Skeleton
| Skeleton | |
|---|---|
| Type | Monster |
| Weak To | - |
| Resists | - |
| Drops | Jagged Bone, Scrap Iron |
| Quests | Tolled to Rest, Halls of the First Dawn |
The Skeleton is a cursed, immortal undead that walks the roads and ruins of Vermund by night. Bands of them guard tombs, caves and mines, often rising from the floor or their coffins just as the Arisen reaches for the treasure they protect.
Skeleton Lore
Skeletons are counted among the immortal dead, doomed to wander without rest. Nothing is left of them but bones, yet the curse laid upon them keeps them moving.
How to Beat the Skeleton
Skeletons rarely fight alone. Many lie dormant until a chest is opened or a room is entered, then reanimate all at once, so the moment of opening a crypt's treasure is the moment to expect an ambush. Once a Skeleton's body collapses, its skull is the part to strike.
Where to Find the Skeleton
Skeletons appear in the wild at night, on the road north-east of the Gathering of Beasts and among the Riverside Ruins. They fill the cavern guarding a chest of gold in Waterfall Cave, overrun Enoa'Battahl Cavern under a Wight's command, guard the tunnels of the Tomb of Al'Guttos in large numbers and rise in numbers within Trembling Hollow. More rise in the halls of Dragonsbreath Tower, the fortress rooms of the Ancient Battleground and the lowest floor of the Tomb of Am'Ranna, defend the treasure of the Depleted Ore Deposit, guard the tunnels of the Derelict Mine and the crypt of the Spirits' Path, and gather with a Skeleton Lord behind the barred door of the Ancestral Chamber. In the Unmoored World they spread far and wide, including the way to the Seafloor Shrine.
Skeleton Locations
| Name | Type | Region |
|---|---|---|
| Ancestral Chamber | Dungeons | Vermund |
| Ancient Battleground | Dungeons | Vermund |
| Depleted Ore Deposit | Dungeons | Vermund |
| Derelict Mine | Dungeons | Vermund |
| Dragonsbreath Tower | Dungeons | Battahl |
| Enoa'Battahl Cavern | Dungeons | Battahl |
| Seafloor Shrine | Dungeons | Vermund |
| Spirits' Path | Dungeons | Vermund |
| Tomb of Al'Guttos | Dungeons | Battahl |
| Tomb of Am'Ranna | Dungeons | Battahl |
| Trembling Hollow | Dungeons | Vermund |
| Waterfall Cave | Dungeons | Vermund |
Skeleton Quests
Tolled to Rest has the Arisen escort Oskar to the cenotaph at the Ancient Battleground. Skeletons hold the ruined castle on the way there and must be cut down to clear the path.
Halls of the First Dawn takes the Arisen across the drained seabed of the Unmoored World to the Seafloor Shrine, and the castle standing there is guarded by Skeletons and Undead that must be fought through on the way in.
Skeleton Drops
| Name | Image | Type |
|---|---|---|
| Jagged Bone | Materials | |
| Scrap Iron | Materials |
All Monsters
Bosses
| Name | Image | Weak To |
|---|---|---|
| Armored Cyclops | - | - |
| Chimera | - | |
| Cyclops | Lightning | |
| Dragon | - | - |
| Drake | Ice | |
| Dullahan | Holy | |
| Golem | - | |
| Gorechimera | - | Holy |
| Goreminotaur | - | Fire |
| Griffin | Fire | |
| Grim Ogre | - | Fire |
| Lesser Dragon | - | Ice |
| Lich | - | Holy |
| Medusa | - | Lightning |
| Minotaur | - | |
| Ogre | - | |
| Sphinx | - | - |
| Talos | - | |
| Wight | Holy |
Monsters
| Name | Image | Weak To |
|---|---|---|
| Asp | - | - |
| Bandit | - | - |
| Bat | - | - |
| Chopper | - | |
| Coral Snake | - | - |
| Crow | - | - |
| Garm | - | - |
| Goblin | - | |
| Gore Harpy | - | Fire |
| Harpy | - | |
| Hobgoblin | - | |
| Knacker | - | |
| Leapworm | - | - |
| Lost Mercenary | - | - |
| Magma Scale | - | - |
| Ooze | - | Fire |
| Phantasm | - | - |
| Phantom | - | - |
| Purgener | - | - |
| Rattler | - | |
| Redwolf | - | - |
| Saurian | - | |
| Serpent | - | - |
| Skeleton | - | |
| Skeleton Lord | - | - |
| Slime | Ice | |
| Sludge | - | Ice |
| Spider | - | - |
| Stout Undead | - | - |
| Succubus | - | - |
| Undead | Fire, Holy | |
| Venin Harpy | - | - |
| Warg | - | - |
| Wolf | - |