Signs
Signs are the magic Geralt casts in and out of combat. The Signs are Aard, Igni, Yrden, Quen and Axii. Every Sign costs Stamina, and its strength scales with Sign intensity.
Signs at a Glance
| Sign | Image | Effect | Alternate Mode |
|---|---|---|---|
| Aard | Telekinetic blast that staggers enemies | Aard Sweep | |
| Igni | Fiery blast that damages and can set enemies Burning | Firestream | |
| Yrden | Magic trap that slows enemies inside it | Magic Trap | |
| Quen | Protective shield | Active Shield | |
| Axii | Charms an enemy out of the fight for a time | Puppetmaster |
How It Works
- Geralt picks a Sign from the quick access (radial) menu and casts it with the Cast Sign button.
- The Quick Sign Casting option under Options > Gameplay switches and casts Signs without the radial menu.
- Each Sign needs enough Stamina to cast.
- Axii is the only Sign usable on horseback. It also calms a frightened horse.
- Each Place of Power is tied to one Sign. Drawing from it raises that Sign's intensity, and the first activation grants a skill point.
Sign Skills
Remastered rebuilt the skill trees with three ranks per skill. Deeper skills need specific prerequisite skills. The starting Sign skills are Far-Reaching Aard, Sustained Glyphs, Exploding Shield and Delusion. Every Sign skill gives +0.5 Stamina regen per second in combat at rank 1.
Each alternate mode is a skill of its own:
- Aard Sweep needs Far-Reaching Aard.
- Firestream needs Melt Armor.
- Magic Trap needs Sustained Glyphs.
- Active Shield needs Exploding Shield.
- Puppetmaster needs Delusion.
Two skills fuel Signs with Adrenaline. Anger Management (General) casts Signs for 2 Adrenaline Points when Stamina is empty, at rank 1. Flood of Anger (Combat) spends 3 Adrenaline Points to cast a Sign at its highest level with +50% Sign intensity, at rank 1.
Before Remastered
The old Signs tree had one line per Sign: the core Sign plus four skills. Every Sign skill went up to level 3. Levels 1 to 3 gave Stamina regen in combat of +0.5, +1 and +1.5 per second. Tiers 2, 3 and 4 needed 6, 12 and 18 points spent in the Signs branch.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge |
All Categories