Stardew Valley - Minerals
Minerals come out of the mines, out of geodes cracked open at the blacksmith, and out of the ground as the farmer digs. Gems sell well and fill a Crystalarium, the plainer stones mostly go to the museum, and artifacts tell the valley's history.
Mineral Groups
Minerals sorted by where they come from.
Overview
The valley calls a stone a mineral once it is worth carrying home. Everything filed under the heading shares a first destination, and that destination is a glass case in the Museum rather than the shipping bin. A stone lifted out of the rock arrives anonymous, carrying nothing but a line saying that the curator could explain it, and the real description appears on the item only after a copy has been handed over. Mining in this valley is therefore an act of cataloguing as much as an act of digging, and a farm that empties its bag into the bin each evening never finds out what it was holding.
The collections tab follows a rule of its own here. Most records in the game tick over when an item passes through the shipping bin, while a mineral counts only once Gunther has one behind the glass. This is the one collection where selling works directly against progress, which is the whole argument for a chest beside the farmhouse door that nothing is ever sold out of.
Past the cases the branch pays in three different ways. There is gold, taken either at the bin or over Clint's counter at the Blacksmith. There is friendship with the small number of people in the valley who are pleased to be handed a rock. And there is raw material for the spool of the Sewing Machine and for the dye pots. One stone can do all three in turn, because a donation only ever consumes a single copy and the rock keeps producing more.
Groups
The branch divides by the way a stone reaches the bag rather than by what it is worth. Some sit loose on a cave floor and are lifted by hand, with no tool involved at all. Some wait inside a coloured node and come out under the pickaxe. Some arrive sealed inside a rough stone shell that has to be broken before anybody can see what is in it. The shells themselves make up the fourth group, collected and traded as objects in their own right.
Those four routes produce two very different economies. A small set of stones is valuable on its own terms, wanted by machines, by crafting recipes, by particular villagers and by the Forge under the volcano. A far longer tail is worth almost nothing and exists to fill a case, which is why a first year underground leaves a chest that looks like clutter and is in fact most of a finished collection.
Order
The shaft stays shut for the opening days of a save while a landslide is cleared, and a letter announces the day it opens. From there the whole branch runs on depth. The shallow floors give up the common grey shells and the clear crystals, the lift at the fortieth floor marks the start of the icy band, the fiftieth brings the first diamond nodes, the eightieth opens the lava floors, and the bottom of the shaft pays out a key to the desert. The Quarry joins in once the bridge beside the mine entrance has been mended, and from then on it lays out fresh rocks and nodes every morning, with the number it tries to place rising each year.
The Museum ladder paces the branch just as firmly as the mine does. The earliest donations pay seed packets that a first-year farm could not otherwise afford in quantity. Forty items in the cases earn a rarecrow, sixty earn a Rusty Key to the sewers and with it a shopkeeper nobody else sells like, and filling most of the mineral cases earns a Crystalarium outright. A finished collection pays a stardrop, which is the largest single prize in the branch.
Best
Ranked by how many jobs one stone can do, the coloured gems come first by a wide margin. A single gem is money, a welcome present, an upgrade at the Forge and a tenant for a duplicating machine, and nothing else in the branch manages more than two of those at a time. Sealed shells rank second, because they are the only door a long row of the Museum's cases has, and because one kind of shell is also currency with the trader out in the desert. The crystals picked up off cave floors rank third: cheap to sell, valuable to keep, and the feedstock for a furnace and a short list of recipes that pay for themselves. The stones that come out of a shell rank last for usefulness and first for volume.
The machine that copies minerals is where this ranking turns into money. Anything in the branch except a shell and the single rarest shard can be set into a Crystalarium, so the real question becomes how many machines a farm wants and what goes in them. A stone that sells high and reappears quickly turns a shed into an income that asks for no season, no water and no feed, and a farm with a wall of them stops thinking about crop prices altogether.
