Stardew Valley - Monsters
Monsters live underground, in the caves, the Skull Cavern and the volcano, and on the wilderness farm at night. Each one moves and attacks in its own way, and each drops materials the farm and the forge need. Deeper floors hold stronger versions of the same creatures.
Overview
Everything that fights back in this valley lives underground, with one deliberate exception. A roster of its own waits in the mountain shaft, in the little pit under the quarry, in the caverns beyond the sand, in a flooded lair off the sewers, inside the island's burning volcano and in the clearing behind the fallen log, and a farm can invite the same creatures onto its own land if it chooses to. Every one of them costs health on contact, pays combat experience when it falls, and leaves something behind that a bundle, a kitchen or a crafting bench wants.
The branch is built around a single idea that catches almost every farmer out at least once: not everything down there looks like a monster. A rock on a mine floor, an iridium node in the caverns, a piece of driftwood, a mushroom on a volcano ledge and even a truffle in the grass can each turn out to be an animal with a shell on its back. The tell is always the same. Hovering the cursor over a genuine forageable shows a small green cross, and a creature in disguise shows nothing, which makes the cursor the most useful weapon in the branch.
The second idea is escalation. Switching on the Shrine of Challenge inside the mine, or the statue at the mouth of the caverns, replaces the whole roster with tougher versions of itself, each with its own sprite and with more health, more damage and often more armour. Speed stays the same and so does the experience paid out, so the dangerous roster is a choice about risk and loot rather than a faster way to level. Three creatures exist only in that mode, and each of them lands a debuff rather than simply a blow.
Groups
Behaviour sorts this branch far better than geography does. The chargers simply run at whatever is nearest and hit it: bugs, dust sprites, crabs once they are out of their shells, slimes of every colour and the serpents that swarm the deep caverns. They are dangerous in numbers rather than one at a time, and a wall at the farmer's back answers most of them.
The flyers ignore the floor plan. Bats, haunted skulls, ghosts and the carbon version of them cross rock, empty space and the black gaps at the edge of a level, and several teleport away after landing a hit instead of staying to fight. Against these a slow heavy swing beats a quick light one, because a hit knocks them back several tiles and a weak hit simply resets the wait.
The ranged ones are the newest problem. A Squid Kid throws fireballs from a distance, a Pepper Rex breathes a wall of flame while standing still, a sentry in the volcano barely moves but refuses to be pushed, and the specialists on the dangerous roster fire orbs that weaken, slow or darken. Cover and footwork matter more than damage here.
The last group needs a trick rather than a weapon. A mummy collapses into a pile of bandages and stands up again at full health after a few seconds unless a bomb finishes it while it is down, and a blade with the right enchantment or the holy sword does the same job without explosives. An armoured bug in the caverns shrugs off every ordinary weapon and only falls to a blade enchanted against insects, so the sensible response to one is to clear the stones out of its flight path and walk around it. The crabs and their disguised cousins are untouchable while hiding and have to be knocked loose with a pickaxe first.
Order
The mine introduces its roster in bands, and the bands are a reliable map of how far down a farm has got. The first thirty floors hold grubs, cave flies, bugs, the burrowing duggies and the first disguised crabs. The thirties add bats and stone golems. The icy stretch from the forties to the seventies brings dust sprites in packs, frost bats, ghosts and skeletons. The lava floors below the eighties hold metal heads, lava crabs, squid kids and the two shadow creatures that the guild lists as void spirits.
The Quarry pit is a short detour with three residents of its own, two of them metal slimes and the third a flying skull that screeches before it arrives from off the edge of the floor. Past that, the caverns under the desert drop the orderly bands entirely: mummies in tomb rooms, prehistoric lizards on bone floors, serpents everywhere, iridium crabs from the mid twenties downwards and carbon ghosts wherever the mummies are.
The last two places belong to a mature farm. The bug lair behind Krobus holds endless mutant flies and grubs in a confined space, which makes it the branch's best training ground. The volcano adds creatures made of fire, including the mushroom that is not a mushroom and a slime that only exists on the island.
Best
A few creatures are worth hunting on purpose rather than killing because they got in the way. Carbon ghosts are the pick of the branch: they haunt the mummy floors of the caverns, they die to a patient swing, and they hand over sealed shells at a rate no amount of careful mining matches. A week spent on those floors fills a chest and clears a guild goal at the same time.
Dust sprites are the best early target. They travel in packs on the icy floors, they are the richest supply of coal in the game, and the walk back to the mine entrance resets every floor, so the same pack can be farmed again and again in an afternoon. Their guild goal is also the one that pays out the ring that doubles every monster's loot, which makes them an investment rather than a chore.
