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MSR788 Rifle


MSR788 Rifle
MSR788 Rifle
Class Firearm
Skill Aiming
Damage 1.2-2
Range 0.61-40
Crit 30% x4
Condition 10
Weight 4
Hands Two-handed
Ammo 7.62x51mm Round
Location Containers
Spawn ID /additem Base.HuntingRifle

The MSR788 Rifle is a two-handed bolt-action hunting rifle that fires the 7.62x51mm Round. It trains the Aiming skill. It holds 4 rounds in an internal magazine, plus one in the chamber.

It is one of the hardest hitting guns in the game, and it shares the longest firearm range at 40 tiles. A head shot usually kills in one round. The slow bolt and small capacity make it weak up close. The MSR788 Rifle is found mostly in rifle cases, and less often in gun caches. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each shot deals between 1.2 and 2.0 damage. The crit chance starts at 30 percent, and a crit multiplies the damage by four. The round can pierce, so one shot can kill a zombie standing behind the first.

The bolt must be worked between shots, so the rate of fire is slow. A crowd at close range can overwhelm it. Good positioning makes up for that. A rooftop, a second floor or open ground gives time to fire before zombies arrive.

The rifle needs around Aiming 4 to shoot well. Below that level the aim wanders badly, and kill shots become hard to land. It rewards patience with high damage and piercing head shots. The M1A fires the same round with a bigger magazine and a faster rate of fire, but its shots do not pierce. The MSR700 Rifle is lighter on ammunition but hits softer and reaches less far. A pistol, shotgun or melee weapon makes a good backup for close range.

Uses


The MSR788 Rifle attaches to the back slot, which lowers its carried weight. A screwdriver fits attachments through the Upgrade option. The x2, x4 and x8 Scopes extend its range by more the stronger they are. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading slightly.

Repair


The MSR788 Rifle has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills both lower that chance further. A second MSR788 Rifle or an MSR7T Tactical Rifle serves as spare parts, and the repair needs Aiming 4. A higher Aiming level raises the amount restored and the chance of success. Every repair restores less condition than the one before it.

Locations


The MSR788 Rifle is a rare find outside its case. Rifle cases found inside bags or cases hold one about four times in ten. Gun caches hold one at a low rate, in duffel bags and gun boxes. Homes hold one only very rarely, in garage storage, wardrobes, lockers and closet shelves. Occupied motel rooms carry a tiny chance too.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Inside a bag or case Rifle case2 40.7%
Location Container Chance
Army surplus Display case 38.6%
Hunting lodge Display case 38.6%
Hunting lodge Locker 7.7%
Storage unit Other <0.1%
Location Container Chance
Gun store Display case 38.6%
Outdoor supply store Display case 23.2%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Pawn shop Display case 2.4%
Location Container Chance
Any building Military locker 16.8%
Garage storage Locker 3.4%
Closet Metal shelves 1.2%
Garage storage Other 0.2%
Any building Wardrobe 0.1%
Bedroom Locker 0.1%
Bedroom Wardrobe 0.1%
Closet Other 0.1%
Motel room Dresser 0.1%
Motel room Wardrobe 0.1%
Location Container Chance
Gun cache Bag duffel bag tint 7.4%
Gun cache Bag duffel bag tint 7.1%
Survivor cache Counter 7%
Survivor cache Counter 7%
Gun cache Gun box 4%
Survivor safehouse Cardboard box 2.8%
Survivor safehouse Counter 2.8%
Survivor safehouse Crate 2.8%
Survivor safehouse Small box 2.8%
Gun cache Gun box 2.4%

Notes


  • The internal magazine loads loose rounds, so no magazines need to be carried.
  • A jam is cleared by racking the rifle.
  • The MSR7T Tactical Rifle is the police and military version, and the two can repair each other.
  • Scopes make the long range far easier to use.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff