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MSR700 Rifle


MSR700 Rifle
MSR700 Rifle
Class Firearm
Skill Aiming
Damage 1-1.6
Range 0.61-30
Crit 20% x4
Condition 10
Weight 4
Hands Two-handed
Ammo 5.56x45mm Round
Location Containers
Spawn ID /additem Base.VarmintRifle

The MSR700 Rifle is a two-handed bolt-action rifle that fires the 5.56x45mm Round. It trains the Aiming skill. It holds 5 rounds in an internal magazine, plus one in the chamber.

The rifle is built for distance. It reaches 30 tiles, and one well-placed shot drops most zombies. Its slow bolt and small capacity make it a poor choice up close. It hits softer than the MSR788 Rifle. The MSR700 Rifle is found mostly in rifle cases and gun caches, and only rarely in homes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each shot deals between 1.0 and 1.6 damage. The crit chance starts at 20 percent, and a crit multiplies the damage by four. The round can pierce, so one shot can hit a second zombie standing behind the first.

The bolt must be worked between shots, so the rate of fire is slow. That limits how many zombies it can stop in a rush. A shot is loud enough to draw zombies from about two blocks away.

The rifle suits a patient survivor with room to shoot. A rooftop, a fence line or open ground gives time to fire before zombies close in. It needs around Aiming 4 to shoot well, since low skill makes the aim wander. A pistol, shotgun or melee weapon makes a good backup for close range. The MSR788 Rifle and the M1A both hit harder per shot.

Uses


The MSR700 Rifle attaches to the back slot, which lowers its carried weight. A screwdriver fits attachments through the Upgrade option. The x2, x4 and x8 Scopes extend its range by more the stronger they are. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading slightly.

Repair


The MSR700 Rifle has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second MSR700 Rifle serves as spare parts to repair the first, and the repair needs Aiming 4. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.

Locations


The MSR700 Rifle is an uncommon find. Rifle cases found inside bags or cases hold one about four times in ten. Gun caches are the next best place, in their gun boxes and duffel bags. Homes hold one only rarely, in garage storage, closets, attics, lockers and wardrobes. Occupied motel rooms and storage units carry a tiny chance too.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Inside a bag or case Rifle case1 40.7%
Location Container Chance
Army surplus Display case 38.6%
Hunting lodge Display case 38.6%
Hunting lodge Locker 7.7%
Evidence room Other 0.5%
Police archive Metal shelves 0.5%
Police gun storage Metal shelves 0.5%
Police storage Metal shelves 0.5%
Police gun storage Other 0.2%
Police storage Other 0.2%
Police SWAT room Other 0.2%
Location Container Chance
Gun store Display case 38.6%
Outdoor supply store Display case 23.2%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Pawn shop Display case 2.4%
Location Container Chance
Gun cache Gun box 32.3%
Gun cache Gun box 19.4%
Gun cache Bag duffel bag tint 14.9%
Gun cache Bag duffel bag tint 14.2%
Survivor cache Counter 7%
Survivor cache Counter 7%
Survivor safehouse Cardboard box 2.8%
Survivor safehouse Counter 2.8%
Survivor safehouse Crate 2.8%
Survivor safehouse Small box 2.8%
Location Container Chance
Any building Military locker 16.8%
Garage storage Locker 3.4%
Garage storage Other 1.4%
Closet Metal shelves 1.2%
Closet Other 0.7%
Attic Cardboard box 0.4%
Attic Crate 0.4%
Attic Other 0.4%
Closet Locker 0.4%
Hall Other 0.4%

Notes


  • The internal magazine loads loose rounds, so no magazines need to be carried.
  • After reloading, the bolt has to be racked to chamber a round.
  • A jam is cleared by racking the rifle.
  • The rifle can pierce through one zombie to hit the next in line.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff