Ancestral Chamber
| Ancestral Chamber | |
|---|---|
| Region | Vermund |
| Type | Cave |
| Quests | A Trial of Archery |
| People | Glyndwr, Doireann |
The Ancestral Chamber is a cave in Vermund that lies east of the Sacred Arbor, close to the Arbor Bridge. It is a web of small linked caverns with several ways in and out. It is best known as the place where Doireann is held during A Trial of Archery.
Ancestral Chamber Map Location
Ancestral Chamber map location:
Map credit by Map Genie.
Ancestral Chamber Quests
A Trial of Archery leads here. Glyndwr learns that his sister Doireann has been taken, and the Arisen goes with him into the chamber to track her down, keep her safe from the Ogre that holds her and carry her back out.
What's Inside Ancestral Chamber
Only the entrance tucked between the rocks can be walked into from outside. The other openings sit above rope ladders that must first be kicked down from within, so they serve mainly as exits and shortcuts once the cave has been cleared.
Chests along the way hold the Eminent Coat, the Ring of Percipience and the Over-Knee Boots, and another stashes Dried Fruit. A Seeker's Token is hidden in the chamber as well.
Deeper inside, a barred door cannot be opened from this side. Once A Trial of Archery is over, skeletons gather behind it at night; standing close to the bars draws them in, and they smash the door open themselves, revealing a new path.
Ancestral Chamber Loot
| Name | Image | Type |
|---|---|---|
| Eminent Coat | Body Armor | |
| Over-Knee Boots | Leg Armor | |
| Ring of Percipience | Rings |
Ancestral Chamber Creatures and Bosses
| Name | Image | Notes |
|---|---|---|
| Ogre | Holds Doireann in the chamber during A Trial of Archery. | |
| Skeleton Lord | - | Waits behind the barred door at night once A Trial of Archery is complete. |
| Skeleton | Gathers with the Skeleton Lord behind the barred door at night. | |
| Wolf | Packs roam the caves and the ground around the entrances. |
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