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Stardew Valley - Crafting


Crafted items are made from gathered materials, without a shop or a machine. Sprinklers water the fields, machines process produce, bombs clear the caves, and fences, lamps and signs dress the farm. Recipes come from skill levels, villagers and shops.

Overview


Crafting is where a farm stops working by hand. Everything in this branch is made from gathered material at the hammer tab of the player menu, with no shop counter and no machine in the way, and almost every lasting improvement a farm makes is a crafted object: the sprinkler that waters the field, the keg that triples the value of a crop, the chest that holds the surplus, the bomb that opens a cavern floor.

A farmer knows ten recipes on the first morning and learns the rest from four places. Skill levels hand out the backbone of the list, friendships with villagers deliver recipes by post, shops sell a scattering, and the order boards pay out the machines that nothing else provides. The menu shows a recipe greyed out until its materials exist, with the missing ingredient written in red, which makes the crafting screen a reasonable shopping list in its own right.

The branch is also one of the longest tallies in the game. Crafting every item is a tenth of a perfect save, and three achievements mark the way at fifteen, thirty and all of them, with the Wedding Ring left out of the count.

Groups


Sprinklers are the group that decides how big a farm can be. A basic sprinkler waters the four tiles beside it, a Quality Sprinkler the eight around it, and an Iridium Sprinkler twenty-four, which is the difference between a garden and a field. Two attachments bought with Qi Gems change them again: a nozzle adds another ring of coverage, taking the best sprinkler to forty-eight tiles, and an enricher applies fertiliser to seeds as they are planted.

Artisan equipment is the group that decides how much the farm earns. Kegs, preserves jars, cheese presses, mayonnaise machines, looms, oil makers, casks, bee houses, smokers and dehydrators each take one kind of produce and hand back something worth more. Each machine works on one item at a time, so output is a question of how many machines are standing.

Refining equipment is the quiet middle. Furnaces turn ore into bars, kilns turn wood into coal, tappers turn trees into syrup, crystalariums copy gems overnight, lightning rods turn storms into battery packs, and recycling machines turn fished rubbish into useful material.

Then come the smaller groups: fertiliser and speed gro, the craftable wild seeds, bombs in three sizes, fences and gates, lighting from torches to braziers, storage from a plain chest to a linked Junimo chest, warp totems and the four obelisks, and a long tail of signs, flooring and decoration.

Order


The first day's ten recipes cover a chest, a torch and the basics, and the first two things a farm should actually make are a chest and a scarecrow. Crows start eating crops once more than fifteen are growing, so a scarecrow is cheaper than the harvest it saves.

A furnace follows, handed over by the dwarf's letter after the first Copper Ore, and it is the gate to everything metal. Sprinklers then arrive in steps with the farming skill: a basic one early, the quality one at the sixth level, and the iridium one at the ninth. Most farms skip the basic tier and save for quality sprinklers instead, because the jump from four tiles to eight is what pays.

Artisan equipment arrives alongside. A Preserves Jar comes early in the farming skill and is the better machine while crops are small and cheap; a keg comes near the top of it and takes over the moment fruit is involved. A Bee House is the cheapest passive income in the game and is worth building in numbers in the first Spring.

The last layer waits on the island and on money. A Heavy Furnace, a hopper, a Geode Crusher and a Bone Mill all smooth out jobs a farm has been doing by hand for years, and the four obelisks and the Gold Clock are the final purchases, bought with gold rather than earned with skill.

Best


The keg is the single most valuable recipe in the branch, because wine sells for triple what the fruit did and ages further in a cask. A Preserves Jar is the better machine for vegetables and for a farm that cannot yet afford copper by the stack. Between them they turn a field into an income rather than a harvest.

The Iridium Sprinkler with a nozzle fitted is the second pick, since it removes watering from the day entirely and lets one farmer run a field that would otherwise need a morning. A Lightning Rod belongs in the same sentence, because the battery packs it collects during storms are what the sprinklers are made from.

For convenience, nothing beats a workbench surrounded by chests. It reaches into every neighbouring chest while crafting, which ends the business of carrying materials. A linked chest bought with Qi Gems goes further and shares one stash across every building on the map.

Deluxe fertiliser is the quiet best of the growing group, because it is the only one that allows iridium quality, and iridium quality is what makes a crop worth processing. Staircases and mega bombs are the best of the consumables, since together they turn a Skull Cavern run from an exploration into a descent.

Strategy


Craft to remove a daily chore rather than to fill the list. The order that works is watering first, then processing, then storage, then travel. Each of those replaces something a farmer was doing with their own hours, and the hours freed pay for the next one.

Build machines in batches. One keg is an experiment and twenty is an income, and the same is true of bee houses, jars and tappers. The materials for a batch are usually a single mining trip and a single felling session, so the sensible habit is to craft the whole row at once rather than one at a time.

Place crafted things carefully off the farm. A villager walking over a crafted object in town destroys it, so the safe places to leave kegs and chests outside the fences are the Backwoods, the Tunnel, the southern half of Cindersap Forest, the Quarry and the Railroad above the tracks. A chest is the exception and is simply pushed aside.

Notes


Fences rot. A freshly placed fence can be taken back as an item, an older one cannot, and a damaged one disappears if it is left long enough. A Gold Clock on the farm stops the decay altogether, and a spouse will mend some broken sections before the farmhouse door opens.

Flooring laid outside on the farm gives a small permanent speed increase, and it also keeps grass and trees out of the paths a farmer walks every morning, which is the larger benefit.