Locations
Four dungeons and a pair of open sites supply the whole branch. The Mines under the mountain are the backbone, with the stone underfoot changing character every forty floors or so. The Quarry across the mended bridge is the open one, worth keeping completely clear because existing rocks block the morning's new arrivals. The short shaft beneath it is a mine of its own with its own monsters. Beyond the desert bus the Skull Cavern abandons orderly floors altogether and trades safety for density, and the Volcano Dungeon on Ginger Island closes the list.
The farm is the quietest site of the lot and the easiest to overlook. Ordinary rocks on the land hold shells, tilling the soil through Winter turns up more, and a meteorite that lands overnight is a small node waiting to be worked. None of it needs a trip anywhere, which makes clearing the land in the first fortnight the cheapest mining a farm ever does.
Uses
Donation comes first and everything else follows it. After a case is filled the same stone becomes a shirt at the Sewing Machine, since every mineral in the branch fits the spool, and most of them double as dye in the pots on Willow Lane. That gives a chest of duplicates something to do on a rainy day when the fields look after themselves.
Fish ponds are the use that catches farms out. A pond asks for a few named stones before its population will grow, and the stones it asks for are usually the cheap ones that felt safe to sell. Two spares of each common rock in a chest save a walk back down the shaft.
Gifting is a precision instrument in this branch rather than a blunt one. Most of the valley would sooner be handed food than stone, so the exceptions are worth memorising: a scattering of villagers each have one favourite stone, and the Wizard will take almost anything from the geode shelf without complaint. The Forge is the last use and the most easily forgotten, because a gem spent on a sword is a gem that keeps paying every time a monster swings.
Prices
One profession decides what this branch earns. The mining skill's last choice, Gemologist, adds three tenths to the price of every mineral except the four sealed shells, and on a wall of copying machines that bonus compounds for the rest of the run. Clint buys stones over his counter as well as the bin taking them, which matters on a day when the walk home would waste the afternoon.
Two things are worth more than their price. A stone in a Help Wanted request pays well above what the bin gives for the same item, so a request that matches something already in storage is close to free gold. And a stone in a case is worth nothing at all in coin, which is the correct trade: the milestone rewards are bought with items rather than money, and a farm that donates steadily collects them without noticing the loss.
Strategy
Read the cases before choosing a floor. The collections tab in the player menu shows exactly which stones are missing, and because each kind of rock and each kind of shell keeps to its own depth, a gap in the glass is really a choice of which band of the mine to spend the day in. Guessing is how a farm reaches the fourth year still missing three cheap stones.
Donate in batches rather than one at a time. The rewards sit on round numbers, so walking in with a bag of twenty gets several of them in one visit, and the seed packets in particular are worth far more arriving in the first Spring than in the second.
Keep the habit of a spare. One of everything in a chest covers the Museum, the fish ponds, the crafting recipes and the occasional request at once, and the cost of the habit is a chest and a little patience.
Notes
A stone that arrives in a fishing Treasure Chest sometimes fails to register in the collection. Dropping it on the ground and picking it up again fixes it, and so does simply keeping it in the bag overnight.
Daily fortune has a hand in how often a rock gives up a shell or a lump of coal, and in how often a gem node appears at all. What waits inside a sealed shell is settled by the save file and by the order the shells are opened, so a hoard can be opened on any morning.
Gemologist sits behind an earlier decision. The choice made at the fifth mining level decides which pair of professions is offered at the tenth, and the statue in the sewers is the only thing in the valley that will undo that choice, for a fee and a night's sleep.
