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Skeleton


Skeleton
Skeleton
Type Monster
Weak To -
Resists -
Drops Jagged Bone, Scrap Iron
Quests Tolled to Rest, Halls of the First Dawn

The Skeleton is a cursed, immortal undead that walks the roads and ruins of Vermund by night. Bands of them guard tombs, caves and mines, often rising from the floor or their coffins just as the Arisen reaches for the treasure they protect.

Skeleton Lore

Skeletons are counted among the immortal dead, doomed to wander without rest. Nothing is left of them but bones, yet the curse laid upon them keeps them moving.

How to Beat the Skeleton

Skeletons rarely fight alone. Many lie dormant until a chest is opened or a room is entered, then reanimate all at once, so the moment of opening a crypt's treasure is the moment to expect an ambush. Once a Skeleton's body collapses, its skull is the part to strike.

Where to Find the Skeleton

Skeletons appear in the wild at night, on the road north-east of the Gathering of Beasts and among the Riverside Ruins. They fill the cavern guarding a chest of gold in Waterfall Cave, overrun Enoa'Battahl Cavern under a Wight's command, guard the tunnels of the Tomb of Al'Guttos in large numbers and rise in numbers within Trembling Hollow. More rise in the halls of Dragonsbreath Tower, the fortress rooms of the Ancient Battleground and the lowest floor of the Tomb of Am'Ranna, defend the treasure of the Depleted Ore Deposit, guard the tunnels of the Derelict Mine and the crypt of the Spirits' Path, and gather with a Skeleton Lord behind the barred door of the Ancestral Chamber. In the Unmoored World they spread far and wide, including the way to the Seafloor Shrine.

Skeleton Locations

Name Type Region
Ancestral Chamber Dungeons Vermund
Ancient Battleground Dungeons Vermund
Depleted Ore Deposit Dungeons Vermund
Derelict Mine Dungeons Vermund
Dragonsbreath Tower Dungeons Battahl
Enoa'Battahl Cavern Dungeons Battahl
Seafloor Shrine Dungeons Vermund
Spirits' Path Dungeons Vermund
Tomb of Al'Guttos Dungeons Battahl
Tomb of Am'Ranna Dungeons Battahl
Trembling Hollow Dungeons Vermund
Waterfall Cave Dungeons Vermund

Skeleton Quests

Tolled to Rest has the Arisen escort Oskar to the cenotaph at the Ancient Battleground. Skeletons hold the ruined castle on the way there and must be cut down to clear the path.

Halls of the First Dawn takes the Arisen across the drained seabed of the Unmoored World to the Seafloor Shrine, and the castle standing there is guarded by Skeletons and Undead that must be fought through on the way in.

Skeleton Drops

Name Image Type
Jagged Bone Jagged Bone Materials
Scrap Iron Scrap Iron Materials

All Monsters



Bosses

Name Image Weak To
Armored Cyclops - -
Chimera Chimera -
Cyclops Cyclops Lightning
Dragon - -
Drake Drake Ice
Dullahan Dullahan Holy
Golem Golem -
Gorechimera - Holy
Goreminotaur - Fire
Griffin Griffin Fire
Grim Ogre - Fire
Lesser Dragon - Ice
Lich - Holy
Medusa - Lightning
Minotaur Minotaur -
Ogre Ogre -
Sphinx - -
Talos Talos -
Wight Wight Holy

Monsters

Name Image Weak To
Asp - -
Bandit - -
Bat - -
Chopper Chopper -
Coral Snake - -
Crow - -
Garm - -
Goblin Goblin -
Gore Harpy - Fire
Harpy Harpy -
Hobgoblin Hobgoblin -
Knacker Knacker -
Leapworm - -
Lost Mercenary - -
Magma Scale - -
Ooze - Fire
Phantasm - -
Phantom - -
Purgener - -
Rattler Rattler -
Redwolf - -
Saurian Saurian -
Serpent - -
Skeleton Skeleton -
Skeleton Lord - -
Slime Slime Ice
Sludge - Ice
Spider - -
Stout Undead - -
Succubus - -
Undead Undead Fire, Holy
Venin Harpy - -
Warg - -
Wolf Wolf -



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