MSR700 Rifle
| MSR700 Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.6 |
| Range | 0.61-30 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 4 |
| Hands | Two-handed |
| Ammo | 5.56x45mm Round |
| Location | Containers |
| Spawn ID | /additem Base.VarmintRifle
|
The MSR700 Rifle is a two-handed bolt-action rifle that fires the 5.56x45mm Round. It trains the Aiming skill. It holds 5 rounds in an internal magazine, plus one in the chamber.
The rifle is built for distance. It reaches 30 tiles, and one well-placed shot drops most zombies. Its slow bolt and small capacity make it a poor choice up close. It hits softer than the MSR788 Rifle. The MSR700 Rifle is found mostly in rifle cases and gun caches, and only rarely in homes. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 1.0 and 1.6 damage. The crit chance starts at 20 percent, and a crit multiplies the damage by four. The round can pierce, so one shot can hit a second zombie standing behind the first.
The bolt must be worked between shots, so the rate of fire is slow. That limits how many zombies it can stop in a rush. A shot is loud enough to draw zombies from about two blocks away.
The rifle suits a patient survivor with room to shoot. A rooftop, a fence line or open ground gives time to fire before zombies close in. It needs around Aiming 4 to shoot well, since low skill makes the aim wander. A pistol, shotgun or melee weapon makes a good backup for close range. The MSR788 Rifle and the M1A both hit harder per shot.
Uses
The MSR700 Rifle attaches to the back slot, which lowers its carried weight. A screwdriver fits attachments through the Upgrade option. The x2, x4 and x8 Scopes extend its range by more the stronger they are. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading slightly.
Repair
The MSR700 Rifle has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second MSR700 Rifle serves as spare parts to repair the first, and the repair needs Aiming 4. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.
Locations
The MSR700 Rifle is an uncommon find. Rifle cases found inside bags or cases hold one about four times in ten. Gun caches are the next best place, in their gun boxes and duffel bags. Homes hold one only rarely, in garage storage, closets, attics, lockers and wardrobes. Occupied motel rooms and storage units carry a tiny chance too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Rifle case1 | 40.7% |
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 38.6% |
| Hunting lodge | Display case | 38.6% |
| Hunting lodge | Locker | 7.7% |
| Evidence room | Other | 0.5% |
| Police archive | Metal shelves | 0.5% |
| Police gun storage | Metal shelves | 0.5% |
| Police storage | Metal shelves | 0.5% |
| Police gun storage | Other | 0.2% |
| Police storage | Other | 0.2% |
| Police SWAT room | Other | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 38.6% |
| Outdoor supply store | Display case | 23.2% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Gun cache | Gun box | 32.3% |
| Gun cache | Gun box | 19.4% |
| Gun cache | Bag duffel bag tint | 14.9% |
| Gun cache | Bag duffel bag tint | 14.2% |
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 16.8% |
| Garage storage | Locker | 3.4% |
| Garage storage | Other | 1.4% |
| Closet | Metal shelves | 1.2% |
| Closet | Other | 0.7% |
| Attic | Cardboard box | 0.4% |
| Attic | Crate | 0.4% |
| Attic | Other | 0.4% |
| Closet | Locker | 0.4% |
| Hall | Other | 0.4% |
Notes
- The internal magazine loads loose rounds, so no magazines need to be carried.
- After reloading, the bolt has to be racked to chamber a round.
- A jam is cleared by racking the rifle.
- The rifle can pierce through one zombie to hit the next in line.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|