Turning on the advanced crafting information option adds a count of how many of each item has been made, which is the only in-game way to see how far the long tally has come.

Two of the best items in this branch are bought rather than levelled into: iridium sprinklers appear on Krobus's shelf once a week, and the Traveling Cart carries the cheaper sprinklers at random.

All Crafting


Every entry in this group, with its key details.

Name Image Recipe
Anvil Anvil -
Bait Maker Bait Maker -
Barrel Brazier Barrel Brazier -
Basic Fertilizer Basic Fertilizer Farming Level 1
Basic Retaining Soil Basic Retaining Soil Farming Level 4
Bee House Bee House -
Big Chest Big Chest -
Big Stone Chest Big Stone Chest -
Bomb Bomb -
Bone Mill Bone Mill -
Bug Steak Bug Steak Combat Level 1
Campfire Campfire -
Carved Brazier Carved Brazier -
Cask Cask -
Charcoal Kiln Charcoal Kiln -
Cheese Press Cheese Press -
Cherry Bomb Cherry Bomb -
Chest Chest -
Cookout Kit Cookout Kit -
Crab Pot Crab Pot -
Crystalarium Crystalarium -
Dark Sign Dark Sign -
Dehydrator Dehydrator -
Deluxe Fertilizer Deluxe Fertilizer Qi's Walnut Room (20)
Deluxe Retaining Soil Deluxe Retaining Soil Island Trader for Cinder Shard (50)
Deluxe Scarecrow Deluxe Scarecrow -
Deluxe Speed-Gro Deluxe Speed-Gro Farming Level 8
Deluxe Worm Bin Deluxe Worm Bin -
Desert Obelisk Desert Obelisk -
Drum Block Drum Block -
Earth Obelisk Earth Obelisk -
Explosive Ammo Explosive Ammo -
Fairy Dust Fairy Dust "The Pirate's Wife" quest
Farm Computer Farm Computer -
Farm Obelisk Farm Obelisk -
Fertilizer - -
Field Snack Field Snack Foraging Level 1
Fish Smoker Fish Smoker -
Flute Block Flute Block -
Furnace Furnace -
Garden Pot Garden Pot -
Gate Gate -
Geode Crusher Geode Crusher -
Gold Brazier Gold Brazier -
Hardwood Fence Hardwood Fence -
Heavy Furnace Heavy Furnace -
Heavy Tapper Heavy Tapper -
Hopper Hopper -
Hyper Speed-Gro Hyper Speed-Gro Qi's Walnut Room for 30
Iridium Sprinkler Iridium Sprinkler -
Iron Fence Iron Fence -
Iron Lamp-post Iron Lamp-post -
Island Obelisk Island Obelisk -
Jack-O-Lantern Jack-O-Lantern -
Keg Keg -
Life Elixir Life Elixir Combat Level 2
Lightning Rod Lightning Rod -
Loom Loom -
Marble Brazier Marble Brazier -
Mayonnaise Machine Mayonnaise Machine -
Mega Bomb Mega Bomb -
Mini-Forge Mini-Forge -
Mini-Jukebox Mini-Jukebox -
Mini-Obelisk Mini-Obelisk -
Monster Musk Monster Musk -
Mushroom Log Mushroom Log -
Oil Maker Oil Maker -
Oil of Garlic Oil of Garlic Combat Level 6
Ostrich Incubator Ostrich Incubator -
Preserves Jar Preserves Jar -
Quality Fertilizer Quality Fertilizer Farming Level 9
Quality Retaining Soil Quality Retaining Soil Farming Level 7
Quality Sprinkler Quality Sprinkler -
Rain Totem Rain Totem Foraging Level 9
Recycling Machine Recycling Machine -
Return Scepter Return Scepter -
Scarecrow Scarecrow -
Seed Maker Seed Maker -
Skull Brazier Skull Brazier -
Slime Egg-Press Slime Egg-Press -
Slime Incubator Slime Incubator -
Solar Panel Solar Panel -
Speed-Gro Speed-Gro Farming Level 3
Sprinkler Sprinkler -
Staircase Staircase -
Statue Of Blessings Statue Of Blessings -
Statue Of The Dwarf King Statue Of The Dwarf King -
Stone Brazier Stone Brazier -
Stone Chest Stone Chest -
Stone Fence Stone Fence -
Stone Sign Stone Sign -
Stump Brazier Stump Brazier -
Tapper Tapper -
Tent Kit Tent Kit -
Text Sign Text Sign -
Torch Torch -
Treasure Totem Treasure Totem Foraging Mastery
Tree Fertilizer Tree Fertilizer Foraging Level 7
Tub o' Flowers Tub o' Flowers -
Warp Totem - -
Warp Totem: Beach Warp Totem: Beach Foraging Level 6
Warp Totem: Desert Warp Totem: Desert Desert Trader for Iridium Bar (10)
Warp Totem: Farm Warp Totem: Farm Foraging Level 8
Warp Totem: Island Warp Totem: Island Volcano Dwarf for 10,000g
Warp Totem: Mountains Warp Totem: Mountains Foraging Level 7
Water Obelisk Water Obelisk -
Wedding Ring Wedding Ring -
Wicked Statue Wicked Statue -
Wood Fence Wood Fence -
Wood Lamp-post Wood Lamp-post -
Wood Sign Wood Sign -
Wooden Brazier Wooden Brazier -
Worm Bin Worm Bin -

Subcategories

This category has the following 56 subcategories, out of 56 total.

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