Two creatures pay in items nothing else drops. A prehistoric lizard gives up exactly one bone or one Dinosaur Egg each time it falls, and that egg is the only way a farm gets a dinosaur without the trader's luck. An Iridium Crab gives ore by the handful along with the occasional gem, which makes the caverns worth searching for fake nodes rather than only real ones.
Uses
Monster loot is the quiet engine behind a lot of crafting. The slime, essence, Bug Meat and bone that drop down here feed bombs, totems, lightning rods, fertiliser and a long list of rings, and the kitchen turns Bug Meat into a dish that is better than it sounds. The Community Center asks for a small handful of these drops as well, which is why a first-year farm with no interest in fighting still ends up carrying a sword.
The scoreboard for all of it hangs in the guild hut by the mine entrance. Gil keeps a list on the wall of how many of each kind have fallen, and each total he is satisfied with pays out an item: a ring that makes slimes harmless, a ring that heals on a kill, a ring that speeds the farmer up after one, a ring that rolls the loot table twice, and three pieces of headgear. Marlon sells those rewards back afterwards, so a lost one is recoverable, and the back room of the hut opens once the overall tally is high enough.
Beyond the guild, kills feed the quest journal and the order boards. A monster commission from the town board, a monster hunt from Marlon during the Desert Festival and a late chain of eradication goals all want the same week's work, which is the argument for choosing a target and staying with it rather than wandering.
Strategy
Pick the weapon for the behaviour rather than for its number. A broad sword swing covers a crowd of flyers, a club's weight knocks a charger out of reach, and a dagger's stabbing speed suits a single tough creature that needs holding in place. Carrying two of the three is worth a backpack slot.
Bring bombs even on a mining trip. They are the only answer to a downed mummy, they strip the shell off a disguised crab, they clear the rocks that give an armoured bug room to turn, and they do all of that while also opening the floor.
Use the reset. Leaving the mine and walking back in regenerates every floor, which turns a floor with a good pack on it into a renewable resource. The same trick works on the caverns, at the cost of starting the descent again.
Notes
Monsters on the farm are an option rather than an accident. The setting is on by default on the wilderness map and can be switched on or off anywhere by offering a Strange Bun at the dark shrine in the witch's hut. Farm creatures scale with the farmer's combat level, so a late-game farm gets serpents and golems rather than green slimes, and they pay a third of the usual experience. They count towards the guild's totals, while the quest journal and the order boards ignore them.
A Slime Hutch is friendly ground rather than a hunting ground, so what happens inside it stays off both the experience bar and the guild's wall.
One creature arrives without any setting at all. Each truffle a pig digs up carries a very small chance of standing up and running away, which is the only monster on the branch that a farm meets by accident on a sunny morning.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |
Subcategories
This category has the following 56 subcategories, out of 56 total.
S
- Stardew Valley
- Stardew Valley - Animal Products
- Stardew Valley - Animals
- Stardew Valley - Artifacts
- Stardew Valley - Artisan Goods
- Stardew Valley - Books
- Stardew Valley - Boots
- Stardew Valley - Buildings
- Stardew Valley - Bundles
- Stardew Valley - Clothing
- Stardew Valley - Clubs
- Stardew Valley - Collections
- Stardew Valley - Cooking
- Stardew Valley - Crab Pot Catches
- Stardew Valley - Crafting
- Stardew Valley - Crops
- Stardew Valley - Daggers
- Stardew Valley - Equipment
- Stardew Valley - Fall Crops
- Stardew Valley - Farm Types
- Stardew Valley - Festivals
- Stardew Valley - Fish
- Stardew Valley - Fishing Rods
- Stardew Valley - Foraged Minerals
- Stardew Valley - Foraging
- Stardew Valley - Fruit Trees
- Stardew Valley - Furniture
- Stardew Valley - Gems
- Stardew Valley - Geode Minerals
- Stardew Valley - Geodes
- Stardew Valley - Hats
- Stardew Valley - Legendary Fish
- Stardew Valley - Locations
- Stardew Valley - Marriage Candidates
- Stardew Valley - Mechanics
- Stardew Valley - Minerals
- Stardew Valley - Monsters
- Stardew Valley - Multi-Season Crops
- Stardew Valley - Quests
- Stardew Valley - Resources
- Stardew Valley - Rings
- Stardew Valley - Seeds
- Stardew Valley - Shops
- Stardew Valley - Slimes
- Stardew Valley - Slingshots
- Stardew Valley - Special Orders
- Stardew Valley - Spring Crops
- Stardew Valley - Summer Crops
- Stardew Valley - Swords
- Stardew Valley - Tackle and Bait
- Stardew Valley - Tools
- Stardew Valley - Trees
- Stardew Valley - Trinkets
- Stardew Valley - Villagers
- Stardew Valley - Weapons
- Stardew Valley - Winter Crops
Pages in category "Stardew Valley - Monsters"
The following 200 pages are in this category, out of 1,941 total.
