JS-2000 Shotgun
| JS-2000 Shotgun | |
|---|---|
| Class | Firearm |
| Skill | Aiming |
| Damage | 1.5-2.2 |
| Range | 0.61-12 |
| Crit | 70% x12 |
| Condition | 10 |
| Weight | 4 |
| Hands | Two-handed |
| Ammo | 12g Round |
| Location | Containers |
| Spawn ID | /additem Base.Shotgun
|
The JS-2000 Shotgun is a pump-action shotgun that fires shotgun shells. It is a two-handed firearm that trains the Aiming skill. It holds five shells in its tube and one in the chamber. It attaches to the back slot for quick access and less carried weight.
Each shell fires a spread of pellets that can kill several zombies at once. It kills close zombies in one hit almost regardless of skill. That makes it a strong weapon for blasting an escape route and a good way to train Aiming at low levels. It is found mostly in gun caches and shotgun cases. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.
Combat
The JS-2000 Shotgun reaches up to 12 tiles. Each hit deals between 1.5 and 2.2 damage. The crit chance starts at 70 percent, and a crit multiplies the damage twelve times. At close range, a hit almost always kills.
The shotgun is very accurate at short range, which suits survivors with a low Aiming skill. The spread is tight, so hitting many zombies at once takes a lined-up group. It is one of the loudest firearms in the game. The shot draws zombies from a long way off. That can be used on purpose to lure a crowd out of an area.
After each shot the shotgun racks itself. If the survivor is interrupted, it has to be racked by hand. The shotgun can jam. It needs no magazines, so loose shells load straight into the tube. It is the shotgun of choice for close, desperate fights and for clearing a doorway.
Uses
The JS-2000 Shotgun takes attachments with a screwdriver. Right-click it and choose Upgrade, then pick the part. A Full or Improved Choke Tube tightens the spread and adds range. A Recoil Pad shortens the recoil delay. Ammo Straps speed up reloading. A metal saw or a small saw cuts it down into a Sawed-off JS-2000 Shotgun.
Used in Crafting
These recipes take the JS-2000 Shotgun as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Saw Off Shotgun | Sawed-off JS-2000 Shotgun | - | None | /additem Base.ShotgunSawnoff
|
Repair
The JS-2000 Shotgun has 10 condition. Each shot has a 1 in 200 chance of taking a point off. Repairing it needs Aiming 2 and either another JS-2000 or a Sawed-off JS-2000 for parts. The Aiming skill decides how much is restored and whether the repair succeeds. Each repair makes the next one less likely to succeed. Too many repairs can even lower its condition.
Locations
The JS-2000 Shotgun is a common find in gun stashes and a rare one elsewhere. Shotgun caches hold one in their shotgun boxes about half the time. Shotgun cases carry one often. Gun caches hold one in gun boxes and duffel bags at a fair rate. Garage storage, closets, attics, bedrooms, halls, living rooms and occupied motel rooms hold one only very rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army surplus | Display case | 95.8% |
| Captain office | Locker | 53.3% |
| Police gun storage | Locker | 53.3% |
| Police gun storage | Military locker | 53.3% |
| Police storage | Locker | 53.3% |
| Security | Military crate | 53.3% |
| Security | Military locker | 53.3% |
| Drug lab | Metal shelves | 7.1% |
| Drug shack | Other | 3.9% |
| Drug lab | Counter | 2% |
| Location | Container | Chance |
|---|---|---|
| Gun store | Display case | 95.8% |
| Outdoor supply store | Display case | 57.5% |
| Pawn shop office | Metal shelves | 22.2% |
| Pawn shop office | Other | 22.2% |
| Pawn shop office | Locker | 13% |
| Pawn shop | Display case | 2.4% |
| Location | Container | Chance |
|---|---|---|
| Shotgun cache2 | Shotgun box | 49.4% |
| Shotgun cache2 | Counter | 24.6% |
| Survivor cache | Counter | 17.5% |
| Survivor cache | Counter | 17.5% |
| Gun cache | Gun box | 16.2% |
| Gun cache | Bag duffel bag tint | 14.9% |
| Gun cache | Bag duffel bag tint | 14.2% |
| Gun cache | Gun box | 9.7% |
| Survivor safehouse | Cardboard box | 7% |
| Survivor safehouse | Counter | 7% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Shotgun case1 | 41% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military locker | 16.8% |
| Garage storage | Locker | 3.4% |
| Closet | Metal shelves | 1.2% |
| Garage storage | Other | 0.4% |
| Closet | Other | 0.2% |
| Any building | Wardrobe | 0.1% |
| Attic | Cardboard box | 0.1% |
| Attic | Crate | 0.1% |
| Attic | Other | 0.1% |
| Bedroom | Locker | 0.1% |
Notes
- Hold the reload key to choose between reload, rack and unload.
