Shadowrunner
| Shadowrunner | |
|---|---|
| Class | Intelligence Perk |
| Attribute | Intelligence |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Embedded Exploit |
Shadowrunner wipes a trace the moment V kills quietly. A silent takedown removes all progress an enemy netrunner has made towards finding V. It sits in the netrunning branch of the Intelligence tree. It is the perk that lets a stealth netrunner work a camp without ever being located.
Effect
A trace is a timer that ends with V's position known. Normally the only answers are to move or to kill whoever started it, and both take time the timer does not give.
Resetting it to nothing on a takedown means a stealth build has a reliable answer. Hack, approach, take someone down quietly, and the clock goes back to zero.
How to Unlock Shadowrunner
It sits behind the Pro gate of the Intelligence tree and is bought from Embedded Exploit.
Perk Tree
Shadowrunner is bought from Embedded Exploit in the Intelligence tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Embedded Exploit | Pro (9) | +10% RAM recovery rate. |
Character Builds
It belongs to a stealth netrunner, which pairs Intelligence with the Cool stealth branch and optical camo.
Buy it at the Pro gate from Embedded Exploit. Encryption at the Rookie gate means fewer traces start, and this perk clears the ones that do after a quiet takedown, so between them a careful netrunner is never located.
Notes
Encryption lower in the tree cuts traceability, so fewer traces start at all.
The Cool tree is where the rest of the stealth and takedown perks live, which is why netrunners often spend points in both.
All Intelligence Perks