Help us keep improving this website

Stardew Valley - Fish


Fish are caught with a rod in the rivers, lakes, ocean and caves, or taken from crab pots left in the water. Each fish keeps to its own water, season, weather and time of day, and the harder ones fight the line in their own pattern. Fish feed the kitchen, the Community Center bundles and a good part of early income.


Fish Groups


Fish that are caught a special way.

Overview


Fishing is the one trade in the valley that pays from the first morning and keeps paying for the rest of the save. A rod cast into any water will catch something, and because fish cost nothing to raise, every catch is pure income at a point when the fields are still dirt. The branch also happens to be the largest single collection in the game, which gives a farm a reason to keep fishing long after it has stopped needing the gold.

Every fish keeps its own conditions. A species belongs to a stretch of water, to one or more seasons, often to a range of hours, and sometimes to the weather, and all four have to line up before it will bite. That is why a rainy Spring evening on the town river and a sunny Summer midday at the beach catch entirely different things, and why a fish missed in its season waits a year.

What happens after the bite is a reflex test. The hooked fish bobs up and down inside a vertical bar while the farmer holds a green block over it, and the catch meter fills while the two overlap and drains while they do not. Each species has a difficulty rating and one of five movement habits: steady, drifting upwards, sinking, mixed, or darting about at random. A farmer who learns the habits can usually name the fish before it lands.

Keeping the block on the fish for the whole fight earns a perfect catch, which raises the grade of anything that was already silver and multiplies the experience by more than twice over. Perfect catches are where fishing levels actually come from, and the levels are what widen the block and make the next fish easier, so the branch compounds faster than any other skill in the game.

Groups


Five bodies of water divide most of the branch. The ocean at the beach holds the sardines, tuna, halibut and the pufferfish, and it is the most forgiving water for a beginner. The river running through town and the forest holds the bream, shad, catfish and the two trout. The mountain lake holds the bass, bullhead, sturgeon and carp. The forest ponds and waterfalls hold the Midnight Carp and the goby. Beyond those are the strange waters: three cave fish behind mine floors, a sandfish and a Scorpion Carp in the desert, a monstrous carp in the sewers, a salmon in the witch's swamp, a slime-coated fish in the bug lair, and the whole tropical list around Ginger Island.

Then there are the fish that are not caught in open water at all. Three deep-sea species live only in the submarine at the winter Night Market. Shellfish and crustaceans come up in crab pots rather than on a line. And five fish are classed as legendary, each one appearing in a single spot under its own conditions, wearing a crown in the minigame and available only once per save.

The legendary five have a second generation. While one of Mr. Qi's commissions is active, the same five spots hold their successors instead, with the season and weather requirements lifted and no limit on how many can be caught. Four of the five have to be landed to unlock every bobber style at the bobber machine.

Locations


Rain is the single most useful condition in the branch. Several of the better fish bite only in wet weather, and a rainy day is worth clearing the schedule for: the catfish on the river, the eel and Red Snapper at the beach, the walleye on the lake and the shad on the river all belong to the rain, and a Rain Totem can manufacture the day in a season where the fish would otherwise be out of reach.

Night is the second condition worth planning around. The bream wakes at dusk, the eel comes in from late afternoon, the squid and the Midnight Carp are strictly after dark, and the walleye runs from midday until the small hours. A fishing trip that starts in the evening and ends at two in the morning covers a list no daytime trip can touch.

Depth replaces season underground. The fish on the twentieth and sixtieth mine floors and in the lava of the hundredth ignore the calendar entirely, which makes them the branch's reliable catches: a cold Winter with nothing biting outdoors is a good week to take a rod into the mine.

The branch's best single trick is the bubbling patch of water that drifts across a map. Fish bite several times faster inside it and the catch bar is wider, so a morning spent standing in one is worth several spent anywhere else. Dropping the bobber on the very edge of the patch spreads the bonus to the tiles beside it.

Uses


The Community Center's Fish Tank is the branch's first real goal, asking for river, lake, ocean, night and specialty sets, and its scrolls are why a farmer keeps one of everything caught. Some of those slots are awkward on purpose: the specialty set wants a sandfish from the desert, which opens only once the bus runs.

