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Stardew Valley - Cooking


Cooking turns farm produce into meals that restore energy and health, and many dishes also grant a buff for a stretch of the day. Recipes arrive from the television, from villagers in the post and from a few shops. A cooked dish is usually worth more than the ingredients that went into it.

Overview


Cooking is the farm's way of turning a morning's harvest into a working day. A dish restores energy and health, and most of the good ones also hand out a timed bonus to a skill, to speed, to defence or to luck. That bonus is the real product. A farm that cooks before it mines gets further down the Skull Cavern than a farm that eats raw parsnips, and the difference is larger than any tool upgrade.

The branch opens with the first farmhouse upgrade, because the upgrade is what installs the stove and the refrigerator. The refrigerator is more useful than it looks: its shelves are treated as an extension of the backpack by the cooking screen, so ingredients can live there permanently instead of being carried. A Cookout Kit crafted after the third level of foraging lifts the whole system out of the house and lets a dish be made anywhere, which matters on a long island trip.

Every dish has to be learned, and the only one a farmer starts with is a Fried Egg. The rest arrive from four directions: the Queen of Sauce on television each Sunday with repeats in midweek, letters from villagers as friendships deepen, skill levels, and a handful of shop shelves. A cookbook bought from the Bookseller teaches every televised recipe at once, including the ones that have yet to air, which is the single largest shortcut in the branch.

Groups


The dishes sort themselves by what they are for. The skill foods are the ones worth planning a day around: a mining dish with a magnetism bonus for a cavern run, a fishing dish for a legendary catch, a foraging dish for an island sweep, a farming dish for a planting morning. The defence foods are the combat group, and they pair naturally with a slow weapon.

The energy foods are the second group, and they have no bonus at all. That is their advantage. Since only one food bonus can be active at a time, a plain high-energy dish tops a farmer up without wiping out the bonus already running. Drinks sit outside the rule entirely, so a coffee or a Ginger Ale stacks on top of whatever is being eaten.

Order


A first-year farm cooks for energy and for errands. The early recipes come from skill levels and cheap shop shelves, and the dishes that matter are the ones made from things already lying about: eggs, milk, a Cave Carrot, a potato. The first truly useful bonus food is a mining dish learned at the third level of mining, because the cavern is where a first-year farmer dies.

The middle of a run is where the television earns its keep. Watching every Sunday, and checking the midweek repeat, slowly fills the list with the dishes that need a kitchen and a farm behind them. This is also when a second fridge becomes worth having, since a wall of ingredients is what makes batch cooking possible.

The last stretch belongs to the island and to Mr. Qi. His seasoning makes every dish gold quality automatically, raising energy, health, price and the strength of the bonus, and it is applied without being asked for as long as a stack is in the fridge. One of his commissions asks for a hundred thousand gold worth of freshly cooked food, which renames every dish made during the job and is the one time cooking becomes a production line.

Best


Rank the dishes by bonus strength against duration, because a short bonus is a different tool from a long one. The strongest fishing dish gives the largest bonus in the game for a few minutes, which is exactly right for one legendary fish and wrong for an afternoon on the pier. A Lobster Bisque gives slightly less for a quarter of an hour and adds maximum energy on top, which is the better choice for a working day.

The same split runs through the other skills. The mining dish with the magnetism bonus is the pick for a cavern run, since the extra pull drags dropped ore across the floor. A cheap aubergine and tomato dish gives a smaller mining bonus with three points of defence, which makes it the thrifty choice for a farm that fights as much as it digs. For luck, one dish gives three points for eleven minutes and remains the standard, with a ginger drink stacked on top for a fourth.

Prices


Cooking is not a way to make money, and treating it as one is the commonest mistake in the branch. Almost every dish sells for less than its ingredients would fetch after a Preserves Jar or a Keg had finished with them, so the honest accounting is that a dish is worth what the day it enables is worth.

There are two real exceptions, and both exist because the ingredient has nowhere else to go. Algae has no artisan route, so the soup made from it is pure profit, and the same is true of the broth made from cave produce. Sashimi is a third, narrower case: it pays only on fish worth less than a cooked meal, which in practice means the cheapest Crab Pot catches and nothing else. A smoker beats it on everything larger.

