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In Charge



In Charge
In Charge
Class Technical Ability Perk
Attribute Technical Ability
Tier Phenom (15)
Levels 1
Requires Bolt
Affects Only affects Tech Weapons

In Charge stops a Tech weapon firing by itself. Reaching full charge no longer releases the shot, so V decides when it leaves the barrel. It sits in the Tech weapon branch of the Technical Ability tree. It is a control perk, and control is what this branch is short of.

Effect


Tech weapons normally discharge the moment they are fully charged, which means a shot lined up a fraction too early is wasted and a target that steps behind cover takes the round in the wall.

Holding the charge indefinitely turns the weapon into something closer to a rifle with a long trigger pull. The shot waits for the opening rather than the opening waiting for the shot.

How to Unlock In Charge


It sits behind the Phenom gate of the Technical Ability tree and is bought from Bolt.

Perk Tree


In Charge is bought from Bolt in the Technical Ability tree.

Name Image Tier Effect
Bolt Bolt Phenom (15) +20% charge speed for Tech Weapons.

Character Builds


The build is a patient Tech weapon Technical Ability build that holds a charge for an opening rather than firing on a timer.

Buy it at the Phenom gate from Bolt, alongside Internal Clock. A Tech weapon with both perks behaves like a rifle with a long trigger pull, which suits a build that fights from a fixed position and shoots through cover rather than around it.

Notes


Internal Clock widens the Bolt window, and the two together remove almost all of the timing pressure from a Tech weapon.

Precision rifles and sniper rifles belong to the Cool tree, so a patient Tech build is the Technical Ability answer to the same problem.

All Technical Ability Perks