Ekimmara Decoction
| Ekimmara Decoction | |
|---|---|
| Type | Decoction |
| Tier | Base |
| Effect |
Damage dealt to foes regenerates Vitality. 10% Vitality drain |
| Duration | 1800 s |
| Charges | 1 |
| Toxicity | 50 |
| DLC | Base game |
| Crafting |
Alchemy
|
Ekimmara Decoction is a decoction that makes damage dealt regenerate Vitality. One brew holds 1 charge, a dose lasts 30 minutes, and it adds 50 Toxicity. It is brewed from the mutagen of an Ekimmara.
It gives 10% Vitality drain, so every hit landed restores some Vitality. The more damage dealt, the more Vitality returns, which suits a sword build.
Ekimmara
The Ekimmara is a Vampire that looks like an overgrown bat. It tears its victims apart with long, sharp claws. Ekimmaras are cruel and very fast, and they heal over time. A silver sword has to cut them down quickly. Vampire Oil, Devil's Puffball bombs and the Igni Sign work well against them.
How to Get Ekimmara Decoction
- Read the book My Evening with a Vampire to learn the formula, or find the formula as random loot.
- Brew it from the alchemy menu, outside combat, with 1 Dwarven Spirit, 1 Ekimmara Mutagen, 1 White Myrtle Petals and 1 Mandrake Root.
- Meditate with strong alcohol such as Dwarven Spirit, Alcohest or White Gull in the inventory to refill its charge.
All Consumable Categories
All Decoctions
| Name | Image | Tier | Effect | Duration | Charges | Toxicity | Ingredients | DLC |
|---|---|---|---|---|---|---|---|---|
| Alghoul Decoction | Base | Adrenaline Points are generated more quickly than normal until the first successful enemy attack. 50% Adrenaline Point gain | 1800 s | 1 | 50 |
|
Base game | |
| Ancient Leshen Decoction | Base | Each Sign cast increases Stamina regeneration for the remainder of the fight. 2 Stamina regeneration in combat | 1800 s | 1 | 50 |
|
Base game | |
| Arachas Decoction | Base | Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken. | 1800 s | 1 | 50 |
|
Base game | |
| Archgriffin Decoction | Base | If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated. | 1800 s | 1 | 50 |
|
Base game | |
| Basilisk Decoction | Base | Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions. | 5760 s | 1 | 40 |
|
Base game | |
| Chort Decoction | Base | Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger. | 1800 s | 1 | 50 |
|
Base game | |
| Cockatrice Decoction | Base | All alchemy creations can be used one additional time. | 1800 s | 1 | 50 |
|
Base game | |
| Doppler Decoction | Base | Increases critical hit damage when attacking from behind. 50% Increased damage | 1800 s | 1 | 50 |
|
Base game | |
| Earth Elemental Decoction | Base | Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied. | 1800 s | 1 | 50 |
|
Base game | |
| Ekhidna Decoction | Base | Performing actions that consume Stamina regenerates Vitality. | 1800 s | 1 | 50 |
|
Base game | |
| Ekimmara Decoction | Base | Damage dealt to foes regenerates Vitality. 10% Vitality drain | 1800 s | 1 | 50 |
|
Base game | |
| Fiend Decoction | Base | Increases the amount of weight the witcher can carry without being overburdened. 20 Maximum inventory weight | 1800 s | 1 | 50 |
|
Base game | |
| Foglet Decoction | Base | Increases Sign Intensity during cloudy weather. 25% Sign intensity | 1800 s | 1 | 50 |
|
Base game | |
| Forktail Decoction | Base | Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast. 50% Attack power; 50% Sign intensity | 1800 s | 1 | 50 |
|
Base game | |
| Grave Hag Decoction | Base | Each foe slain accelerates Vitality regeneration for the duration of the battle. 10 Vitality regeneration per enemy killed during combat | 1800 s | 1 | 50 |
|
Base game | |
| Griffin Decoction | Base | Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight. 1% Resistance to slashing, piercing, bludgeoning, monster and elemental damage | 1800 s | 1 | 50 |
|
Base game | |
| Katakan Decoction | Base | Increases critical hit chance. 10% Critical hit chance | 1800 s | 1 | 50 |
|
Base game | |
| Leshen Decoction | Base | A portion of the damage dealt by enemies is reflected back on the attacker. 10 Damage returned; 10% Damage returned | 1800 s | 1 | 50 |
|
Base game | |
| Nekker Warrior Decoction | Base | Mounts never panic. 50% increase to mounted combat damage. 50% Attack power | 1800 s | 1 | 50 |
|
Base game | |
| Nightwraith Decoction | Base | Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels. 50 Vitality | 1800 s | 1 | 50 |
|
Base game | |
| Noonwraith Decoction | Base | Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness. | 1800 s | 1 | 50 |
|
Base game | |
| Reliever's Decoction | Base | Increases damage dealt and decreases damage taken against wraiths. Attacking a specter prevents it from using its abilities and turning immaterial. 10% Attack power versus Specters; 15% Resistance to slashing, piercing, bludgeoning, monster and elemental damage | 1800 s | 1 | 50 |
|
Base game | |
| Succubus Decoction | Base | Attack Power grows over the course of a fight until reaching a maximum threshold. 1% Attack power | 1800 s | 1 | 50 |
|
Base game | |
| Troll Decoction | Base | Regenerates Vitality during and outside of combat. 100 Vitality regeneration; 20 Vitality regeneration per enemy killed during combat | 1800 s | 1 | 50 |
|
Base game | |
| Water Hag Decoction | Base | Damage dealt is increased when Vitality is at its maximum. 50% Increased damage | 1800 s | 1 | 50 |
|
Base game | |
| Werewolf Decoction | Base | Significantly increases Stamina regeneration during a clear, moonlit night. 50% Stamina regeneration in combat | 1800 s | 1 | 50 |
|
Base game | |
| Wraith Decoction | Base | Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack. | 1800 s | 1 | 50 |
|
Base game | |
| Wyvern Decoction | Base | Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken. 1% Attack power | 1800 s | 1 | 50 |
|
Base game |