Galaxy Soul
| Galaxy Soul | |
|---|---|
| Type | Collection |
| Location | Qi's Walnut Room for 40; Island Trader for Radioactive Bar (10); The Mines (Shrine ON or during the "Danger in the Deep" Quest) and Skull Cavern (Shrine ON or during the "Skull Cavern Invasion" Quest) |
| Sell Price | 5000g |
The Galaxy Soul is the token that pushes a Galaxy weapon past its last limit. Feeding three of them into the Forge, along with a pile of Cinder Shards, turns the Galaxy Sword into the Infinity Blade, the Galaxy Dagger into the Infinity Dagger and the Galaxy Hammer into the Infinity Gavel. Mr Qi sells the souls in his Walnut Room for Qi Gems, the Island Trader takes Radioactive Bars for one on the last day of a season, and the dangerous monsters that prowl the deep mines drop them on very rare occasions. None of that is reachable early, which is why the soul sits firmly in the endgame alongside Ginger Island and the volcano. It is worth a great deal if sold, but anyone holding one is almost always holding it for the Forge.
Overview
Buying is the straightforward route. The Walnut Room on Ginger Island, which opens once a hundred Golden Walnuts have been handed to the parrots, has the souls on Mr Qi's shelf at forty Qi Gems each. Gems come from his quest board and from the perfection rewards, so a run of Qi challenges pays for a full set of three.
The trading route costs ore instead of gems. Once fifty dangerous monsters have been put down, the Island Trader north of the island beach adds a soul to his stock, and he asks for ten Radioactive Bars. He only offers it on the last day of a season, so the trade has to be planned rather than stumbled into.
Hunting is the cheapest and slowest route. Dangerous monsters appear once the Shrine of Challenge has been switched on, or while Mr Qi's Danger In The Deep and Skull Cavern Invasion quests are running, and after fifty of them have been killed each one carries a tiny chance of leaving a soul behind. The chance sits at roughly a thousand to one and daily luck barely moves it, so this is a route for farmers who were going to raid the caverns anyway. Shadow Snipers and Putrid Ghosts are the exception: they only count as dangerous monsters when both the shrine and the quest are active at once.
There is one reliable tell down there. A Big Slime in a dangerous mine or a dangerous Skull Cavern sometimes looks semi-transparent, and that slime has a soul inside it. Killing it hands the soul over, so a translucent blob is always worth the detour.
The Forge sits on the tenth floor of the Volcano Dungeon. Each soul added to a Galaxy weapon costs twenty Cinder Shards, and three rounds of that turn the weapon into its Infinity form, sixty shards in all. Partial work is remembered between visits, so a farmer can forge one soul now and the rest later. Any enchantment already on the weapon and any gems forged into it survive the change, which means an enchanted Galaxy Sword can be upgraded without losing the work behind it.
Carrying shards up a volcano is not the only option. Combat Mastery awards the Mini-Forge, a dwarvish forge small enough to stand on the farm, and it does the same job without the climb. Cinder Shards themselves come from nodes in the dungeon or from a Stingray pond once it holds seven fish.
Notes
The Infinity Blade comes out at weapon level seventeen, hitting for eighty to a hundred with a little extra speed and defence on top, which makes the climb worth it for anyone still spending days in the Skull Cavern.
A soul can be shipped for a tidy sum, and that price is a fair measure of how hard it is to find. Selling one before all three Galaxy weapons have been dealt with is usually a decision regretted later, since the Forge wants a fresh set for every weapon.
All Collections
Every entry in this group, with its key details.