All Minerals
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Aerinite | 125g | |
| Alamite | 150g | |
| Amethyst | 100g | |
| Aquamarine | 180g | |
| Baryte | 50g | |
| Basalt | 175g | |
| Bixite | 300g | |
| Calcite | 75g | |
| Celestine | 125g | |
| Diamond | 750g | |
| Dolomite | 300g | |
| Earth Crystal | 50g | |
| Emerald | 250g | |
| Esperite | 100g | |
| Fairy Stone | 250g | |
| Fire Opal | 350g | |
| Fire Quartz | 100g | |
| Fluorapatite | 200g | |
| Frozen Geode | 100g | |
| Frozen Tear | 75g | |
| Geminite | 150g | |
| Geode | 50g | |
| Ghost Crystal | 200g | |
| Granite | 75g | |
| Helvite | 450g | |
| Hematite | 150g | |
| Jade | 200g | |
| Jagoite | 115g | |
| Jamborite | 150g | |
| Jasper | 150g | |
| Kyanite | 250g | |
| Lemon Stone | 200g | |
| Limestone | 15g | |
| Lunarite | 200g | |
| Magma Geode | 150g | |
| Malachite | 100g | |
| Marble | 110g | |
| Mudstone | 25g | |
| Nekoite | 80g | |
| Neptunite | 400g | |
| Obsidian | 200g | |
| Ocean Stone | 220g | |
| Omni Geode | 0g | |
| Opal | 150g | |
| Orpiment | 80g | |
| Petrified Slime | 120g | |
| Prismatic Shard | 2000g | |
| Pyrite | 120g | |
| Quartz | 25g | |
| Ruby | 250g | |
| Sandstone | 60g | |
| Slate | 85g | |
| Soapstone | 120g | |
| Star Shards | 500g | |
| Thunder Egg | 100g | |
| Tigerseye | 275g | |
| Topaz | 80g |
Subcategories
This category has the following 56 subcategories, out of 56 total.
S
- Stardew Valley
- Stardew Valley - Animal Products
- Stardew Valley - Animals
- Stardew Valley - Artifacts
- Stardew Valley - Artisan Goods
- Stardew Valley - Books
- Stardew Valley - Boots
- Stardew Valley - Buildings
- Stardew Valley - Bundles
- Stardew Valley - Clothing
- Stardew Valley - Clubs
- Stardew Valley - Collections
- Stardew Valley - Cooking
- Stardew Valley - Crab Pot Catches
- Stardew Valley - Crafting
- Stardew Valley - Crops
- Stardew Valley - Daggers
- Stardew Valley - Equipment
- Stardew Valley - Fall Crops
- Stardew Valley - Farm Types
- Stardew Valley - Festivals
- Stardew Valley - Fish
- Stardew Valley - Fishing Rods
- Stardew Valley - Foraged Minerals
- Stardew Valley - Foraging
- Stardew Valley - Fruit Trees
- Stardew Valley - Furniture
- Stardew Valley - Gems
- Stardew Valley - Geode Minerals
- Stardew Valley - Geodes
- Stardew Valley - Hats
- Stardew Valley - Legendary Fish
- Stardew Valley - Locations
- Stardew Valley - Marriage Candidates
- Stardew Valley - Mechanics
- Stardew Valley - Minerals
- Stardew Valley - Monsters
- Stardew Valley - Multi-Season Crops
- Stardew Valley - Quests
- Stardew Valley - Resources
- Stardew Valley - Rings
- Stardew Valley - Seeds
- Stardew Valley - Shops
- Stardew Valley - Slimes
- Stardew Valley - Slingshots
- Stardew Valley - Special Orders
- Stardew Valley - Spring Crops
- Stardew Valley - Summer Crops
- Stardew Valley - Swords
- Stardew Valley - Tackle and Bait
- Stardew Valley - Tools
- Stardew Valley - Trees
- Stardew Valley - Trinkets
- Stardew Valley - Villagers
- Stardew Valley - Weapons
- Stardew Valley - Winter Crops
Pages in category "Stardew Valley - Minerals"
The following 200 pages are in this category, out of 1,941 total.
