Dread
| Dread | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Phenom (15) |
| Levels | 1 |
| Requires | Spontaneous Obliteration |
| Affects | Only affects Shotguns, LMGs and HMGs |
Dread strips armour from everything V shoots, and then spreads that weakness through a crowd. Dismembering an enemy who is already affected passes the reduction to the others standing nearby. It is a heavy weapon pick in the Body tree. Rooms full of armoured enemies are where it earns its place.
Effect
The armour reduction lands on anything hit by a ranged attack, which with these weapons means it lands constantly. Less armour means more damage from every later shot, so the effect compounds through a fight.
The spread is what makes it a crowd perk. One dismembered body hands the debuff to the group, so a squad that was shrugging off fire a moment ago is suddenly soft.
How to Unlock Dread
It sits behind the Phenom gate of the Body tree and is bought from Spontaneous Obliteration.
Perk Tree
Dread is bought from Spontaneous Obliteration in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Spontaneous Obliteration | Phenom (15) | +12.5% Crit Chance at low Stamina. |
Character Builds
It belongs to a heavy weapon Body build facing armoured enemies, which is most of the later game. A light machine gun suits it best, since the perk applies on every hit and an automatic weapon lands a great many of them.
Buy it after Spontaneous Obliteration at the Phenom gate. Breakthrough lower in the tree strips armour with a melee swing, so a build carrying both reduces armour whichever hand it uses, and Shock Value in the Technical Ability tree ignores it entirely if the build spreads that way.
Notes
Breakthrough lower in the tree takes armour off with a strong melee attack, and the two work on the same defence from opposite ends.
Shotguns, light machine guns and heavy machine guns are the weapons it applies to.
All Body Perks
Every body perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| Army Of One | Rookie (4) | Painkiller | +10% Health Regen Rate for each nearby enemy. | |
| Comeback Kid | Rookie (4) | Painkiller | +1% Health Regen Rate for each percent of missing Health. | |
| Dorph-Head | Rookie (4) | Painkiller | When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). | |
| Fury Road | Rookie (4) | - | In vehicle collisions: +50% damage to enemy vehicles and their occupants. -50% damage to your vehicles. You take no damage as a vehicle occupant in collisions. | |
| Painkiller | Rookie (4) | - | Unlocks slow Health Regen in combat. | |
| Speed Junkie | Rookie (4) | Painkiller | +60% Health Regen Rate while sprinting. | |
| Breakthrough | Pro (9) | - | -40% enemy Armor for 7 sec. after hitting them with a strong attack. | |
| Bullet Ballet | Pro (9) | Die! Die! Die! | -25% bullet spread when moving. | |
| Clapback | Pro (9) | - | +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks. | |
| Die! Die! Die! | Pro (9) | - | +12.5% Crit Chance at low Stamina. | |
| Don't Stop Me Now | Pro (9) | Die! Die! Die! | When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength. | |
| Fly Swatter | Pro (9) | - | -40% incoming ranged damage when blocking with Blunt Weapons. | |
| Kinetic Absorption | Pro (9) | - | Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec. | |
| Like A Feather | Pro (9) | Die! Die! Die! | No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns. | |
| Wrecking Ball | Pro (9) | - | -15% Stamina cost for attacks with Blunt Weapons. | |
| Adrenaline Rush | Phenom (15) | Painkiller | +35 max Health | |
| Aftershock | Phenom (15) | Quake | +30 Stamina for each enemy hit with Quake. | |
| Bloodlust | Phenom (15) | - | When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy. | |
| Calm Mind | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay. | |
| Close-Quarters Carnage | Phenom (15) | Spontaneous Obliteration | Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%). | |
| Dread | Phenom (15) | Spontaneous Obliteration | -15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies. | |
| Epicenter | Phenom (15) | Quake | When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance. | |
| Juggernaut | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +20% movement speed,. +10% damage. | |
| Quake | Phenom (15) | Wrecking Ball | -15% Stamina cost for attacks with Blunt Weapons. | |
| Ripple Effect | Phenom (15) | Aftershock, Calm Mind | +15% Health for each enemy hit by Quake. | |
| Rush Of Blood | Phenom (15) | Spontaneous Obliteration | +20% reload speed for 8 sec. after dismembering an enemy. | |
| Skullcracker | Phenom (15) | Spontaneous Obliteration | Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina) | |
| Spontaneous Obliteration | Phenom (15) | - | +12.5% Crit Chance at low Stamina. | |
| Unstoppable Force | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc. | |
| Finisher: Savage Sling | Legend (20) | Quake | Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land. | |
| Onslaught | Legend (20) | Spontaneous Obliteration | +20% ammo refill after neutralizing an enemy with a Light Machine Gun. | |
| Pain To Gain | Legend (20) | Adrenaline Rush | When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy. | |
| Rip And Tear | Legend (20) | Spontaneous Obliteration | +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack. |