One more warning is worth repeating. The Bulletin Board pays roughly triple a fish's value for delivering it, so a fish in the bag is often worth more as an errand than as a dinner.

Strategy


Cook in batches on a wet day. Rain is the day a farm has spare hours, and a morning spent making twenty portions of a bonus dish supplies a month of mining trips. The ingredients that go in should be the worst in the chest, because quality changes nothing about a cooked dish's energy or health.

Watch the order the kitchen takes ingredients. It searches the backpack first from the bottom right slot, then the main fridge, then each mini-fridge in the order they were placed. That order can be used deliberately: dropping a cheap Crab Pot catch into the bottom right slot stops a valuable fish being eaten by a recipe that accepts anything.

Notes


Three achievements track this branch, at ten dishes, twenty-five dishes and every dish, and the last of them is a tenth of a perfect save. The record counts a dish as cooked whether or not it is ever eaten or shipped.

Eighty-eight different ingredient types are needed to cook every dish once, and six of those are themselves dishes, so the last stretch of the list is a small production chain rather than a shopping trip.

Milk recipes accept any milk, including the large and goat varieties, and egg recipes accept duck, void, golden and ostrich eggs as well as the ordinary kind, which makes a mixed barn more useful than a specialised one.

All Cooking


Every entry in this group, with its key details.