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- Stardew Valley:'1000 Years From Now'
- Stardew Valley:'A Night On Eco-Hill'
- Stardew Valley:'Abstract'
- Stardew Valley:'Blueberries'
- Stardew Valley:'Boat'
- Stardew Valley:'Burnt Offering'
- Stardew Valley:'Checkers'
- Stardew Valley:'Clouds'
- Stardew Valley:'Community Center'
- Stardew Valley:'Dancing Grass'
- Stardew Valley:'Frozen Dreams'
- Stardew Valley:'Groovy'
- Stardew Valley:'Hut'
- Stardew Valley:'It Howls In The Rain'
- Stardew Valley:'Jade Hills Extended'
- Stardew Valley:'Jade Hills'
- Stardew Valley:'Journey Of The Prairie King: The Motion Picture'
- Stardew Valley:'Kitemaster '95'
- Stardew Valley:'Land Of Clay'
- Stardew Valley:'Little Buddies'
- Stardew Valley:'Little Tree'
- Stardew Valley:'Mysterium'
- Stardew Valley:'Natural Wonders: Exploring Our Vibrant World'
- Stardew Valley:'Pathways'
- Stardew Valley:'Physics 101'
- Stardew Valley:'Portrait Of A Mermaid'
- Stardew Valley:'Primal Motion'
- Stardew Valley:'Queen of the Gem Sea'
- Stardew Valley:'Red Eagle'
- Stardew Valley:'Runes'
- Stardew Valley:'Solar Kingdom'
- Stardew Valley:'Spires'
- Stardew Valley:'Squid Kid'
- Stardew Valley:'Stardrop'
- Stardew Valley:'Starship'
- Stardew Valley:'Sun 44'
- Stardew Valley:'Sun 45'
- Stardew Valley:'The Brave Little Sapling'
- Stardew Valley:'The Miracle At Coldstar Ranch'
- Stardew Valley:'The Muzzamaroo'
- Stardew Valley:'The Serpent'
- Stardew Valley:'The Zuzu City Express'
- Stardew Valley:'Three Trees'
- Stardew Valley:'Tropical Fish 173'
- Stardew Valley:'UFO'
- Stardew Valley:'Vanilla Villa'
- Stardew Valley:'Vista'
- Stardew Valley:'Void Swirls'
- Stardew Valley:'Volcano' Photo
- Stardew Valley:'Wizard's Tower'
- Stardew Valley:'Wumbus'
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A
- Stardew Valley:A Curious Substance
- Stardew Valley:Abandoned House
- Stardew Valley:Abby's Planchette
- Stardew Valley:Abigail
- Stardew Valley:Abigail's Bow
- Stardew Valley:Achievements
- Stardew Valley:Acorn
- Stardew Valley:Advanced Iridium Rod
- Stardew Valley:Adventurer's Guild
- Stardew Valley:Aerinite
- Stardew Valley:Aged Roe
- Stardew Valley:Alamite
- Stardew Valley:Albacore
- Stardew Valley:Alex
- Stardew Valley:Alex's Bat
- Stardew Valley:Algae Soup
- Stardew Valley:Aluminum Can
- Stardew Valley:Amaranth
- Stardew Valley:Amaranth Seeds
- Stardew Valley:Amethyst
- Stardew Valley:Amethyst Crystal Ball
- Stardew Valley:Amethyst Ring
- Stardew Valley:Amphibian Fossil
- Stardew Valley:Anchor
- Stardew Valley:Anchovy
- Stardew Valley:Ancient Doll
- Stardew Valley:Ancient Drum
- Stardew Valley:Ancient Fruit
- Stardew Valley:Ancient Seed
- Stardew Valley:Ancient Seeds
- Stardew Valley:Ancient Sword
- Stardew Valley:Angler
- Stardew Valley:Animal Catalogue
- Stardew Valley:Animal Products Profitability
- Stardew Valley:Anvil
- Stardew Valley:Apple
- Stardew Valley:Apple Sapling
- Stardew Valley:Apple Tree
- Stardew Valley:Apricot
- Stardew Valley:Apricot Sapling
- Stardew Valley:Apricot Tree
