Demolitions Surplus
| Demolitions Surplus | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Health Freak |
Demolitions Surplus gives V another grenade and refills the set quickly between fights. The extra charge is permanent and the out of combat recharge is dramatic. It sits in the supply branch of the Technical Ability tree. A grenade build should treat it as the first real upgrade to its ammunition.
Effect
An extra charge changes what a build can open with. Two grenades thrown back to back clear a room that one would only soften, and the second one is now available immediately.
The out of combat recharge handles the rest. Walking between objectives refills the set far faster than normal, which means almost every fight starts with a full supply.
How to Unlock Demolitions Surplus
It sits behind the Pro gate of the Technical Ability tree and is bought from Health Freak.
Perk Tree
Demolitions Surplus is bought from Health Freak in the Technical Ability tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Health Freak | Pro (9) | +8% recharge speed for Health Items and grenades. |
Character Builds
It belongs to a grenade Technical Ability build, and it is the first real upgrade to how many explosives V carries.
Buy it at the Pro gate from Health Freak, before Coming In Hot. The out of combat recharge means almost every fight opens with a full set, which changes how a build approaches a camp. Flash Sale at the Phenom gate doubles the utility grenades specifically if the build uses those.
Notes
Coming In Hot speeds the recharge up during a fight once the supply is empty, which is the gap this perk does not cover.
Flash Sale higher in the tree doubles both charges and recharge for flash, smoke and recon grenades specifically.
All Technical Ability Perks