The kitchen is the other great consumer. Dozens of dishes take a named fish, and several of them exist to make fishing easier, since the puddings and stews that raise the fishing level by three or four are themselves cooked from fish. That loop is how a farm gets from the middling levels to the legendary catches.

Fish also buy friendship cheaply. Willy loves the catfish, the octopus, the sturgeon and the Sea Cucumber, the Wizard loves the Super Cucumber, the dwarf underground loves the Lava Eel, Abigail loves the pufferfish and Penny loves the sandfish. A spare fish from the morning's trip is a better present than most things that can be bought.

Prices


Fish are sold by grade, and the gap between a normal and an iridium catch is double, which is why perfect catches matter to the wallet as well as to the skill. On top of that, the Fisher profession at the fifth level adds a quarter to every price and Angler at the tenth adds a half, and that bonus applies to every fish forever, which makes it one of the most valuable choices in the game.

By raw price the branch has a clear ladder. The king of the mountain lake is worth more than anything else that swims, the Lava Eel is the best of the ordinary catches, and the Ice Pip and the deep-sea blobfish sit behind it. At the other end a carp or an anchovy is pocket change, and those cheap fish are better turned into something else: a cheap fish becomes sashimi worth more than the fish, and a smoker doubles the value of anything put into it.

The Fish Pond is where the branch turns into a business. A pond stocked with a fish produces roe every few days, a jar or a keg ages that roe into something worth several times as much, and a sturgeon's roe becomes caviar outright. A pond of lava eels or blobfish is among the highest daily incomes in the game once it has filled up, and the catch is simply that filling it takes most of a season.

Strategy


Fish the weather rather than the plan. A rainy morning in any season is worth abandoning the watering can for, since crops water themselves in the rain and the rain fish are the ones that pay.

Attach the right tackle before worrying about the rod. A Trap Bobber slows the catch meter's decline, a Cork Bobber widens the green block, a Barbed Hook pulls it towards the fish, and a Treasure Hunter stops a chest costing the fish. Those four change the minigame far more than another tier of rod does.

Eat before a session. The dishes that raise the fishing level stack on top of the farm's own skill, which is the difference between a legendary fish that thrashes beyond reach and one that can be held.

Keep the collection in mind from the first Spring. Catching every species earns the branch's achievement and adds to the perfection goal, and most of the misses that cost a farm a year are seasonal fish let slip rather than hard ones lost.

Notes


The first fish a farmer ever hooks is always landed. The game picks it from a short list of common species, suspends the draining catch meter and runs a tutorial, so the first catch is free whatever the water.

Magic bait ignores water, weather, season and clock together, which is the only way to catch a Night Market fish in Spring or a summer fish in Winter. The bobber machine at Willy's shop unlocks new bobber styles as the collection fills, and the purple shorts of local legend make a bobber of their own.

All Fish


Every entry in this group, with its key details.

