Field Medic
| Field Medic | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Health Freak |
Field Medic speeds up the act of using a health item in combat. The animation is shorter, so the moment V spends healing is a smaller target. It sits in the supply branch of the Technical Ability tree. The benefit is in safety rather than in the amount healed.
Effect
Healing in the middle of a fight costs time, and time spent healing is time spent not shooting, dodging or taking cover. Cutting the animation reduces every part of that cost.
It also makes healing possible in places it otherwise is not. A gap between two bursts of incoming fire that was too short to use now fits a full charge.
How to Unlock Field Medic
It sits behind the Pro gate of the Technical Ability tree and is bought from Health Freak.
Perk Tree
Field Medic is bought from Health Freak in the Technical Ability tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Health Freak | Pro (9) | +8% recharge speed for Health Items and grenades. |
Character Builds
It suits any Technical Ability build that heals mid fight rather than behind cover, which the rest of the supply branch encourages.
Buy it at the Pro gate from Health Freak. Dorph-Head in the Body tree makes the same moment nearly damage proof, and a build that spreads into both trees can heal in the open without paying for it.
Notes
Dorph-Head in the Body tree covers the same moment with mitigation, so a build with both can heal in the open safely.
First Aid and Transfusion change how much the item gives and how fast it returns, rather than how long it takes to use.
All Technical Ability Perks