Double Barrel Shotgun
| Double Barrel Shotgun | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.5-2.2 |
| Range | 0.67-15 |
| Crit | 70% x12 |
| Condition | 10 |
| Weight | 4 |
| Hands | Two-handed |
| Ammo | 12g Round |
| Location | Containers |
| Spawn ID | /additem Base.DoubleBarrelShotgun
|
The Double Barrel Shotgun is a two-handed shotgun that fires Shotgun Shells. It trains the Aiming skill. It holds two shells, one in each barrel, and each shot throws a spread of pellets.
One shot can wound or kill several zombies standing close together. The gun kills most zombies in one or two shots, even with a low Aiming level. That makes it a forgiving firearm for a survivor who has not trained Aiming. The price is a tiny capacity and a very loud bang. The Double Barrel Shotgun is a rare find in homes, most often in garage storage, closets and attics. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
Each hit deals between 1.5 and 2.2 damage, and the gun reaches 15 tiles. The spread is narrower than the JS-2000 Shotgun's spread, so the shot stays tighter down a hallway or an alley. The closer the target stands, the higher the chance of a crit.
Two shells run out fast. Reloading is quick, and loose shells go straight into the barrels from the inventory. The gun works best when a few zombies bunch up in a choke point such as a doorway or a corridor.
The shot is one of the loudest sounds in the game. Zombies hear it from up to about 100 tiles away, so every shot pulls in more of them. That noise can also lure a crowd away from an area on purpose.
The Aiming skill improves accuracy as it levels. The JS-2000 Shotgun holds more shells and suits a longer fight. The Double Barrel Shotgun is the better pick for a low-skill survivor who needs a few sure kills.
Uses
The shotgun attaches to the back slot, which keeps it within reach and lowers the carried weight. A metal saw or a small saw cuts the barrels down to make a Sawed-off Double Barrel Shotgun. A screwdriver fits attachments to it. A Choke Tube - Full or a Choke Tube - Improved tightens the spread and adds range. A Recoil Pad shortens the delay between shots. Ammo Straps speed up reloading.
Used in Crafting
These recipes take the Double Barrel Shotgun as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Saw Off Shotgun | Sawed-off Double Barrel Shotgun | - | None | /additem Base.DoubleBarrelShotgunSawnoff
|
Repair
The Double Barrel Shotgun has 10 condition, and each shot has only a 1 in 200 chance of taking a point off. The Aiming skill lowers that chance further. A second Double Barrel Shotgun serves as parts to repair the first, and the repair needs Aiming 2. A higher Aiming level restores more condition and makes success more likely. Every repair restores less condition than the one before it.
Locations
The Double Barrel Shotgun is a rare find in ordinary homes. Garage storage gives the best odds. Closets come next, both loose and in lockers. Attic boxes and crates, halls and living room lockers hold one now and then. Bedroom wardrobes, storage units and occupied motel rooms carry only a tiny chance.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 95.8% |
| Evidence room | Other | 0.5% |
| Police archive | Metal shelves | 0.5% |
| Police gun storage | Metal shelves | 0.5% |
| Police storage | Metal shelves | 0.5% |
| Police gun storage | Other | 0.2% |
| Police storage | Other | 0.2% |
| Police SWAT room | Other | 0.2% |
| Storage unit | Other | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 95.8% |
| Outdoor supply store | Display case | 57.5% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Shotgun cache2 | Shotgun box | 49.4% |
| Shotgun cache2 | Counter | 24.6% |
| Gun cache | Bag duffel bag tint | 14.9% |
| Gun cache | Bag duffel bag tint | 14.2% |
| Gun cache | Gun box | 8.1% |
| Gun cache | Gun box | 4.8% |
| Survivor cache | Counter | 1.8% |
| Survivor cache | Counter | 1.8% |
| Survivor safehouse | Cardboard box | 0.7% |
| Survivor safehouse | Counter | 0.7% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Shotgun case2 | 41.5% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 6.7% |
| Garage storage | Locker | 1.3% |
| Closet | Metal shelves | 0.6% |
| Garage storage | Other | 0.4% |
| Closet | Other | 0.2% |
| Attic | Cardboard box | 0.1% |
| Attic | Crate | 0.1% |
| Attic | Other | 0.1% |
| Closet | Locker | 0.1% |
| Hall | Other | 0.1% |
Notes
- The two barrels fire one after the other with a short delay, like the pump-action JS-2000.
- Shells can stay anywhere in the inventory for a reload.
- The shotgun competes for the back slot with a long melee weapon.
- Firing in a town draws zombies from blocks away, so keep an escape route ready.
- The metal marking on the side of the gun reads "LEMMY", a nod to one of the game's developers.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|