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Security Guard


Security Guard
Security Guard
Class Occupations
Type Occupation
Points -2
Skill Boosts
Free Traits Night Owl

The Security Guard brings fast feet, a quiet step and a body that needs little sleep. It suits a survivor who prefers to stay mobile and outrun trouble.

The occupation costs 2 points from the trait budget. It starts with two levels of Running. It also starts with one level each in Lightfooted and Short Blunt. The Night Owl trait comes free.

The Security Guard is a flexible start rather than a specialist one. Its skills help with getting in, getting out and staying alive along the way. The low point cost leaves room to build the rest of the character with traits. Night Owl then adds extra waking hours to every day of the run.

Security Guard Skills


Two levels of Running speed up jogging and sprinting. Escapes from a crowd are faster, and supply trips take less time. The Security Guard shares the best Running start with the Fitness Instructor. The Runner trait adds one more level.

The Running bonus is added straight onto movement speed. Sprinting is faster still, but it carries risks. A sprinting character can trip on a tree or other obstacle, leaving them open to attack. Stopping from a sprint also takes a moment.

One level of Lightfooted quietens every footstep. Moving past a group or through a building is a little safer. The skill shrinks the radius in which footsteps can be heard. It also raises the chance that zombies ignore a footstep while the character sneaks.

One level of Short Blunt makes nightsticks, hammers and pipes a little faster and stronger. A short blunt weapon makes a fitting first choice. The skill also raises the chance of pushing off a zombie that grabs from the front.

Each starting level shows as an experience boost at character creation.

A new Security Guard starts with these skill levels.

Skill Levels Skill Group
Running +2 Physical
Lightfooted +1 Physical
Short Blunt +1 Combat - Melee

Security Guard Free Traits


Night Owl comes free with the occupation. It means the character needs little sleep. It also keeps the character extra alert while sleeping. Fewer hours asleep leave more time for looting, building and training.

The trait makes each hour of sleep remove more tiredness. The bonus is largest when the character goes to bed only a little tired. A character who is utterly exhausted wakes fully rested either way. An exhausted Night Owl can still wake fully rested sooner with an alarm.

Night Owl also softens an interrupted night. A nightmare or a noise that wakes the character early hurts less.

A Security Guard gets these traits for free.

Name Image Type
Night Owl Night Owl Occupation Trait

How to Play Security Guard


A Security Guard plays as a mobile scavenger. Speed and quiet footsteps help reach loot and get away before a crowd gathers. Night Owl adds extra active hours to every day.

The Security Guard has a small foraging bonus for trash, junk, weapons and ammunition. Weather and darkness hurt foraging a little less too.

Early goals include a reliable short blunt weapon, a good bag and a safe place to rest. Training Sneaking and Nimble would round out the quiet, mobile style. Nimble stacks with Lightfooted to cut footstep noise further.

The physical skills grow during normal play. Running gives experience at random intervals while jogging or sprinting. A few laps around a safe area train the skill as well as a chase does. Running also gives Fitness and Strength experience at random intervals.

Lightfooted trains by sneaking near zombies without being spotted. The more zombies nearby, the more experience each moment gives. Crouching and creeping around the edge of a group keeps the experience flowing.

The short blunt group covers many everyday objects. Hammers, the Iron Pipe, the Lead Pipe and the Fireplace Poker all use the skill. Frying pans and saucepans count too, though a pan is a stop-gap rather than a weapon to rely on. A hammer also builds barricades between fights, which saves space in a tight inventory.

Short Blunt trains with every blow that lands on a zombie. The early levels fill fast. Fighting small groups that the character can handle safely is the steadiest training.

The occupation is cheap, so traits can fill the gaps. Inconspicuous halves the chance of being seen, which suits the mobile style. Graceful cuts footstep noise further. Wakeful pairs well with Night Owl for even more waking hours. Restless Sleeper is a poor match, since it cuts sleep efficiency far more than Night Owl raises it.

Skill books and learning materials help build the other skills a run needs. The Security Guard has few levels to lean on, so steady training pays off.

Notes


  • Night Owl means less time lost to sleep.
  • Running helps escape when a fight goes wrong.
  • Watch for trees and obstacles while sprinting.
  • A short blunt weapon suits the starting skill.
  • Lightfooted quietens every step from the first day.


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