Alchemy
Alchemy is how a witcher makes potions, decoctions, oils and bombs. It is done from the menu, with no craftsman. Each recipe is brewed once. After that, meditating with strong alcohol in the inventory refills its charges.
Products
- Potions give short buffs and raise Toxicity.
- Decoctions are strong potions with a single charge. Each one needs a monster mutagen.
- Oils coat a sword and add attack power against one type of enemy. The coating lasts a set number of hits.
- Bombs are thrown at enemies and come in limited charges.
Ingredients
Recipes come from alchemy formulae found across the world. Ingredients include herbs, monster parts, mutagens and strong alcohol. Advanced substances such as Rebis and Vitriol are brewed from herbs and other ingredients. They then go into stronger recipes.
Refilling
Meditating with strong alcohol refills every potion, decoction and bomb. One unit of alcohol refills all of them at once. Strong alcohol includes Alcohest, Dwarven Spirit, Mahakaman Spirit, Cherry Cordial, Mandrake Cordial, Nilfgaardian Lemon, Redanian Herbal, Temerian Rye and White Gull. Oils never need refilling. A sword is simply coated again when the hits run out.
All Mechanics
| Group | Pages |
|---|---|
| Signs | Signs, Aard, Igni, Yrden, Quen, Axii, Sign Intensity |
| Stats | Attack Power, Critical Hits, Armor Piercing, Adrenaline Points, Vitality, Stamina, Toxicity, Experience, Resistances, Damage Types and Effects |
| Skills and Mutations | Skills, Combat Skills, Cat School Techniques, Griffin School Techniques, Bear School Techniques, Mutagens, Mutations, Cat Eyes |
| Other Systems | Combat, Witcher Senses, Gwent, Reforge, Diagrams, Crafting, Alchemy, Armorers, Blacksmiths, Merchants, Runewright, Places of Power, Repair Kits, Durability, General Skills, Sign Skills, Alchemy Skills |
| World and Lore | Witch Hunters, Wild Hunt, Nilfgaard, Redania, Humans, Nonhumans, Blood and Wine, Hearts of Stone |
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