Help us keep improving this website

M16 Assault Rifle


M16 Assault Rifle
M16 Assault Rifle
Class Firearm
Skill Aiming
Damage 1-1.6
Range 0.61-30
Crit 20% x4
Condition 10
Weight 4
Hands Two-handed
Ammo 5.56x45mm Round
Location Containers
Spawn ID /additem Base.AssaultRifle

The M16 Assault Rifle is a two-handed military rifle that fires 5.56x45mm rounds. It trains the Aiming skill. It feeds from a 30 round M16 Magazine, the largest magazine of any gun.

It can switch between single shots and automatic fire. On automatic it can clear a crowd faster than almost any other gun, though it burns through ammunition quickly. It works best in the hands of a skilled shooter. The M16 Assault Rifle is a rare find, and it turns up inside rifle cases. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The M16 Assault Rifle reaches 30 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit deals four times the damage. Shots pierce through zombies and can hit up to two at once.

The fire mode is chosen from the right-click menu on the rifle. Single Fire shoots once per trigger pull. Auto Fire keeps shooting while the trigger is held, with no recoil delay between shots. Automatic fire jams more often than other firearms, and racking the rifle clears a jam.

The rifle is hard to use well at low Aiming levels, and an Aiming level of 7 or more is recommended. A skilled shooter spends far fewer rounds per kill. The Aiming skill raises its accuracy and crit chance as it levels. For thinning out a large crowd, only shotguns compete with it.

Uses


The M16 Assault Rifle attaches to the back slot, which cuts its carried weight. With a screwdriver it accepts attachments through the Upgrade option. A x2 Scope or a x4 Scope extends its firing range. A Laser Sight raises its hit chance by 5. A Red Dot Sight speeds up aiming.

Repair


The M16 Assault Rifle has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. Heavy automatic fire still wears it down, simply because so many rounds pass through it. A second M16 Assault Rifle can repair it at Aiming 5. Each repair restores less condition than the one before.

Locations


The M16 Assault Rifle is a rare find. It spawns inside rifle cases, which hold one fairly often when they appear. Military locations are the best places to look for those cases and for 5.56x45mm ammunition.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Inside a bag or case Rifle case4 28.4%
Location Container Chance
Police SWAT room Locker 19.8%
Police SWAT room Military locker 19.8%
Drug lab Metal shelves 2.8%
Drug lab Other 0.6%
Drug shack Other 0.4%
Drug lab Counter 0.2%
Drug lab Overhead cupboard 0.2%
Location Container Chance
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Survivor safehouse Cardboard box 0.7%
Survivor safehouse Counter 0.7%
Survivor safehouse Crate 0.7%
Survivor safehouse Small box 0.7%
Survivor safehouse (late game) Cardboard box 0.5%
Survivor safehouse (late game) Counter 0.5%
Survivor safehouse (late game) Crate 0.5%
Survivor safehouse (late game) Metal shelves 0.5%
Location Container Chance
Pawn shop office Locker 1.3%

Notes


  • Switch to Single Fire at low Aiming levels to save ammunition.
  • Its 5.56x45mm ammunition is somewhat rare outside military locations.
  • Spare M16 Magazines are carried by zombies in army camouflage and ghillie suits.
  • A jammed rifle is cleared by racking it.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff