Dorph-Head
| Dorph-Head | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Rookie (4) |
| Levels | 1 |
| Requires | Painkiller |
Dorph-Head makes a dose of healing into a moment of armour. Using a health item or the Blood Pump implant gives V a short window in which incoming damage is very likely to be cut, which covers the most dangerous second in any fight. It is a Body tree pick built around the act of healing itself. Nothing about it helps a build that never gets hit.
Effect
The window is brief and it begins the instant the item is used. Inside it almost everything that lands is reduced, so the health being restored is far less likely to be shot straight back off.
Healing in the open is normally the worst idea available, because the animation costs time and the enemy does not stop. This perk is the answer to that problem rather than a damage bonus, and it is the reason a Body build can heal mid push instead of backing out of the room first.
How to Unlock Dorph-Head
It sits behind the Rookie gate of the Body tree, within reach of the first points spent there. Painkiller is bought before it.
Perk Tree
Dorph-Head is bought from Painkiller in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Painkiller | Rookie (4) | Unlocks slow Health Regen in combat. |
Character Builds
The build is a Body build that leans on items and implants rather than on avoiding damage. Blood Pump in the circulatory system is close to mandatory, since the perk reads it directly and the implant is on a cooldown rather than a stock.
Buy it at the Rookie gate alongside the healing branch, and pair it with the Technical Ability supply perks if the build spreads that way, because faster health item recharges mean more of these windows per fight. Field Medic in particular shortens the animation that this perk protects.
Notes
Mitigation is a chance to reduce damage rather than a flat cut, and the size of the reduction is set by mitigation strength. Perks and cyberware that raise that strength make this window worth more.
Blood Pump is the implant the effect names, so a build that runs it gets two uses out of one slot.
All Body Perks
Every body perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| Army Of One | Rookie (4) | Painkiller | +10% Health Regen Rate for each nearby enemy. | |
| Comeback Kid | Rookie (4) | Painkiller | +1% Health Regen Rate for each percent of missing Health. | |
| Dorph-Head | Rookie (4) | Painkiller | When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). | |
| Fury Road | Rookie (4) | - | In vehicle collisions: +50% damage to enemy vehicles and their occupants. -50% damage to your vehicles. You take no damage as a vehicle occupant in collisions. | |
| Painkiller | Rookie (4) | - | Unlocks slow Health Regen in combat. | |
| Speed Junkie | Rookie (4) | Painkiller | +60% Health Regen Rate while sprinting. | |
| Breakthrough | Pro (9) | - | -40% enemy Armor for 7 sec. after hitting them with a strong attack. | |
| Bullet Ballet | Pro (9) | Die! Die! Die! | -25% bullet spread when moving. | |
| Clapback | Pro (9) | - | +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks. | |
| Die! Die! Die! | Pro (9) | - | +12.5% Crit Chance at low Stamina. | |
| Don't Stop Me Now | Pro (9) | Die! Die! Die! | When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength. | |
| Fly Swatter | Pro (9) | - | -40% incoming ranged damage when blocking with Blunt Weapons. | |
| Kinetic Absorption | Pro (9) | - | Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec. | |
| Like A Feather | Pro (9) | Die! Die! Die! | No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns. | |
| Wrecking Ball | Pro (9) | - | -15% Stamina cost for attacks with Blunt Weapons. | |
| Adrenaline Rush | Phenom (15) | Painkiller | +35 max Health | |
| Aftershock | Phenom (15) | Quake | +30 Stamina for each enemy hit with Quake. | |
| Bloodlust | Phenom (15) | - | When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy. | |
| Calm Mind | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay. | |
| Close-Quarters Carnage | Phenom (15) | Spontaneous Obliteration | Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%). | |
| Dread | Phenom (15) | Spontaneous Obliteration | -15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies. | |
| Epicenter | Phenom (15) | Quake | When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance. | |
| Juggernaut | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +20% movement speed,. +10% damage. | |
| Quake | Phenom (15) | Wrecking Ball | -15% Stamina cost for attacks with Blunt Weapons. | |
| Ripple Effect | Phenom (15) | Aftershock, Calm Mind | +15% Health for each enemy hit by Quake. | |
| Rush Of Blood | Phenom (15) | Spontaneous Obliteration | +20% reload speed for 8 sec. after dismembering an enemy. | |
| Skullcracker | Phenom (15) | Spontaneous Obliteration | Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina) | |
| Spontaneous Obliteration | Phenom (15) | - | +12.5% Crit Chance at low Stamina. | |
| Unstoppable Force | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc. | |
| Finisher: Savage Sling | Legend (20) | Quake | Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land. | |
| Onslaught | Legend (20) | Spontaneous Obliteration | +20% ammo refill after neutralizing an enemy with a Light Machine Gun. | |
| Pain To Gain | Legend (20) | Adrenaline Rush | When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy. | |
| Rip And Tear | Legend (20) | Spontaneous Obliteration | +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack. |