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Long Spiked Club


Long Spiked Club
Long Spiked Club
Class Improvised Weapon
Skill Long Blunt
Damage 0.9-1.5
Range 0.61-0.9
Crit 10% x5
Condition 10
Weight 2
Hands Two-handed
Crafting Skill Blacksmithing: 5
Crafting See How to Craft
Location Crafted only
Spawn ID /additem Base.LongSpikedClub
Crafting XP 50 XP (Blacksmithing)

The Long Spiked Club is a Large Handle fitted with forged iron spikes, used as a two-handed blunt weapon. It trains the Long Blunt skill. It weighs 2.

The spikes give it good damage and a crit that deals five times the damage. Its reach is short for a two-handed weapon, and it wears out fast. The Long Spiked Club never spawns as loot. It is forged at a Simple or better Forge with Blacksmithing 5.

Combat


The Long Spiked Club swings at base speed and reaches only 0.9 tiles. Each hit deals between 0.9 and 1.5 damage. The crit chance starts at 10 percent, but a crit deals five times the damage.

The weapon is two-handed but fairly light, so its endurance cost stays moderate. The short reach means a zombie is close when the hit lands. It suits a fight against one zombie at a time.

The Long Blunt skill raises its speed, damage and crit chance as it levels. Against the plain Large Handle, it hits far harder. It suits a blacksmith who wants a quick weapon from a spare handle and some scrap.

How to Craft Long Spiked Club


Each recipe that makes the Long Spiked Club is listed with its materials and the tools it keeps.

Make Spiked Club

The Make Spiked Club recipe makes the Long Spiked Club. It needs Blacksmithing level 5. It is made at a Simple Forge. The recipe has to be learned first.

Name Image Amount Kept Spawn ID
Charcoal Charcoal 4x No /additem Base.Charcoal
Iron Band - Small Iron Band - Small 1x No /additem Base.IronBandSmall
Iron Piece Iron Piece 5x No /additem Base.IronPiece
Smithing Hammer Smithing Hammer 1x Yes /additem Base.SmithingHammer
Tongs Tongs 1x Yes /additem Base.Tongs
Metalworking Punch Metalworking Punch 1x Yes /additem Base.MetalworkingPunch
Bone Club Bone Club 1x No /additem Base.BoneClub

Repair


The Long Spiked Club has 10 condition. Each hit has a 1 in 2 chance of taking a point off, so it wears out very fast. The Long Blunt and Maintenance skills both lower that chance. Duct tape, adhesive tape and glue repair it with no skill needed. Zip ties need Maintenance 1, and wood glue needs Carpentry 2. Epoxy needs Maintenance 3, and epoxy with rags needs Maintenance 4. Each repair restores less condition than the one before.

Notes


Template:ProjectZomboidWeaponTiles

All Improvised Weapons