Mind Over Matter
| Mind Over Matter | |
|---|---|
| Class | Reflexes Perk |
| Attribute | Reflexes |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Ready, Rested, Reloaded |
| Affects | Only affects Assault Rifles and SMGs |
Mind Over Matter holds an automatic weapon steady while V is aiming. A quarter of the recoil disappears, which keeps a burst on the target instead of climbing off it. It is part of the automatic weapon branch of the Reflexes tree. Assault rifles feel the difference most, because they kick hardest.
Effect
Recoil decides how long a burst stays useful. The first rounds land where they are aimed and the rest walk upwards, so cutting the climb means more of every magazine arrives on the enemy.
The effect only applies while aiming down the sights. Hip fire is governed by spread rather than recoil, and other perks in the branch deal with that instead.
How to Unlock Mind Over Matter
It sits behind the Pro gate of the Reflexes tree and is bought from Ready, Rested, Reloaded.
Perk Tree
Mind Over Matter is bought from Ready, Rested, Reloaded in the Reflexes tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Ready, Rested, Reloaded | Pro (9) | -10% Stamina cost for shooting AR and SMGs. |
Character Builds
It suits an assault rifle Reflexes build that fires in aimed bursts rather than from the hip. A high calibre rifle with heavy recoil gains the most.
Buy it at the Pro gate after Ready, Rested, Reloaded, with Tunnel Vision in the same visit. Muzzle brakes and recoil mods work on the same number, and a build that stacks all three can hold a burst on a target across a yard.
Notes
Tunnel Vision extends the range and accuracy of the same weapons, and the two together make an assault rifle usable at distances it normally is not.
Muzzle brakes and weapon mods work on the same numbers, so the gains add up.
All Reflexes Perks