M16 Assault Rifle
| M16 Assault Rifle | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1-1.6 |
| Range | 0.61-30 |
| Crit | 20% x4 |
| Condition | 10 |
| Weight | 4 |
| Hands | Two-handed |
| Ammo | 5.56x45mm Round |
| Location | Containers |
| Spawn ID | /additem Base.AssaultRifle
|
The M16 Assault Rifle is a two-handed military rifle that fires 5.56x45mm rounds. It trains the Aiming skill. It feeds from a 30 round M16 Magazine, the largest magazine of any gun.
It can switch between single shots and automatic fire. On automatic it can clear a crowd faster than almost any other gun, though it burns through ammunition quickly. It works best in the hands of a skilled shooter. The M16 Assault Rifle is a rare find, and it turns up inside rifle cases. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The M16 Assault Rifle reaches 30 tiles. Each hit deals between 1 and 1.6 damage. The crit chance starts at 20 percent, and a crit deals four times the damage. Shots pierce through zombies and can hit up to two at once.
The fire mode is chosen from the right-click menu on the rifle. Single Fire shoots once per trigger pull. Auto Fire keeps shooting while the trigger is held, with no recoil delay between shots. Automatic fire jams more often than other firearms, and racking the rifle clears a jam.
The rifle is hard to use well at low Aiming levels, and an Aiming level of 7 or more is recommended. A skilled shooter spends far fewer rounds per kill. The Aiming skill raises its accuracy and crit chance as it levels. For thinning out a large crowd, only shotguns compete with it.
Uses
The M16 Assault Rifle attaches to the back slot, which cuts its carried weight. With a screwdriver it accepts attachments through the Upgrade option. A x2 Scope or a x4 Scope extends its firing range. A Laser Sight raises its hit chance by 5. A Red Dot Sight speeds up aiming.
Repair
The M16 Assault Rifle has 10 condition. Each shot has a 1 in 200 chance of taking a point off. The Aiming and Maintenance skills lower that chance further. Heavy automatic fire still wears it down, simply because so many rounds pass through it. A second M16 Assault Rifle can repair it at Aiming 5. Each repair restores less condition than the one before.
Locations
The M16 Assault Rifle is a rare find. It spawns inside rifle cases, which hold one fairly often when they appear. Military locations are the best places to look for those cases and for 5.56x45mm ammunition.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Rifle case4 | 28.4% |
| Location | Container | Chance |
|---|---|---|
| Police SWAT room | Locker | 19.8% |
| Police SWAT room | Military locker | 19.8% |
| Drug lab | Metal shelves | 2.8% |
| Drug lab | Other | 0.6% |
| Drug shack | Other | 0.4% |
| Drug lab | Counter | 0.2% |
| Drug lab | Overhead cupboard | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Survivor cache | Counter | 1.8% |
| Survivor cache | Counter | 1.8% |
| Survivor safehouse | Cardboard box | 0.7% |
| Survivor safehouse | Counter | 0.7% |
| Survivor safehouse | Crate | 0.7% |
| Survivor safehouse | Small box | 0.7% |
| Survivor safehouse (late game) | Cardboard box | 0.5% |
| Survivor safehouse (late game) | Counter | 0.5% |
| Survivor safehouse (late game) | Crate | 0.5% |
| Survivor safehouse (late game) | Metal shelves | 0.5% |
| Location | Container | Chance |
|---|---|---|
| Pawn shop office | Locker | 1.3% |
Notes
- Switch to Single Fire at low Aiming levels to save ammunition.
- Its 5.56x45mm ammunition is somewhat rare outside military locations.
- Spare M16 Magazines are carried by zombies in army camouflage and ghillie suits.
- A jammed rifle is cleared by racking it.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|