Name Image Location Season Price
Albacore Albacore Ocean Fall; Winter 75g
Anchovy Anchovy Ocean Spring; Fall 30g
Angler Angler Pelican Town Fall 900g
Blobfish Blobfish Submarine at Night Market Winter 500g
Blue Discus Blue Discus Ginger Island All 120g
Bream Bream River All 45g
Bullhead Bullhead Mountain Lake All 75g
Carp Carp Mountain Lake; Secret Woods; The Sewers; Mutant Bug Lair Spring; Summer; Fall in The Mountain Lake; All in Secret Woods, The Sewers, or Mutant Bug Lair 30g
Catfish Catfish River; Secret Woods; Witch's Swamp Spring; Fall Secret Woods / Witch's Swamp:; Spring; Summer; Fall Only with Rain Totem: Winter 200g
Chub Chub Mountain Lake; Forest River All 50g
Clam Clam - All 50g
Cockle Cockle - All 50g
Crab Crab - All 100g
Crayfish Crayfish - All 75g
Crimsonfish Crimsonfish Ocean Summer 1500g
Dorado Dorado Forest River Summer 100g
Eel Eel Ocean Spring; Fall 85g
Flounder Flounder Ocean; Ginger Island Spring; Summer 100g
Ghostfish Ghostfish Floors 20 and 60 of The Mines All 45g
Glacierfish Glacierfish Cindersap Forest Winter 1000g
Glacierfish Jr. Glacierfish Jr. Cindersap Forest All 1000g
Goby Goby Cindersap Forest Waterfalls All 150g
Halibut Halibut Ocean Spring; Summer; Winter 80g
Herring Herring Ocean Spring; Winter 30g
Ice Pip Ice Pip The Mines, Floor 60 All 500g
Largemouth Bass Largemouth Bass Mountain Lake; Wilderness Farm All 100g
Lava Eel Lava Eel Floor 100 of The Mines; Volcano Caldera All 700g
Legend Legend Mountain Lake Spring 5000g
Legend II Legend II Mountain Lake All 5000g
Lingcod Lingcod River; Mountain Lake Winter 120g
Lionfish Lionfish Ginger Island All 100g
Lobster Lobster - All 120g
Midnight Carp Midnight Carp Mountain Lake; Forest Pond; Ginger Island North & West (freshwater) Fall; Winter 150g
Midnight Squid Midnight Squid Submarine at Night Market Winter 100g
Ms. Angler Ms. Angler Pelican Town All 900g
Mussel Mussel - All 30g
Mutant Carp Mutant Carp The Sewers All 1000g
Octopus Octopus The Beach; Ginger Island; Submarine at Night Market Summer; Winter (during Night Market (15-17)); All (Ginger Island) 150g
Oyster Oyster - All 40g
Perch Perch River; Mountain Lake; Forest Pond Winter 55g
Periwinkle Periwinkle - All 20g
Pike Pike River; Forest Pond Summer; Winter 100g
Pufferfish Pufferfish Ocean; Ginger Island Summer 200g
Radioactive Carp Radioactive Carp The Sewers All 1000g
Rainbow Trout Rainbow Trout River; Mountain Lake Summer 65g
Red Mullet Red Mullet Ocean Summer; Winter 75g
Red Snapper Red Snapper Ocean; Beach Farm Summer; Fall; Winter with Rain Totem 50g
Salmon Salmon River Fall 75g
Sandfish Sandfish The Desert All 75g
Sardine Sardine Ocean Spring; Fall; Winter 40g
Scorpion Carp Scorpion Carp The Desert All 150g
Sea Cucumber Sea Cucumber Ocean; Submarine at Night Market Fall; Winter 75g
Shad Shad River Spring; Summer; Fall 60g
Shrimp Shrimp - All 60g
Slimejack Slimejack Mutant Bug Lair All 100g
Smallmouth Bass Smallmouth Bass Town River; Forest Pond Spring; Fall 50g
Snail Snail - All 65g
Son of Crimsonfish Son of Crimsonfish Ocean All 1500g
Spook Fish Spook Fish Submarine at Night Market Winter 220g
Squid Squid Ocean Winter 80g
Stingray Stingray Pirate Cove All 180g
Stonefish Stonefish Floor 20 of The Mines All 300g
Sturgeon Sturgeon Mountain Lake Summer; Winter 200g
Sunfish Sunfish River Spring; Summer 30g
Super Cucumber Super Cucumber Ocean; Ginger Island; Submarine at Night Market Summer; Fall; Winter during Night Market (15-17) 250g
Tiger Trout Tiger Trout River Fall; Winter 150g
Tilapia Tilapia Ocean; Ginger Island Summer; Fall 75g
Tuna Tuna Ocean; Ginger Island Summer; Winter; Ginger Island (except Island North): All 100g
Void Salmon Void Salmon Witch's Swamp All 150g
Walleye Walleye River; Mountain Lake; Forest Pond; Forest Farm Pond Fall; Winter with Rain Totem 105g
Woodskip Woodskip Secret Woods; Forest Farm All 75g

Subcategories

This category has the following 56 subcategories, out of 56 total.

S

Pages in category "Stardew Valley - Fish"

The following 200 pages are in this category, out of 1,941 total.

(previous page) (next page)

'

A

B

(previous page) (next page)