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Double Barrel Shotgun


Double Barrel Shotgun
Double Barrel Shotgun
Class Firearm
Skill Aiming
Damage 1.5-2.2
Range 0.67-15
Crit 70% x12
Condition 10
Weight 4
Hands Two-handed
Ammo 12g Round
Location Containers
Spawn ID /additem Base.DoubleBarrelShotgun

The Double Barrel Shotgun is a two-handed shotgun that fires Shotgun Shells. It trains the Aiming skill. It holds two shells, one in each barrel, and each shot throws a spread of pellets.

One shot can wound or kill several zombies standing close together. The gun kills most zombies in one or two shots, even with a low Aiming level. That makes it a forgiving firearm for a survivor who has not trained Aiming. The price is a tiny capacity and a very loud bang. The Double Barrel Shotgun is a rare find in homes, most often in garage storage, closets and attics. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


Each hit deals between 1.5 and 2.2 damage, and the gun reaches 15 tiles. The spread is narrower than the JS-2000 Shotgun's spread, so the shot stays tighter down a hallway or an alley. The closer the target stands, the higher the chance of a crit.

Two shells run out fast. Reloading is quick, and loose shells go straight into the barrels from the inventory. The gun works best when a few zombies bunch up in a choke point such as a doorway or a corridor.

The shot is one of the loudest sounds in the game. Zombies hear it from up to about 100 tiles away, so every shot pulls in more of them. That noise can also lure a crowd away from an area on purpose.

The Aiming skill improves accuracy as it levels. The JS-2000 Shotgun holds more shells and suits a longer fight. The Double Barrel Shotgun is the better pick for a low-skill survivor who needs a few sure kills.

Uses


The shotgun attaches to the back slot, which keeps it within reach and lowers the carried weight. A metal saw or a small saw cuts the barrels down to make a Sawed-off Double Barrel Shotgun. A screwdriver fits attachments to it. A Choke Tube - Full or a Choke Tube - Improved tightens the spread and adds range. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading.

Used in Crafting


These recipes take the Double Barrel Shotgun as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Saw Off Shotgun Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun - None /additem Base.DoubleBarrelShotgunSawnoff

Repair


The Double Barrel Shotgun has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming skill lowers that chance further. A second Double Barrel Shotgun serves as parts to repair the first, and the repair needs Aiming 2. A higher Aiming level restores more condition and makes success more likely. Every repair restores less condition than the one before it.

Locations


The Double Barrel Shotgun is a rare find in ordinary homes. Garage storage gives the best odds. Closets come next, both loose and in lockers. Attic boxes and crates, halls and living room lockers hold one now and then. Bedroom wardrobes, storage units and occupied motel rooms carry only a tiny chance.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 95.8%
Evidence room Other 0.5%
Police archive Metal shelves 0.5%
Police gun storage Metal shelves 0.5%
Police storage Metal shelves 0.5%
Police gun storage Other 0.2%
Police storage Other 0.2%
Police SWAT room Other 0.2%
Storage unit Other <0.1%
Location Container Chance
Gun store Display case 95.8%
Outdoor supply store Display case 57.5%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop Display case 2.4%
Location Container Chance
Shotgun cache2 Shotgun box 49.4%
Shotgun cache2 Counter 24.6%
Gun cache Bag duffel bag tint 14.9%
Gun cache Bag duffel bag tint 14.2%
Gun cache Gun box 8.1%
Gun cache Gun box 4.8%
Survivor cache Counter 1.8%
Survivor cache Counter 1.8%
Survivor safehouse Cardboard box 0.7%
Survivor safehouse Counter 0.7%
Location Container Chance
Inside a bag or case Shotgun case2 41.5%
Location Container Chance
Any building Military locker 6.7%
Garage storage Locker 1.3%
Closet Metal shelves 0.6%
Garage storage Other 0.4%
Closet Other 0.2%
Attic Cardboard box 0.1%
Attic Crate 0.1%
Attic Other 0.1%
Closet Locker 0.1%
Hall Other 0.1%

Notes


  • The two barrels fire one after the other with a short delay, like the pump-action JS-2000.
  • Shells can stay anywhere in the inventory for a reload.
  • The shotgun competes for the back slot with a long melee weapon.
  • Firing in a town draws zombies from blocks away, so keep an escape route ready.
  • The metal marking on the side of the gun reads "LEMMY", a nod to one of the game's developers.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff