US Army Walkie Talkie
| US Army Walkie Talkie | |
|---|---|
| Class | Communications |
| Weight | 1.5 |
| Uses | about 71 |
| Power | Battery |
| Type | Two-way radio |
| Portable | Yes |
| Transmit Range | 16000 tiles |
| Channels | 0.2 to 1000 MHz |
| Volume Range | 16 tiles |
| High Tier | Yes |
| Hotbar | Walkie talkie slot |
| Research |
|
| Location | Containers |
| Spawn ID | /additem Base.WalkieTalkie5
|
The US Army Walkie Talkie is a military handheld two-way radio. It is the best walkie talkie in the game for range and frequency band. It picks up music stations, news reports and military broadcasts, and it can send a voice to other players.
It suits any survivor who wants radio news on the move or contact with a group in multiplayer. Its main strength is a reach close to a base radio in a light handheld set. Its main cost is battery life, since it drains a battery faster than the civilian sets.
The walkie talkie is found mostly in army storage, military crates and pawn shop offices. The Electrician is the best occupation for communications. It starts with the most Electrical skill. The Engineer also starts with some Electrical skill.
Using
The walkie talkie rides in the walkie talkie slot on the hotbar. It has to be equipped to operate it. Once on, it can be tuned and set to a volume. Its sound carries about sixteen tiles, so a loud broadcast can bring nearby zombies.
In multiplayer it sends a voice up to about sixteen thousand tiles. That is twice the reach of the Tactical Walkie Talkie, which manages about 8,000 tiles. The ValuTech Walkie Talkie reaches only about 2,000 tiles. The US Army set also tunes the full band from 0.2 to 1000 MHz. Most civilian sets tune only a narrow slice of that band.
Only the military ham and manpack radios send farther, at about twenty thousand tiles. Both of those weigh 15, against 1.5 for this handheld.
The Research Craft option on it teaches Make Makeshift Radio, Make Makeshift Walkie Talkie and Make Makeshift Ham Radio.
Upkeep
The walkie talkie runs on a battery and spawns with one already inside. Leaving it on drains the battery until it is empty. Sets found switched on may already have a weak battery. A full battery gives about 71 uses. The ValuTech Walkie Talkie gets about 125 uses from the same battery.
An unwanted set can be taken apart with a screwdriver through Dismantle Electronic Device. That gives Scrap Electronics and a little Electrical experience.
Research
The Research Craft option in the inventory menu studies the US Army Walkie Talkie and teaches the recipes below.
| Recipe | Output | Image | Spawn ID |
|---|---|---|---|
| Make Makeshift Radio | Makeshift Radio | /additem Base.RadioMakeShift
| |
| Make Makeshift Walkie Talkie | Makeshift Walkie Talkie | /additem Base.WalkieTalkieMakeShift
| |
| Make Makeshift Ham Radio | Makeshift Ham Radio | /additem Base.HamRadioMakeShift
|
Used in Crafting
These recipes take the US Army Walkie Talkie as an ingredient or a part.
| Recipe | Output | Image | Station | Skill | Spawn ID |
|---|---|---|---|---|---|
| Dismantle Electronic Device | Scrap Electronics | - | Electrical: 0 | /additem Base.ElectronicsScrap
|
Locations
Army storage rooms are the best place to look. Metal shelves and military crates there hold one about one time in eight. Pawn shop offices and military crates in offices are just as good. Military crates in other buildings, army tent lockers and pawn shop office lockers turn one up less often. It also sits inside ALICE belts and army packs now and then. Pawn shop counters and shelves, prison lockers and control rooms hold one rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Army storage | Metal shelves | 12.3% |
| Army storage | Military crate | 12.3% |
| Army storage | Other | 12.3% |
| Office | Military crate | 12.3% |
| Armytent | Locker | 4.6% |
| Army storage | Counter | 1.7% |
| Control room | Counter | 1.7% |
| Prison locker room | Locker | 1% |
| Oldarmy | Locker | 0.6% |
| Prison storage | Locker | 0.6% |
| Location | Container | Chance |
|---|---|---|
| Pawn shop office | Metal shelves | 12.3% |
| Pawn shop office | Other | 12.3% |
| Pawn shop office | Locker | 3.7% |
| Pawn shop | Counter | 2.5% |
| Pawn shop | Metal shelves | 2.5% |
| Pawn shop | Shelves | 2.5% |
| Pawnshop storage | Other | 1.2% |
| Location | Container | Chance |
|---|---|---|
| Any building | Military crate | 5.6% |
| Garage storage | Other | 0.2% |
| Closet | Other | 0.1% |
| Attic | Cardboard box | <0.1% |
| Attic | Crate | <0.1% |
| Attic | Other | <0.1% |
| Closet | Locker | <0.1% |
| Hall | Other | <0.1% |
| Living room | Locker | <0.1% |
| Living room | Other | <0.1% |
| Location | Container | Chance |
|---|---|---|
| Inside a bag or case | Alice belt sus | 2.9% |
| Inside a bag or case | Alicepack army | 2.3% |
Notes
- The walkie talkie slot keeps it on the belt with both hands free.
- Spare batteries matter, since it drains faster than civilian sets.
- Research Craft teaches three makeshift radio recipes at once.
- A low volume keeps broadcasts from drawing zombies.
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