Name Image Recipe Price
Algae Soup Algae Soup Clint (Mail - 3+) 100g
Artichoke Dip Artichoke Dip The Queen of Sauce 28 Fall, Year 1 210g
Autumn's Bounty Autumn's Bounty Demetrius (Mail - 7+) 350g
Baked Fish Baked Fish The Queen of Sauce 7 Summer, Year 1 100g
Banana Pudding Banana Pudding Island Trader for Bone Fragment (30) 260g
Bean Hotpot Bean Hotpot Clint (Mail - 7+) 100g
Blackberry Cobbler Blackberry Cobbler The Queen of Sauce 14 Fall, Year 2 260g
Blueberry Tart Blueberry Tart Pierre (Mail - 3+) 150g
Bread Bread The Queen of Sauce 28 Summer, Year 1 Stardrop Saloon for 100g 60g
Bruschetta Bruschetta The Queen of Sauce 21 Winter, Year 2 210g
Carp Surprise Carp Surprise The Queen of Sauce 7 Summer, Year 2 150g
Cheese Cauliflower Cheese Cauliflower Pam (Mail - 3+) 300g
Chocolate Cake Chocolate Cake The Queen of Sauce 14 Winter, Year 1 200g
Chowder Chowder Willy (Mail - 3+) 135g
Coleslaw Coleslaw The Queen of Sauce 14 Spring, Year 1 345g
Complete Breakfast Complete Breakfast The Queen of Sauce 21 Spring, Year 2 350g
Cookie Cookie Evelyn (4-heart event) 140g
Crab Cakes Crab Cakes The Queen of Sauce 21 Fall, Year 2 275g
Cranberry Candy Cranberry Candy The Queen of Sauce 28 Winter, Year 1 175g
Cranberry Sauce Cranberry Sauce Gus (Mail - 7+) 120g
Crispy Bass Crispy Bass Kent (Mail - 3+) 150g
Dish O' The Sea Dish O' The Sea Fishing Level 3 220g
Eggplant Parmesan Eggplant Parmesan Lewis (Mail - 7+) 200g
Escargot Escargot Willy (Mail - 5+) 125g
Farmer's Lunch Farmer's Lunch Farming Level 3 150g
Fiddlehead Risotto Fiddlehead Risotto The Queen of Sauce 28 Fall, Year 2 350g
Fish Stew Fish Stew Willy (Mail - 7+) 175g
Fish Taco Fish Taco Linus (Mail - 7+) 500g
Fried Calamari Fried Calamari Jodi (Mail - 3+) 150g
Fried Eel Fried Eel George (Mail - 3+) 120g
Fried Egg Fried Egg Starter 35g
Fried Mushroom Fried Mushroom Demetrius (Mail - 3+) 200g
Fruit Salad Fruit Salad The Queen of Sauce 7 Fall, Year 2 450g
Ginger Ale Ginger Ale Dwarf Shop in Volcano Dungeon for 1,000g 200g
Glazed Yams Glazed Yams The Queen of Sauce 21 Fall, Year 1 200g
Hashbrowns Hashbrowns The Queen of Sauce 14 Spring, Year 2 Stardrop Saloon for 50g 120g
Ice Cream Ice Cream Jodi (Mail - 7+) 120g
Lobster Bisque Lobster Bisque The Queen of Sauce 14 Winter, Year 2 Willy (Mail - 9+) 205g
Lucky Lunch Lucky Lunch The Queen of Sauce 28 Spring, Year 2 250g
Maki Roll Maki Roll The Queen of Sauce 21 Summer, Year 1 Stardrop Saloon for 300g 220g
Mango Sticky Rice Mango Sticky Rice Leo (Mail - 7+) 250g
Maple Bar Maple Bar The Queen of Sauce 14 Summer, Year 2 300g
Miner's Treat Miner's Treat Mining Level 3 200g
Moss Soup Moss Soup Foraging Level 3 80g
Omelet Omelet The Queen of Sauce 28 Spring, Year 1 Stardrop Saloon for 100g 125g
Pale Broth Pale Broth Marnie (Mail - 3+) 150g
Pancakes Pancakes The Queen of Sauce 14 Summer, Year 1 Stardrop Saloon for 100g 80g
Parsnip Soup Parsnip Soup Caroline (Mail - 3+) 120g
Pepper Poppers Pepper Poppers Shane (Mail - 3+) 200g
Pink Cake Pink Cake The Queen of Sauce 21 Summer, Year 2 480g
Pizza Pizza The Queen of Sauce 7 Spring, Year 2 Stardrop Saloon for 150g 300g
Plum Pudding Plum Pudding The Queen of Sauce 7 Winter, Year 1 260g
Poi Poi Leo (Mail - 3+) 400g
Poppyseed Muffin Poppyseed Muffin The Queen of Sauce 7 Winter, Year 2 250g
Pumpkin Pie Pumpkin Pie The Queen of Sauce 21 Winter, Year 1 385g
Pumpkin Soup Pumpkin Soup Robin (Mail - 7+) 300g
Radish Salad Radish Salad The Queen of Sauce 21 Spring, Year 1 300g
Red Plate Red Plate Emily (Mail - 7+) 400g
Rhubarb Pie Rhubarb Pie Marnie (Mail - 7+) 400g
Rice Pudding Rice Pudding Evelyn (Mail - 7+) 260g
Roasted Hazelnuts Roasted Hazelnuts The Queen of Sauce 28 Summer, Year 2 270g
Roots Platter Roots Platter Combat Level 3 100g
Salad Salad Emily (Mail - 3+) 110g
Salmon Dinner Salmon Dinner Gus (Mail - 3+) 300g
Sashimi Sashimi Linus (Mail - 3+) 75g
Seafoam Pudding Seafoam Pudding Fishing Level 9 300g
Shrimp Cocktail Shrimp Cocktail The Queen of Sauce 28 Winter, Year 2 160g
Spaghetti Spaghetti Lewis (Mail - 3+) 120g
Spicy Eel Spicy Eel George (Mail - 7+) 175g
Squid Ink Ravioli Squid Ink Ravioli Combat Level 9 150g
Stir Fry Stir Fry The Queen of Sauce 7 Spring, Year 1 335g
Strange Bun Strange Bun Shane (Mail - 7+) 225g
Stuffing Stuffing Pam (Mail - 7+) 165g
Super Meal Super Meal Kent (Mail - 7+) 220g
Survival Burger Survival Burger Foraging Level 8 180g
Tom Kha Soup Tom Kha Soup Sandy (Mail - 7+) 250g
Tortilla Tortilla The Queen of Sauce 7 Fall, Year 1 Stardrop Saloon for 100g 50g
Triple Shot Espresso Triple Shot Espresso Stardrop Saloon for 5,000g 450g
Tropical Curry Tropical Curry Ginger Island Resort for 2,000g 500g
Trout Soup Trout Soup The Queen of Sauce 14 Fall, Year 1 100g
Vegetable Medley Vegetable Medley Caroline (Mail - 7+) 120g

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