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Meteoron


Meteoron
Meteoron
Vocation Sorcerer
Type Maister
Weapon Archistaff

Meteoron is the Maister skill of the Sorcerer vocation, taught by Trysha. It calls down a meteor shower that deals huge damage over a wide area. Trysha hands over the tome Conjurer's Jottings, which teaches it.

Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space.

How to Unlock Meteoron

Trysha teaches it through the tome Conjurer's Jottings, earned in Spellbound. The quest starts in Eini's Home.

Meteoron map location:

Map credit by Map Genie.

How to Use Meteoron

The Sorcerer stays rooted while incanting, and the incantation keeps its full length even with Quickspell. It works best in a wide-open space. The tome is earned through the quest Spellbound. The skill reaches its full strength only at a high enough Vocation Rank.

Spellbound Quest Guide

  1. Go to Eini's Home in the woods north of Melve and talk to Trysha.
  2. If her grandparents are in the room, carry Trysha outside and talk to her there.
  3. Collect the grimoires: Let There Be Light from upstairs in Myrddin's Home in Checkpoint Rest Town, Fulminous Shield from Dudley in Melve, Nation's Death Knell and Howling Blizzard from a chest in Waterfall Cave, and Towering Earth from Waldhar.
  4. Ibrahim's Scrap Store in Checkpoint Rest Town can forge copies. The originals then go to Trysha and the copies to Myrddin for The Sorcerer's Appraisal.
  5. Hand the original grimoires to Trysha and let a few days pass.
  6. Back at Eini's Home, Trysha loses control of her magick. Dodge her spells without hitting her.
  7. When she stops casting to catch her breath, grab her to subdue her.
  8. Wait for her to recover, then return to the house to end the quest.
  9. Trysha hands over Conjurer's Jottings, which teaches Meteoron.

All Sorcerer Skills


Sorcerer Core Skills

Name Image Rank Cost Description


Bursting Bolt Dragon's Dogma 2 Bursting Bolt.webp 1 150 Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.
Galvanize Dragon's Dogma 2 Galvanize.webp 1 0 Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.
Levitate Dragon's Dogma 2 Levitate.webp 3 400 Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Magick Barrier - - - -
Magick Bolt Dragon's Dogma 2 Magick Bolt.webp 1 0 Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Quickspell Dragon's Dogma 2 Quickspell.webp 2 250 Greatly hastens incantation speed. Consumes Stamina while active.

Sorcerer Weapon Skills

Name Image Rank Cost Description


Augural Flare Dragon's Dogma 2 Augural Flare.webp 8 2,500 An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions.
Brontide - - - Conjures a whip-like bolt of lightning for the caster to wield. Lashed targets may be rendered unconscious or forced to flinch. Other skills can be employed while casted.
Decanter Dragon's Dogma 2 Decanter.webp 4 700 Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary.
Flagration Dragon's Dogma 2 Flagration.webp 1 0 Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
Frigor Dragon's Dogma 2 Frigor.webp 3 450 Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
Hagol Dragon's Dogma 2 Hagol.webp 2 300 Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite.
High Decanter Dragon's Dogma 2 High Decanter.webp 7 2,000 An advanced form of Decanter that has a greater effective range and increased healing potency.
High Flagration Dragon's Dogma 2 High Flagration.webp 4 1,000 An advanced form of Flagration that unleashes a more powerful jet of flame.
High Frigor Dragon's Dogma 2 High Frigor.webp 6 1,600 An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches.
High Hagol Dragon's Dogma 2 High Hagol.webp 6 1,600 An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration.
High Levin Dragon's Dogma 2 High Levin.webp 4 1,000 An advanced form of Levin that summons a greater number of lightning bolts when cast.
High Salamander Dragon's Dogma 2 High Salamander.webp 5 1,300 An advanced form of Salamander that extends both the flame's range and the debilitation's duration.
High Seism Dragon's Dogma 2 High Seism.webp 7 2,000 An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area.
High Spellhold Dragon's Dogma 2 High Spellhold.webp 9 3,000 An advanced form of Spellhold that consumes less Stamina when casting the stored spell.
High Thundermine Dragon's Dogma 2 High Thundermine.webp 5 1,300 An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates.
Levin Dragon's Dogma 2 Levin.webp 1 150 Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
Prescient Flare Dragon's Dogma 2 Prescient Flare.webp 6 1,800 Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time.
Salamander Dragon's Dogma 2 Salamander.webp 1 200 Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches.
Seism Dragon's Dogma 2 Seism.webp 5 1,100 Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick.
Spellhold Dragon's Dogma 2 Spellhold.webp 7 2,500 Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting.
Thundermine Dragon's Dogma 2 Thundermine.webp 1 200 Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks.

Sorcerer Maister Skill

Name Image Rank Cost Description


Maelstrom Dragon's Dogma 2 Maelstrom.webp - - Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space.
Meteoron Dragon's Dogma 2 Meteoron.webp - - Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space.

Sorcerer Augments

Name Image Rank Cost Description


Asperity Dragon's Dogma 2 Asperity.webp 2 300 Increases the likelihood of inflicting debilitations with your attacks.
Catalysis Dragon's Dogma 2 Catalysis.webp 8 3,000 Increases damage dealt when exploiting a hostile target's elemental weakness.
Constancy Dragon's Dogma 2 Constancy.webp 6 1,800 Augments your Knockdown Resistance.
Sagacity Dragon's Dogma 2 Sagacity.webp 9 5,000 Augments your Magick.
Stasis Dragon's Dogma 2 Stasis.webp 4 900 Reduces the rate at which items deteriorate.



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