber with Contagion and Overheat. Spillover gives quickhacks a chance to spread further during Overclock.
- Overclock caster. Overclock with Power Surge, Sublimation and Race Against Mind. Synapse Burnout turns spent RAM into a heavy finisher.
- Hybrid gunner. The Militech Paraline or Tetratronic Rippler with Smart weapons. Weapon Glitch and Reboot Optics soften enemies before the shots land.
- Camera runner. The NetWatch Netdriver with Eye In The Sky. Quickhacks go through cameras and other devices instead of line of sight.
- Blackwall runner. The Militech Canto Mk.6 and Blackwall Gateway, backed by as much RAM as the build can hold.
Every netrunner build needs a deep pool of RAM. The Frontal Cortex holds most of the RAM implants. Optimization raises the RAM recovery rate. Data Recycler, Speculation and Memory Boost refund RAM after kills.
Subcategories
This category has the following 44 subcategories, out of 44 total.
C
- Cyberpunk 2077
- Cyberpunk 2077 - Arms
- Cyberpunk 2077 - Assault Rifles
- Cyberpunk 2077 - Cars
- Cyberpunk 2077 - Circulatory System
- Cyberpunk 2077 - Combat
- Cyberpunk 2077 - Consumables
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- Cyberpunk 2077 - Cyberware
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- Cyberpunk 2077 - Trucks
- Cyberpunk 2077 - Ultimate
- Cyberpunk 2077 - Vehicle
- Cyberpunk 2077 - Vehicles
- Cyberpunk 2077 - Weapon Mods
- Cyberpunk 2077 - Weapons
Pages in category "Quickhacks"
The following 200 pages are in this category, out of 520 total.
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- Cyberpunk2077:A-22B Chao
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- Cyberpunk2077:Add-Vantage
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- Cyberpunk2077:AR Raygun Supreme 9000
- Cyberpunk2077:Arasaka Shadow
- Cyberpunk2077:ARCH Nazaré
- Cyberpunk2077:ARCH Nazaré "Itsumade"
- Cyberpunk2077:ARCH Nazaré "Kobold"
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B
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- Cyberpunk2077:Basic Kiroshi Optics
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- Cyberpunk2077:Butcher's Cleaver
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C
- Cyberpunk2077:C-Thru
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- Cyberpunk2077:Comrade Kolya's Premium Black Caviar
- Cyberpunk2077:Comrade's Hammer
- Cyberpunk2077:Condenser
- Cyberpunk2077:Contagion
- Cyberpunk2077:Corpo Plaza Apartment
- Cyberpunk2077:Cortes Delamain No. 21
- Cyberpunk2077:Cottonmouth
- Cyberpunk2077:Countershell
- Cyberpunk2077:COX-2 Cybersomatic Optimizer
- Cyberpunk2077:CQO Kanone MINI Mk.72
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- Template:Cyberpunk2077Categories
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D
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- Cyberpunk2077:Death and Taxes
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E
- Cyberpunk2077:E255 Percipient
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F
G
- Cyberpunk2077:G-58 Dian
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H
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