Borderwatch Outpost
| Borderwatch Outpost | |
|---|---|
| Region | Vermund |
| Type | Outpost |
| Quests | Tale's Beginning, In Dragon's Wake, Ordeals of a New Recruit, The Provisioner's Plight |
| People | Kassandra, Montgomery, Phill, Geoffrey, Warrick |
Borderwatch Outpost is a military encampment in northern Vermund and the first settlement the Arisen can explore freely. Soldiers escort the Arisen here after the escape from the Excavation Site, and the outpost serves as the starting point of the journey south to Melve and on to Vernworth.
Borderwatch Outpost Map Location
Borderwatch Outpost map location:
Map credit by Map Genie.
Borderwatch Outpost Lore and History
The outpost is held by Vermundian soldiers, and the requests made of the Arisen here come from the garrison itself, from a missing recruit to a shortage of supplies.
Borderwatch Outpost Quests
Tale's Beginning ends here, when the soldier Justinn leads the Arisen from the waterfall where they woke to the safety of the outpost. After a night's rest at the Borderwatch Lounge, In Dragon's Wake begins and sends the Arisen towards Melve in search of lost memories.
Phill, the guard at the gate, starts Ordeals of a New Recruit, asking for help with Accardo, a green recruit sent into an area full of harpies; the quest is timed, and Accardo can die if help arrives too late. Geoffrey, the provisioner at the centre of the camp, starts The Provisioner's Plight by handing over a note for Markus, who is out gathering supplies and asks the Arisen to collect Harspud and Salubrious Draught in his place.
Shops and Places in Borderwatch Outpost
The Borderwatch Lounge is the outpost's inn, where the Arisen rests on the first night. The Borderwatch Commissary is the camp's shop, run by Kassandra, and stocks curatives, starter weapons and basic armour for a new adventurer. Montgomery also trades goods inside the outpost.
The Borderwatch Riftstone stands within the camp for hiring pawns. Other parts of the outpost include the Borderwatch Training Grounds and the Borderwatch Stores. The road out of the outpost leads south-west to Melve, which is the next stop on the main story.
Borderwatch Commissary
| Name | Image | Type |
|---|---|---|
| Apple | Curatives | |
| Beseecher's Hood | - | Head Armor |
| Brigand's Vest | - | Body Armor |
| Chain Mail | Body Armor | |
| Criteria | Daggers | |
| Dyed-Cloth Mask | - | Head Armor |
| Explorer's Boots | - | Leg Armor |
| Felt Cap | Head Armor | |
| Foot Soldier Armor | Body Armor | |
| Grapes | Curatives | |
| Greenwarish | Curatives | |
| Missionary's Robe | - | Body Armor |
| Pilgrim's Tights | - | Leg Armor |
| Round Shield | Shields | |
| Salubrious Draught | Curatives | |
| Sentry's Coif | - | Head Armor |
| Trusty Sword | Swords | |
| Wanderer's Hood | - | Head Armor |
| Wooden Staff | Staves | |
| Woodland Boots | Leg Armor | |
| Worker's Greaves | - | Leg Armor |
All Locations
Settlements and Dungeons