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Die! Die! Die!



Die! Die! Die!
Die! Die! Die!
Class Body Perk
Attribute Body
Tier Pro (9)
Levels 2
Affects Only affects Shotguns, LMGs and HMGs

Die! Die! Die! rewards V for firing a heavy gun until the stamina bar is nearly empty. It only works with shotguns, light machine guns and heavy machine guns, which is exactly the set of weapons the Body attribute improves. The first level pays in critical hits, the second in fire rate and handling. It is the perk the rest of the heavy weapon branch is bought through.

Effect


Firing a heavy weapon drains stamina, and most builds treat that bar as something to protect. This perk turns it upside down. Low stamina becomes the condition V wants to be in, because that is where the critical hit chance and the rate of fire are highest.

The second level ties the gun's behaviour to the bar itself. As stamina falls the weapon fires faster and handles better, so a long burst gets stronger the deeper into it V goes. The effect is strongest at the bottom of the bar, where an ordinary build would already have stopped shooting.

Level Effect
1 +12.5% Crit Chance at low Stamina.
2 Increased fire rate and improved weapon handling as Stamina decreases.

How to Unlock Die! Die! Die!


It sits behind the Pro gate of the Body tree, so a fair stretch of points has to go into Body before it appears. Nothing is bought before it.

Perk Tree


Buying Die! Die! Die! opens the perks below.

Name Image Tier Effect
Bullet Ballet Bullet Ballet Pro (9) -25% bullet spread when moving.
Don't Stop Me Now Don't Stop Me Now Pro (9) When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength.
Like A Feather Like A Feather Pro (9) No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns.

Character Builds


The build is the heavy weapon Body build, and this is where its damage begins. A shotgun, a light machine gun or a heavy machine gun is the weapon, and the healing branch below should already be bought so that the low stamina the perk wants is survivable.

Buy both levels as the Pro gate opens, then Like A Feather and Bullet Ballet to make the weapon mobile, then Don't Stop Me Now for the mitigation. Spontaneous Obliteration at the Phenom gate is the next real step, and everything above it reads the same three weapon classes.

Notes


Everything above it in the branch reads the same bar. Don't Stop Me Now hands back mitigation while stamina is low, Bullet Ballet tightens the spread of a gun fired on the move, and Like A Feather works on the weight of the weapon itself.

The three weapon classes it names are all short range, and a shotgun or a machine gun held at that range is being shot at in return, so the Body healing branch pairs with it naturally.

All Body Perks