Pain To Gain
| Pain To Gain | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Legend (20) |
| Levels | 1 |
| Requires | Adrenaline Rush |
Pain To Gain brings health items back faster while adrenaline is running. Each enemy neutralised takes a slice off the recharge, so a fight that goes well keeps V supplied. It sits at the top of the Body tree. The build it finishes is the one that lives inside the adrenaline mode.
Effect
Health items work on a recharge rather than a stock, which means the real question is how soon the next one is available. Shortening that per kill ties V's supply to V's performance.
It also feeds the mode it depends on. Health items grant adrenaline, so more items means more adrenaline, which means more time in the window where this perk works. Done well the loop sustains itself.
How to Unlock Pain To Gain
It sits behind the Legend gate of the Body tree, which takes almost every point V has. Adrenaline Rush must be fully bought first.
Perk Tree
Pain To Gain is bought from Adrenaline Rush in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Adrenaline Rush | Phenom (15) | +35 max Health |
Character Builds
The build is a Body build built around the adrenaline mode and the health items that feed it. Blood Pump and a high charge health item are the right loadout.
Buy it at the Legend gate after Adrenaline Rush, and pair it with the Technical Ability supply perks if the build spreads that way. Health items grant adrenaline, this perk brings them back faster, and the mode they fund is what the rest of the branch reads, so the loop closes on itself.
Notes
Dorph-Head lower in the tree makes each item a moment of near immunity, so using them more often is also safer.
Calm Mind and Bloodlust both extend the mode this perk needs to be active.
All Body Perks