Stasis
| Stasis | |
|---|---|
| Vocation | Sorcerer |
| Type | Augment |
| Rank | 4 |
| Cost | 900 Discipline Points |
Stasis is a Sorcerer augment that slows the rate at which items deteriorate. Food and other perishables stay fresh for longer.
Reduces the rate at which items deteriorate.
How to Unlock Stasis
The Sorcerer can learn it at Vocation Rank 4 for 900 Discipline Points.
All Sorcerer Skills
Sorcerer Core Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Bursting Bolt | 1 | 150 | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. | |
| Galvanize | 1 | 0 | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | |
| Levitate | 3 | 400 | Manipulates the caster's weight through magickal means, allowing them to float temporarily. | |
| Magick Barrier | - | - | - | - |
| Magick Bolt | 1 | 0 | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | |
| Quickspell | 2 | 250 | Greatly hastens incantation speed. Consumes Stamina while active. |
Sorcerer Weapon Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Augural Flare | 8 | 2,500 | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. | |
| Brontide | - | - | - | Conjures a whip-like bolt of lightning for the caster to wield. Lashed targets may be rendered unconscious or forced to flinch. Other skills can be employed while casted. |
| Decanter | 4 | 700 | Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. | |
| Flagration | 1 | 0 | Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move. | |
| Frigor | 3 | 450 | Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain. | |
| Hagol | 2 | 300 | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. | |
| High Decanter | 7 | 2,000 | An advanced form of Decanter that has a greater effective range and increased healing potency. | |
| High Flagration | 4 | 1,000 | An advanced form of Flagration that unleashes a more powerful jet of flame. | |
| High Frigor | 6 | 1,600 | An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches. | |
| High Hagol | 6 | 1,600 | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. | |
| High Levin | 4 | 1,000 | An advanced form of Levin that summons a greater number of lightning bolts when cast. | |
| High Salamander | 5 | 1,300 | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. | |
| High Seism | 7 | 2,000 | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. | |
| High Spellhold | 9 | 3,000 | An advanced form of Spellhold that consumes less Stamina when casting the stored spell. | |
| High Thundermine | 5 | 1,300 | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. | |
| Levin | 1 | 150 | Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina. | |
| Prescient Flare | 6 | 1,800 | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. | |
| Salamander | 1 | 200 | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. | |
| Seism | 5 | 1,100 | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. | |
| Spellhold | 7 | 2,500 | Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting. | |
| Thundermine | 1 | 200 | Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. |
Sorcerer Maister Skill
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Maelstrom | - | - | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. | |
| Meteoron | - | - | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. |
Sorcerer Augments
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Asperity | 2 | 300 | Increases the likelihood of inflicting debilitations with your attacks. | |
| Catalysis | 8 | 3,000 | Increases damage dealt when exploiting a hostile target's elemental weakness. | |
| Constancy | 6 | 1,800 | Augments your Knockdown Resistance. | |
| Sagacity | 9 | 5,000 | Augments your Magick. | |
| Stasis | 4 | 900 | Reduces the rate at which items deteriorate. |