Health Freak
| Health Freak | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Pro (9) |
| Levels | 2 |
| Requires | Glutton For War |
Health Freak is the centre of the supply branch in the Technical Ability tree. The first level speeds up the recharge of health items and grenades, and the second adds a health item charge and makes the recharge far faster out of combat. A large part of the upper tree is bought through it. Builds that lean on items take it as soon as the gate opens.
Effect
The recharge speed applies to both health items and grenades, so one perk improves the two things the branch is built around.
The second level is where the real change is. An extra health item charge is a permanent increase in how much healing V carries, and the out of combat recharge means arriving at the next fight fully stocked rather than part way through a timer.
| Level | Effect |
|---|---|
| 1 | +8% recharge speed for Health Items and grenades. |
| 2 | +1 Health Item charge, +150% recharge speed for Health Items outside combat. |
How to Unlock Health Freak
It sits behind the Pro gate of the Technical Ability tree. Glutton For War comes first, and both levels are worth buying since the charge arrives on the second.
Perk Tree
Health Freak is bought from Glutton For War in the Technical Ability tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Glutton For War | Rookie (4) | 5% instant recharge of Health Items and Grenades after neutralizing an enemy. |
Buying Health Freak opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Borrowed Time | Pro (9) | +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining. | |
| Coming In Hot | Pro (9) | +50% recharge speed for grenades when you have none available. | |
| Demolitions Surplus | Pro (9) | +1 max grenade charge, +250% recharge speed for grenades outside of combat. | |
| Field Medic | Pro (9) | 15% faster use of Health Items in combat. | |
| Pyromania | Phenom (15) | +8% recharge speed for Health Items and grenades. |
Character Builds
The build is a Technical Ability build that leans on items and explosives, which is the broadest shape the tree offers. Any weapon works, since nothing here reads a weapon class.
Buy both levels as the Pro gate opens, then Field Medic and Demolitions Surplus, then Pyromania at the Phenom gate for the damage. The extra health item charge on the second level is a permanent increase in what the build carries, which is worth more than any of the recharge figures around it.
Notes
Everything bought from it narrows to one case. Borrowed Time covers running dry, Coming In Hot covers having no grenades, Demolitions Surplus adds a grenade charge, Field Medic speeds up the use of an item, and Pyromania opens the explosives line.
Glutton For War below it ties the same recharge to kills.
All Technical Ability Perks