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- Stardew Valley:'1000 Years From Now'
- Stardew Valley:'A Night On Eco-Hill'
- Stardew Valley:'Abstract'
- Stardew Valley:'Blueberries'
- Stardew Valley:'Boat'
- Stardew Valley:'Burnt Offering'
- Stardew Valley:'Checkers'
- Stardew Valley:'Clouds'
- Stardew Valley:'Community Center'
- Stardew Valley:'Dancing Grass'
- Stardew Valley:'Frozen Dreams'
- Stardew Valley:'Groovy'
- Stardew Valley:'Hut'
- Stardew Valley:'It Howls In The Rain'
- Stardew Valley:'Jade Hills Extended'
- Stardew Valley:'Jade Hills'
- Stardew Valley:'Journey Of The Prairie King: The Motion Picture'
- Stardew Valley:'Kitemaster '95'
- Stardew Valley:'Land Of Clay'
- Stardew Valley:'Little Buddies'
- Stardew Valley:'Little Tree'
- Stardew Valley:'Mysterium'
- Stardew Valley:'Natural Wonders: Exploring Our Vibrant World'
- Stardew Valley:'Pathways'
- Stardew Valley:'Physics 101'
- Stardew Valley:'Portrait Of A Mermaid'
- Stardew Valley:'Primal Motion'
- Stardew Valley:'Queen of the Gem Sea'
- Stardew Valley:'Red Eagle'
- Stardew Valley:'Runes'
- Stardew Valley:'Solar Kingdom'
- Stardew Valley:'Spires'
- Stardew Valley:'Squid Kid'
- Stardew Valley:'Stardrop'
- Stardew Valley:'Starship'
- Stardew Valley:'Sun 44'
- Stardew Valley:'Sun 45'
- Stardew Valley:'The Brave Little Sapling'
- Stardew Valley:'The Miracle At Coldstar Ranch'
- Stardew Valley:'The Muzzamaroo'
- Stardew Valley:'The Serpent'
- Stardew Valley:'The Zuzu City Express'
- Stardew Valley:'Three Trees'
- Stardew Valley:'Tropical Fish 173'
- Stardew Valley:'UFO'
- Stardew Valley:'Vanilla Villa'
- Stardew Valley:'Vista'
- Stardew Valley:'Void Swirls'
- Stardew Valley:'Volcano' Photo
- Stardew Valley:'Wizard's Tower'
- Stardew Valley:'Wumbus'
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A
- Stardew Valley:A Curious Substance
- Stardew Valley:Abandoned House
- Stardew Valley:Abby's Planchette
- Stardew Valley:Abigail
- Stardew Valley:Abigail's Bow
- Stardew Valley:Achievements
- Stardew Valley:Acorn
- Stardew Valley:Advanced Iridium Rod
- Stardew Valley:Adventurer's Guild
- Stardew Valley:Aerinite
- Stardew Valley:Aged Roe
- Stardew Valley:Alamite
- Stardew Valley:Albacore
- Stardew Valley:Alex
- Stardew Valley:Alex's Bat
- Stardew Valley:Algae Soup
- Stardew Valley:Aluminum Can
- Stardew Valley:Amaranth
- Stardew Valley:Amaranth Seeds
- Stardew Valley:Amethyst
- Stardew Valley:Amethyst Crystal Ball
- Stardew Valley:Amethyst Ring
- Stardew Valley:Amphibian Fossil
- Stardew Valley:Anchor
- Stardew Valley:Anchovy
- Stardew Valley:Ancient Doll
- Stardew Valley:Ancient Drum
- Stardew Valley:Ancient Fruit
- Stardew Valley:Ancient Seed
- Stardew Valley:Ancient Seeds
- Stardew Valley:Ancient Sword
- Stardew Valley:Angler
- Stardew Valley:Animal Catalogue
- Stardew Valley:Animal Products Profitability
- Stardew Valley:Anvil
- Stardew Valley:Apple
- Stardew Valley:Apple Sapling
- Stardew Valley:Apple Tree
- Stardew Valley:Apricot
- Stardew Valley:Apricot Sapling
- Stardew Valley:Apricot Tree
