Catalysis
| Catalysis | |
|---|---|
| Vocation | Sorcerer |
| Type | Augment |
| Rank | 8 |
| Cost | 3,000 Discipline Points |
Catalysis is a Sorcerer augment that raises damage when an attack exploits a target's elemental weakness. Matching the element to the foe pays off even further.
Increases damage dealt when exploiting a hostile target's elemental weakness.
How to Unlock Catalysis
The Sorcerer can learn it at Vocation Rank 8 for 3,000 Discipline Points.
All Sorcerer Skills
Sorcerer Core Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Bursting Bolt | 1 | 150 | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. | |
| Galvanize | 1 | 0 | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | |
| Levitate | 3 | 400 | Manipulates the caster's weight through magickal means, allowing them to float temporarily. | |
| Magick Barrier | - | - | - | - |
| Magick Bolt | 1 | 0 | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | |
| Quickspell | 2 | 250 | Greatly hastens incantation speed. Consumes Stamina while active. |
Sorcerer Weapon Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Augural Flare | 8 | 2,500 | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. | |
| Brontide | - | - | - | Conjures a whip-like bolt of lightning for the caster to wield. Lashed targets may be rendered unconscious or forced to flinch. Other skills can be employed while casted. |
| Decanter | 4 | 700 | Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. | |
| Flagration | 1 | 0 | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | |
| Frigor | 3 | 450 | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | |
| Hagol | 2 | 300 | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. | |
| High Decanter | 7 | 2,000 | An advanced form of Decanter that has a greater effective range and increased healing potency. | |
| High Flagration | 4 | 1,000 | An advanced form of Flagration that unleashes a more powerful jet of flame. | |
| High Frigor | 6 | 1,600 | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | |
| High Hagol | 6 | 1,600 | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. | |
| High Levin | 4 | 1,000 | An advanced form of Levin that summons a greater number of lightning bolts when cast. | |
| High Salamander | 5 | 1,300 | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. | |
| High Seism | 7 | 2,000 | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. | |
| High Spellhold | 9 | 3,000 | An advanced form of Spellhold that consumes less Stamina when casting the stored spell. | |
| High Thundermine | 5 | 1,300 | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. | |
| Levin | 1 | 150 | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | |
| Prescient Flare | 6 | 1,800 | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. | |
| Salamander | 1 | 200 | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. | |
| Seism | 5 | 1,100 | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. | |
| Spellhold | 7 | 2,500 | Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting. | |
| Thundermine | 1 | 200 | Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. |
Sorcerer Maister Skill
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Maelstrom | - | - | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. | |
| Meteoron | - | - | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. |
Sorcerer Augments
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Asperity | 2 | 300 | Increases the likelihood of inflicting debilitations with your attacks. | |
| Catalysis | 8 | 3,000 | Increases damage dealt when exploiting a hostile target's elemental weakness. | |
| Constancy | 6 | 1,800 | Augments your Knockdown Resistance. | |
| Sagacity | 9 | 5,000 | Augments your Magick. | |
| Stasis | 4 | 900 | Reduces the rate at which items deteriorate. |