MSR788 Rifle
| MSR788 Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.2-2 |
| Range | 0.61-40 |
| Crit | 30% x4 |
| Condition | 10 |
| Weight | 4 |
| Hands | Two-handed |
| Ammo | 7.62x51mm Round |
| Location | Containers |
| Spawn ID | /additem Base.HuntingRifle
|
The MSR788 Rifle is a two-handed bolt-action hunting rifle that fires the 7.62x51mm Round. It trains the Aiming skill. It holds 4 rounds in an internal magazine, plus one in the chamber.
It is one of the hardest hitting guns in the game, and it shares the longest firearm range at 40 tiles. A head shot usually kills in one round. The slow bolt and small capacity make it weak up close. The MSR788 Rifle is found mostly in rifle cases, and less often in gun caches. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each shot deals between 1.2 and 2.0 damage. The crit chance starts at 30 percent, and a crit multiplies the damage by four. The round can pierce, so one shot can kill a zombie standing behind the first.
The bolt must be worked between shots, so the rate of fire is slow. A crowd at close range can overwhelm it. Good positioning makes up for that. A rooftop, a second floor or open ground gives time to fire before zombies arrive.
The rifle needs around Aiming 4 to shoot well. Below that level the aim wanders badly, and kill shots become hard to land. It rewards patience with high damage and piercing head shots. The M1A fires the same round with a bigger magazine and a faster rate of fire, but its shots do not pierce. The MSR700 Rifle is lighter on ammunition but hits softer and reaches less far. A pistol, shotgun or melee weapon makes a good backup for close range.
Uses
The MSR788 Rifle attaches to the back slot, which lowers its carried weight. A screwdriver fits attachments through the Upgrade option. The x2, x4 and x8 Scopes extend its range by more the stronger they are. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading slightly.
Repair
The MSR788 Rifle has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second MSR788 Rifle or an MSR7T Tactical Rifle serves as spare parts, and the repair needs Aiming 4. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.
Locations
The MSR788 Rifle is a rare find outside its case. Rifle cases found inside bags or cases hold one about four times in ten. Gun caches hold one at a low rate, in duffel bags and gun boxes. Homes hold one only very rarely, in garage storage, wardrobes, lockers and closet shelves. Occupied motel rooms carry a tiny chance too.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Rifle case2 | 40.7% |
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 38.6% |
| Hunting lodge | Display case | 38.6% |
| Hunting lodge | Locker | 7.7% |
| Storage unit | Other | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 38.6% |
| Outdoor supply store | Display case | 23.2% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 16.8% |
| Garage storage | Locker | 3.4% |
| Closet | Metal shelves | 1.2% |
| Garage storage | Other | 0.2% |
| Any building | Wardrobe | 0.1% |
| Bedroom | Locker | 0.1% |
| Bedroom | Wardrobe | 0.1% |
| Closet | Other | 0.1% |
| Motel room | Dresser | 0.1% |
| Motel room | Wardrobe | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun cache | Bag duffel bag tint | 7.4% |
| Gun cache | Bag duffel bag tint | 7.1% |
| Survivor cache | Counter | 7% |
| Survivor cache | Counter | 7% |
| Gun cache | Gun box | 4% |
| Survivor safehouse | Cardboard box | 2.8% |
| Survivor safehouse | Counter | 2.8% |
| Survivor safehouse | Crate | 2.8% |
| Survivor safehouse | Small box | 2.8% |
| Gun cache | Gun box | 2.4% |
Notes
- The internal magazine loads loose rounds, so no magazines need to be carried.
- A jam is cleared by racking the rifle.
- The MSR7T Tactical Rifle is the police and military version, and the two can repair each other.
- Scopes make the long range far easier to use.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|