Parkour!
| Parkour! | |
|---|---|
| Class | Reflexes Perk |
| Attribute | Reflexes |
| Tier | Rookie (4) |
| Levels | 1 |
| Requires | Slippery |
Parkour! speeds up vaulting and climbing. Night City is built upwards, and this perk makes the walls, railings and crates of a fight into shortcuts rather than obstacles. It is an early pick in the Reflexes tree. A build that relies on movement for protection wants every move to be quick.
Effect
Climbing and vaulting are normally the slowest things V does, and slow is the one state the Reflexes tree cannot afford. Taking time off both keeps the speed up through terrain that would otherwise stop it.
It also opens routes. A vault that used to be too slow to attempt under fire becomes a reasonable way out of a room, which matters in the vertical interiors most jobs take place in.
How to Unlock Parkour!
It sits behind the Rookie gate of the Reflexes tree and is bought from Slippery.
Perk Tree
Parkour! is bought from Slippery in the Reflexes tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Slippery | Rookie (4) | The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding, sprinting and vaulting. |
Character Builds
It belongs to a Reflexes build that moves vertically, which in Night City is most of them. Interiors are built with railings, crates and mezzanines, and this perk turns all of it into usable ground.
Buy it at the Rookie gate once Slippery is in place, alongside Power Slide. Both are cheap and both keep the speed up, and speed is the defence. Air Dash at the Phenom gate is the natural end of the same idea.
Notes
Slippery pays V for speed, so anything that keeps the speed up over an obstacle also keeps the protection up.
Multitasker allows firing while vaulting, which turns a climb into an attack.
All Reflexes Perks