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JS-2000 Shotgun


JS-2000 Shotgun
JS-2000 Shotgun
Class Firearm
Skill Aiming
Damage 1.5-2.2
Range 0.61-12
Crit 70% x12
Condition 10
Weight 4
Hands Two-handed
Ammo 12g Round
Location Containers
Spawn ID /additem Base.Shotgun

The JS-2000 Shotgun is a pump-action shotgun that fires shotgun shells. It is a two-handed firearm that trains the Aiming skill. It holds five shells in its tube and one in the chamber. It attaches to the back slot for quick access and less carried weight.

Each shell fires a spread of pellets that can kill several zombies at once. It kills close zombies in one hit almost regardless of skill. That makes it a strong weapon for blasting an escape route and a good way to train Aiming at low levels. It is found mostly in gun caches and shotgun cases. The Police Officer is the best occupation for firearms. It starts with the most Aiming skill. The Veteran also starts with some Aiming skill.

Combat


The JS-2000 Shotgun reaches up to 12 tiles. Each hit deals between 1.5 and 2.2 damage. The crit chance starts at 70 percent, and a crit multiplies the damage twelve times. At close range, a hit almost always kills.

The shotgun is very accurate at short range, which suits survivors with a low Aiming skill. The spread is tight, so hitting many zombies at once takes a lined-up group. It is one of the loudest firearms in the game. The shot draws zombies from a long way off. That can be used on purpose to lure a crowd out of an area.

After each shot the shotgun racks itself. If the survivor is interrupted, it has to be racked by hand. The shotgun can jam. It needs no magazines, so loose shells load straight into the tube. It is the shotgun of choice for close, desperate fights and for clearing a doorway.

Uses


The JS-2000 Shotgun takes attachments with a screwdriver. Right-click it and choose Upgrade, then pick the part. A Full or Improved Choke Tube tightens the spread and adds range. A Recoil Pad shortens the recoil delay. Ammo Straps speed up reloading. A metal saw or a small saw cuts it down into a Sawed-off JS-2000 Shotgun.

Used in Crafting


These recipes take the JS-2000 Shotgun as an ingredient or a part.

Recipe Output Image Station Skill Spawn ID
Saw Off Shotgun Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun - None /additem Base.ShotgunSawnoff

Repair


The JS-2000 Shotgun has 10 condition. Each shot has a 1 in 200 chance of taking a point off. Repairing it needs Aiming 2 and either another JS-2000 or a Sawed-off JS-2000 for parts. The Aiming skill decides how much is restored and whether the repair succeeds. Each repair makes the next one less likely to succeed. Too many repairs can even lower its condition.

Locations


The JS-2000 Shotgun is a common find in gun stashes and a rare one elsewhere. Shotgun caches hold one in their shotgun boxes about half the time. Shotgun cases carry one often. Gun caches hold one in gun boxes and duffel bags at a fair rate. Garage storage, closets, attics, bedrooms, halls, living rooms and occupied motel rooms hold one only very rarely.

The places where it spawns, with the rough chance per container. Each tab shows one kind of place.

Location Container Chance
Army surplus Display case 95.8%
Captain office Locker 53.3%
Police gun storage Locker 53.3%
Police gun storage Military locker 53.3%
Police storage Locker 53.3%
Security Military crate 53.3%
Security Military locker 53.3%
Drug lab Metal shelves 7.1%
Drug shack Other 3.9%
Drug lab Counter 2%
Location Container Chance
Gun store Display case 95.8%
Outdoor supply store Display case 57.5%
Pawn shop office Metal shelves 22.2%
Pawn shop office Other 22.2%
Pawn shop office Locker 13%
Pawn shop Display case 2.4%
Location Container Chance
Shotgun cache2 Shotgun box 49.4%
Shotgun cache2 Counter 24.6%
Survivor cache Counter 17.5%
Survivor cache Counter 17.5%
Gun cache Gun box 16.2%
Gun cache Bag duffel bag tint 14.9%
Gun cache Bag duffel bag tint 14.2%
Gun cache Gun box 9.7%
Survivor safehouse Cardboard box 7%
Survivor safehouse Counter 7%
Location Container Chance
Inside a bag or case Shotgun case1 41%
Location Container Chance
Any building Military locker 16.8%
Garage storage Locker 3.4%
Closet Metal shelves 1.2%
Garage storage Other 0.4%
Closet Other 0.2%
Any building Wardrobe 0.1%
Attic Cardboard box 0.1%
Attic Crate 0.1%
Attic Other 0.1%
Bedroom Locker 0.1%

