Unstoppable Force
| Unstoppable Force | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Phenom (15) |
| Levels | 1 |
| Requires | Adrenaline Rush |
Unstoppable Force makes V impossible to stop while adrenaline is running. Movement penalties and the status effects that do no damage, such as knockdown and blinding, stop landing at all. It is bought from the centre of the Body tree. It is the pick that lets a heavy build walk through a fight rather than be interrupted by it.
Effect
Crowd control is how the game answers a build that is hard to kill. Knockdowns, blinds and slows cost V the initiative without costing health, and the mode this perk protects is exactly when losing the initiative hurts most.
Removing all of it means the adrenaline window is spent attacking. Nothing in the room can take the push away, which is what turns the second health bar into momentum.
How to Unlock Unstoppable Force
It sits behind the Phenom gate of the Body tree and is bought from Adrenaline Rush.
Perk Tree
Unstoppable Force is bought from Adrenaline Rush in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Adrenaline Rush | Phenom (15) | +35 max Health |
Character Builds
It belongs to any Body build running the adrenaline mode, and it matters most against the enemies that use crowd control rather than damage. Heavy gangers and mechs both rely on knockdowns.
Buy it after Adrenaline Rush at the Phenom gate, with Juggernaut. A build that has bought the speed and damage without this perk will lose both to the first thrown grenade, which is why the two are treated as one purchase.
Notes
Juggernaut adds speed and damage to the same mode, and this perk makes sure neither is cancelled by something thrown at V.
Damaging status effects such as burning and poison are not covered.
All Body Perks