- Stardew Valley:Aquamarine
- Stardew Valley:Aquamarine Crystal Ball
- Stardew Valley:Aquamarine Ring
- Stardew Valley:Aquatic Overpopulation
- Stardew Valley:Aquatic Sanctuary
- Stardew Valley:Arcane Hat
- Stardew Valley:Archer's Cap
- Stardew Valley:Armored Bug
- Stardew Valley:Armored Bug (dangerous)
- Stardew Valley:Arrowhead
- Stardew Valley:Art Photo
- Stardew Valley:Art Photo 2
- Stardew Valley:Artichoke
- Stardew Valley:Artichoke Dip
- Stardew Valley:Artichoke Seeds
- Stardew Valley:Artifact Spot
- Stardew Valley:Artifact Trove
- Stardew Valley:Artist Bookcase
- Stardew Valley:Attack
- Stardew Valley:Auto-Grabber
- Stardew Valley:Auto-Petter
- Stardew Valley:Autumn's Bounty
- Stardew Valley:Axes
B
- Stardew Valley:Backwoods
- Stardew Valley:Bait
- Stardew Valley:Bait (item)
- Stardew Valley:Bait And Bobber
- Stardew Valley:Bait Maker
- Stardew Valley:Baked Fish
- Stardew Valley:Bamboo Mat
- Stardew Valley:Bamboo Pole
- Stardew Valley:Banana
- Stardew Valley:Banana Pudding
- Stardew Valley:Banana Sapling
- Stardew Valley:Banana Tree
- Stardew Valley:Barbed Hook
- Stardew Valley:Barn
- Stardew Valley:Barrel Brazier
- Stardew Valley:Baryte
- Stardew Valley:Basalt
- Stardew Valley:Basic Fertilizer
- Stardew Valley:Basic Log
- Stardew Valley:Basic Retaining Soil
- Stardew Valley:Basic Window
- Stardew Valley:Basilisk Paw
- Stardew Valley:Bat Wing
- Stardew Valley:Bats
- Stardew Valley:Battery Pack
- Stardew Valley:Beach Farm
- Stardew Valley:Bean Hotpot
- Stardew Valley:Bean Starter
- Stardew Valley:Beanie
- Stardew Valley:Bear Statue
- Stardew Valley:Bear's Knowledge
- Stardew Valley:Bee House
- Stardew Valley:Beer
- Stardew Valley:Beet
- Stardew Valley:Beet Seeds
- Stardew Valley:Big Chest
- Stardew Valley:Big Green Cane
- Stardew Valley:Big Red Cane
- Stardew Valley:Big Stone Chest
- Stardew Valley:Biome Balance
- Stardew Valley:Birch Bench
- Stardew Valley:Birch Chair
- Stardew Valley:Birch Double Bed
- Stardew Valley:Birch Dresser
- Stardew Valley:Birch End Table
- Stardew Valley:Birch Lamp End Table
- Stardew Valley:Birch Table
- Stardew Valley:Birch Tea-Table
- Stardew Valley:Bird House
- Stardew Valley:Birdie
- Stardew Valley:Bixite
- Stardew Valley:Black Cushion
- Stardew Valley:Blackberry
- Stardew Valley:Blackberry Cobbler
- Stardew Valley:Blacksmith
- Stardew Valley:Blobfish
- Stardew Valley:Blobfish Mask
- Stardew Valley:Blossom Rug
- Stardew Valley:Blue Armchair
- Stardew Valley:Blue Bonnet
- Stardew Valley:Blue Book
- Stardew Valley:Blue Bottle
- Stardew Valley:Blue Bow
- Stardew Valley:Blue Couch
- Stardew Valley:Blue Cowboy Hat
- Stardew Valley:Blue Cushion
- Stardew Valley:Blue Diner Chair
- Stardew Valley:Blue Discus
- Stardew Valley:Blue Grass Starter
- Stardew Valley:Blue Jazz
- Stardew Valley:Blue Pinstripe Bed
- Stardew Valley:Blue Pinstripe Double Bed
- Stardew Valley:Blue Ribbon
- Stardew Valley:Blue Sleeping Junimo
- Stardew Valley:Blue Squid
- Stardew Valley:Blue Stool
- Stardew Valley:Blueberry
- Stardew Valley:Blueberry Seeds