Notes


  • Hold the reload key to choose between reload, rack and unload.
  • Press the rack key to rack it by hand after an interrupted shot.
  • The noise can pull a horde away from a base when fired from a distance.
  • Keep a sawed-off version for repairs, since it counts as parts.

Template:ProjectZomboidWeaponTiles

All Firearms



Name Image Damage Range Ammo Capacity Weight Spawn ID
B-F Pistol B-F Pistol 1-1.6 17 base:bullets_44 8 2 /additem Base.Pistol3
M1911 Pistol M1911 Pistol 0.9-1.2 12 base:bullets_45 7 1.5 /additem Base.Pistol2
M9 Pistol M9 Pistol 0.6-1 15 base:bullets_9mm 15 1.5 /additem Base.Pistol
Magnum Magnum 1-1.6 18 base:bullets_44 6 2 /additem Base.Revolver_Long
SN38 Revolver SN38 Revolver 0.5-0.8 8 base:bullets_38 5 1.2 /additem Base.Revolver_Short
Toy Cap Pistol Toy Cap Pistol 0-0 0.6 base:cap_gun_cap 8 0.5 /additem Base.Revolver_CapGun
Toy Cap Rifle Toy Cap Rifle 0-0 0.6 base:cap_gun_cap 8 2 /additem Base.Rifle_CapGun
Trapper Carbine Trapper Carbine 1-1.4 20 base:bullets_45 7 3.2 /additem Base.TrapperCarbine
Name Image Damage Range Ammo Capacity Weight Spawn ID
JS-14 Rifle JS-14 Rifle 1-1.6 30 base:bullets_556 20 3.5 /additem Base.JS14_Rifle
L92 Carbine L92 Carbine 1-1.6 24 base:bullets_357 10 3.5 /additem Base.L92_Carbine
L94 Rifle L94 Rifle 1.2-2 30 base:bullets_3030 6 3.5 /additem Base.L94_Rifle
M16 Assault Rifle M16 Assault Rifle 1-1.6 30 base:bullets_556 30 4 /additem Base.AssaultRifle
M1A Rifle M1A Rifle 1.2-2 40 base:bullets_308 20 4.5 /additem Base.AssaultRifle2
MSR700 Rifle MSR700 Rifle 1-1.6 30 base:bullets_556 5 4 /additem Base.VarmintRifle
MSR788 Rifle MSR788 Rifle 1.2-2 40 base:bullets_308 4 4 /additem Base.HuntingRifle
MSR7T Tactical Rifle MSR7T Tactical Rifle 1.2-2 40 base:bullets_308 4 4.5 /additem Base.MSR7T_Rifle
Patrol Revolver Patrol Revolver 0.95-1.4 12 base:bullets_357 6 1.5 /additem Base.Revolver
Name Image Damage Range Ammo Capacity Weight Spawn ID
Double Barrel Shotgun Double Barrel Shotgun 1.5-2.2 15 base:shotgun_shells 2 4 /additem Base.DoubleBarrelShotgun
JS-2000 Shotgun JS-2000 Shotgun 1.5-2.2 12 base:shotgun_shells 5 4 /additem Base.Shotgun
JS-3T Tactical Shotgun JS-3T Tactical Shotgun 1.5-2.2 12 base:shotgun_shells 7 4.5 /additem Base.JS3T_Shotgun
Sawed-off Double Barrel Shotgun Sawed-off Double Barrel Shotgun 1.2-1.8 8 base:shotgun_shells 2 3 /additem Base.DoubleBarrelShotgunSawnoff
Sawed-off JS-2000 Shotgun Sawed-off JS-2000 Shotgun 1.3-2 10 base:shotgun_shells 5 3 /additem Base.ShotgunSawnoff