- Stardew Valley:Aquamarine
- Stardew Valley:Aquamarine Crystal Ball
- Stardew Valley:Aquamarine Ring
- Stardew Valley:Aquatic Overpopulation
- Stardew Valley:Aquatic Sanctuary
- Stardew Valley:Arcane Hat
- Stardew Valley:Archer's Cap
- Stardew Valley:Armored Bug
- Stardew Valley:Armored Bug (dangerous)
- Stardew Valley:Arrowhead
- Stardew Valley:Art Photo
- Stardew Valley:Art Photo 2
- Stardew Valley:Artichoke
- Stardew Valley:Artichoke Dip
- Stardew Valley:Artichoke Seeds
- Stardew Valley:Artifact Spot
- Stardew Valley:Artifact Trove
- Stardew Valley:Artist Bookcase
- Stardew Valley:Attack
- Stardew Valley:Auto-Grabber
- Stardew Valley:Auto-Petter
- Stardew Valley:Autumn's Bounty
- Stardew Valley:Axes
B
- Stardew Valley:Backwoods
- Stardew Valley:Bait
- Stardew Valley:Bait (item)
- Stardew Valley:Bait And Bobber
- Stardew Valley:Bait Maker
- Stardew Valley:Baked Fish
- Stardew Valley:Bamboo Mat
- Stardew Valley:Bamboo Pole
- Stardew Valley:Banana
- Stardew Valley:Banana Pudding
- Stardew Valley:Banana Sapling
- Stardew Valley:Banana Tree
- Stardew Valley:Barbed Hook
- Stardew Valley:Barn
- Stardew Valley:Barrel Brazier
- Stardew Valley:Baryte
- Stardew Valley:Basalt
- Stardew Valley:Basic Fertilizer
- Stardew Valley:Basic Log
- Stardew Valley:Basic Retaining Soil
- Stardew Valley:Basic Window
- Stardew Valley:Basilisk Paw
- Stardew Valley:Bat Wing
- Stardew Valley:Bats
- Stardew Valley:Battery Pack
- Stardew Valley:Beach Farm
- Stardew Valley:Bean Hotpot
- Stardew Valley:Bean Starter
- Stardew Valley:Beanie
- Stardew Valley:Bear Statue
- Stardew Valley:Bear's Knowledge
- Stardew Valley:Bee House
- Stardew Valley:Beer
- Stardew Valley:Beet
- Stardew Valley:Beet Seeds
- Stardew Valley:Big Chest
- Stardew Valley:Big Green Cane
- Stardew Valley:Big Red Cane
- Stardew Valley:Big Stone Chest
- Stardew Valley:Biome Balance
- Stardew Valley:Birch Bench
- Stardew Valley:Birch Chair
- Stardew Valley:Birch Double Bed
- Stardew Valley:Birch Dresser
- Stardew Valley:Birch End Table
- Stardew Valley:Birch Lamp End Table
- Stardew Valley:Birch Table
- Stardew Valley:Birch Tea-Table
- Stardew Valley:Bird House
- Stardew Valley:Birdie
- Stardew Valley:Bixite
- Stardew Valley:Black Cushion
- Stardew Valley:Blackberry
- Stardew Valley:Blackberry Cobbler
- Stardew Valley:Blacksmith
- Stardew Valley:Blobfish
- Stardew Valley:Blobfish Mask
- Stardew Valley:Blossom Rug
- Stardew Valley:Blue Armchair
- Stardew Valley:Blue Bonnet
- Stardew Valley:Blue Book
- Stardew Valley:Blue Bottle
- Stardew Valley:Blue Bow
- Stardew Valley:Blue Couch
- Stardew Valley:Blue Cowboy Hat
- Stardew Valley:Blue Cushion
- Stardew Valley:Blue Diner Chair
- Stardew Valley:Blue Discus
- Stardew Valley:Blue Grass Starter
- Stardew Valley:Blue Jazz
- Stardew Valley:Blue Pinstripe Bed
- Stardew Valley:Blue Pinstripe Double Bed
- Stardew Valley:Blue Ribbon
- Stardew Valley:Blue Sleeping Junimo
- Stardew Valley:Blue Squid
- Stardew Valley:Blue Stool
- Stardew Valley:Blueberry
- Stardew Valley:Blueberry Seeds