Qi's Kindness
| Qi's Kindness | |
|---|---|
| Type | Special Order |
| Board | Mr. Qi |
| Giver | Mr. Qi |
| Time Limit | 7 days |
| Repeatable | Yes |
Mr. Qi asks for fifty loved gifts handed out inside a week, which makes this the only notice on his board solved entirely above ground and in daylight. There is no fight, no dive and no crop cycle in it: there is a chest of presents and a long walk round the valley. The catch is the gifting limit, because nobody will take more than one present a day, so fifty gifts cannot be squeezed into a single morning however full the backpack is. Forty Qi Gems is a strong payment for two mornings of walking, which makes this one of the best deals Qi offers. A farm that has met everybody and keeps a stock of universally loved items can finish it before the week is half gone.
The board reads: Give 50 loved gifts in one week.
Requirements
Only a gift the recipient loves moves the counter. A liked present still earns friendship and still uses up the day's slot, so handing out something merely pleasant is the quickest way to waste a trip across town.
Each resident accepts one present a day and two in a week. The full round of residents who accept gifts comes to thirty-four, so the arithmetic is tidy: give to everybody on the first day, then call on sixteen of them again the next, and the fifty is done with five days to spare.
That round is only thirty-four long if everybody has been met. Sandy needs the desert bus running, Krobus needs the sewer grate open, the Dwarf needs the dwarvish language learned, Leo needs the island, and the Wizard's tower has to have been visited. A farm missing several of them has to lean harder on the second day.
Stardrop Tea is the trap. Every resident adores it, it ignores the daily and weekly limits, and it does nothing at all for this order. The counter stays where it was.
The universally loved items are what make the two-day plan possible, because the alternative is remembering thirty-four separate favourites. A Rabbit's Foot pleases everyone except Penny, who hates it. A Prismatic Shard pleases everyone except Haley. A Pearl, a Golden Pumpkin and a piece of Magic Rock Candy please everyone, so one of those is the thing to hand Penny and Haley.
Rewards
Forty gems is the same payment Qi gives for four prismatic shards, and here it comes from a walk rather than a month of digging. It covers a Key To The Town and a Hopper together with change, or a Junimo Chest and the recipe for Deluxe Fertilizer, or exactly one Galaxy Soul, which is a third of what a galaxy weapon needs for its final form. For a farm that dislikes mining, three runs of this notice are the gentlest way to that weapon.
The friendship is not a side note either. Fifty loved gifts delivered inside a week shifts a great many hearts at once, which pulls heart events forward across the whole valley and opens recipes and shop stock that were weeks away.
Strategy
Rabbits are the engine, and they have to be started long before the notice appears. A coop upgraded to its deluxe form houses them, and an Auto-Grabber collects what they leave, so a pen of rabbits quietly fills a chest with feet over a season. Stockpile them and the order is a formality.
Prepare the walking route rather than the gifts on the morning itself. The town clusters tightly, the mountain and the beach each cost a detour, and the island, the desert and the sewers each cost more, so the far-flung residents want visiting on the first day while there is time and the near ones can be caught on the second.
Pick a week with no festival in it. Houses and shops lock on festival days and half the valley stands in one square, which can cost a whole gifting day out of the seven.
Two things sink this notice. One is impatience: a player tries to clear fifty in one day, finds the valley refuses the second present, and loses a day working out why. The other is a thin chest, which is not fixable inside the week, since a Rabbit's Foot cannot be bought and a Prismatic Shard is no easier.
Notes
A gift handed over during a birthday counts once like any other, and the friendship it earns is multiplied, so a birthday inside the week is a bonus rather than a complication.
Its week is measured from the Monday the board changed rather than from the day the order was taken, so a board checked late leaves no room at all for the two-day plan.
Everybody has to be found in person, so the order rewards knowing the valley's routines. Residents who keep to their bedrooms late are easiest caught on their way out in the morning, and the saloon gathers a good half-dozen of them in one room in the evening.
All Special Orders
Every special order from both boards, with who posts it and how long it runs.