- Press the rack key to rack it by hand after an interrupted shot.
- The noise can pull a horde away from a base when fired from a distance.
- Keep a sawed-off version for repairs, since it counts as parts.
Template:ProjectZomboidWeaponTiles
All Firearms
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| B-F Pistol | 1-1.6 | 17 | base:bullets_44 | 8 | 2 | /additem Base.Pistol3
| |
| M1911 Pistol | 0.9-1.2 | 12 | base:bullets_45 | 7 | 1.5 | /additem Base.Pistol2
| |
| M9 Pistol | 0.6-1 | 15 | base:bullets_9mm | 15 | 1.5 | /additem Base.Pistol
| |
| Magnum | 1-1.6 | 18 | base:bullets_44 | 6 | 2 | /additem Base.Revolver_Long
| |
| SN38 Revolver | 0.5-0.8 | 8 | base:bullets_38 | 5 | 1.2 | /additem Base.Revolver_Short
| |
| Toy Cap Pistol | 0-0 | 0.6 | base:cap_gun_cap | 8 | 0.5 | /additem Base.Revolver_CapGun
| |
| Toy Cap Rifle | 0-0 | 0.6 | base:cap_gun_cap | 8 | 2 | /additem Base.Rifle_CapGun
| |
| Trapper Carbine | 1-1.4 | 20 | base:bullets_45 | 7 | 3.2 | /additem Base.TrapperCarbine
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| JS-14 Rifle | 1-1.6 | 30 | base:bullets_556 | 20 | 3.5 | /additem Base.JS14_Rifle
| |
| L92 Carbine | 1-1.6 | 24 | base:bullets_357 | 10 | 3.5 | /additem Base.L92_Carbine
| |
| L94 Rifle | 1.2-2 | 30 | base:bullets_3030 | 6 | 3.5 | /additem Base.L94_Rifle
| |
| M16 Assault Rifle | 1-1.6 | 30 | base:bullets_556 | 30 | 4 | /additem Base.AssaultRifle
| |
| M1A Rifle | 1.2-2 | 40 | base:bullets_308 | 20 | 4.5 | /additem Base.AssaultRifle2
| |
| MSR700 Rifle | 1-1.6 | 30 | base:bullets_556 | 5 | 4 | /additem Base.VarmintRifle
| |
| MSR788 Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4 | /additem Base.HuntingRifle
| |
| MSR7T Tactical Rifle | 1.2-2 | 40 | base:bullets_308 | 4 | 4.5 | /additem Base.MSR7T_Rifle
| |
| Patrol Revolver | 0.95-1.4 | 12 | base:bullets_357 | 6 | 1.5 | /additem Base.Revolver
|
| Name | Image | Damage | Range | Ammo | Capacity | Weight | Spawn ID |
|---|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 1.5-2.2 | 15 | base:shotgun_shells | 2 | 4 | /additem Base.DoubleBarrelShotgun
| |
| JS-2000 Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 5 | 4 | /additem Base.Shotgun
| |
| JS-3T Tactical Shotgun | 1.5-2.2 | 12 | base:shotgun_shells | 7 | 4.5 | /additem Base.JS3T_Shotgun
| |
| Sawed-off Double Barrel Shotgun | 1.2-1.8 | 8 | base:shotgun_shells | 2 | 3 | /additem Base.DoubleBarrelShotgunSawnoff
| |
| Sawed-off JS-2000 Shotgun | 1.3-2 | 10 | base:shotgun_shells | 5 | 3 | /additem Base.ShotgunSawnoff
|