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Sorcerer


Dragon's Dogma 2 Sorcerer Vocation.webp

For those who prefer the mastery of arcane forces over physical might, the Sorcerer class in Dragon's Dogma 2 offers a path of unparalleled magical power. Sorcerers are specialists in ranged magical attacks, wielding large staves to channel their potent spells. They stand apart from their Mage counterparts by their ability to cast area-of-effect spells that can decimate multiple enemies, showcasing their role as the game's premier spellcasters.

The art of sorcery is not without its challenges, however. Casting spells as a Sorcerer requires both hands, meaning that these spells take time to charge and cast. This necessitates a strategic approach to combat, where positioning and timing are crucial. Sorcerers must find safe vantage points from which to unleash their spells, ensuring they are well out of reach of enemy attacks. The risk of being interrupted mid-cast by an enemy strike adds a layer of vulnerability, making it vital for Sorcerers to be both cautious and cunning on the battlefield.

Despite these challenges, mastering the Sorcerer class can be immensely rewarding. The sheer power of their spells can change the course of battle, making them indispensable allies. With careful planning and strategic positioning, Sorcerers can unleash devastating magical attacks that not only inflict massive damage but also support their team from a distance.

Both the Warrior and Sorcerer classes in Dragon's Dogma 2 offer distinct playstyles that cater to different types of gamers. Whether you prefer the adrenaline-fueled thrill of close-quarters combat or the strategic depth of spellcasting, these classes provide rich, fulfilling experiences that are integral to the game's diverse and engaging combat system.


How to Unlock the Sorcerer Vocation

Here's a step by step guide to unlock the Sorcerer Vocation early in Dragon's Dogma 2 (Alternatively you can watch the video guide below):

  • Follow the main quest until you reach the city of Vernworth.
  • Head to the Vernworth Vocation Guild, marked on the map by a symbol of a shield with two daggers in front.
  • Speak to Klaus and ask him to change your Vocation. He will explain that their weapon shipment was stolen so you cannot currently change to a Warrior or Sorcerer. He will then give you the quest Vocation Vocation Frustration
  • Head to the Merchants Quarter in the centre of town to speak with the weapon merchant Roderick, he will explain that goblins have stolen the equipment and have taken it to Trevo Mine, which will now be marked on your map.
  • Once you arrive at Trevo Mine you can find the Grievous Horns Archistaff in a chest at the bottom of the mine. Return the Staff to the Vernworth Vocation guild to unlock the Sorcerer class.


All Vocations





Sorcerer Core Skills

Name Image Rank Cost Description


Bursting Bolt Dragon's Dogma 2 Bursting Bolt.webp 1 150 Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.
Galvanize Dragon's Dogma 2 Galvanize.webp 1 0 Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.
Levitate Dragon's Dogma 2 Levitate.webp 3 400 Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Magick Barrier - - - -
Magick Bolt Dragon's Dogma 2 Magick Bolt.webp 1 0 Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Quickspell Dragon's Dogma 2 Quickspell.webp 2 250 Greatly hastens incantation speed. Consumes Stamina while active.

Sorcerer Weapon Skills

Name Image Rank Cost Description


Augural Flare Dragon's Dogma 2 Augural Flare.webp 8 2,500 An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions.
Brontide - - - Conjures a whip-like bolt of lightning for the caster to wield. Lashed targets may be rendered unconscious or forced to flinch. Other skills can be employed while casted.
Decanter Dragon's Dogma 2 Decanter.webp 4 700 Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary.
Flagration Dragon's Dogma 2 Flagration.webp 1 0 Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
Frigor Dragon's Dogma 2 Frigor.webp 3 450 Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
Hagol Dragon's Dogma 2 Hagol.webp 2 300 Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite.
High Decanter Dragon's Dogma 2 High Decanter.webp 7 2,000 An advanced form of Decanter that has a greater effective range and increased healing potency.
High Flagration Dragon's Dogma 2 High Flagration.webp 4 1,000 An advanced form of Flagration that unleashes a more powerful jet of flame.
High Frigor Dragon's Dogma 2 High Frigor.webp 6 1,600 An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches.
High Hagol Dragon's Dogma 2 High Hagol.webp 6 1,600 An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration.
High Levin Dragon's Dogma 2 High Levin.webp 4 1,000 An advanced form of Levin that summons a greater number of lightning bolts when cast.
High Salamander Dragon's Dogma 2 High Salamander.webp 5 1,300 An advanced form of Salamander that extends both the flame's range and the debilitation's duration.
High Seism Dragon's Dogma 2 High Seism.webp 7 2,000 An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area.
High Spellhold Dragon's Dogma 2 High Spellhold.webp 9 3,000 An advanced form of Spellhold that consumes less Stamina when casting the stored spell.
High Thundermine Dragon's Dogma 2 High Thundermine.webp 5 1,300 An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates.
Levin Dragon's Dogma 2 Levin.webp 1 150 Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
Prescient Flare Dragon's Dogma 2 Prescient Flare.webp 6 1,800 Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time.
Salamander Dragon's Dogma 2 Salamander.webp 1 200 Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches.
Seism Dragon's Dogma 2 Seism.webp 5 1,100 Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick.
Spellhold Dragon's Dogma 2 Spellhold.webp 7 2,500 Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting.
Thundermine Dragon's Dogma 2 Thundermine.webp 1 200 Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks.

Sorcerer Maister Skill

Name Image Rank Cost Description


Maelstrom Dragon's Dogma 2 Maelstrom.webp - - Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space.
Meteoron Dragon's Dogma 2 Meteoron.webp - - Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space.

Sorcerer Augments

Name Image Rank Cost Description


Asperity Dragon's Dogma 2 Asperity.webp 2 300 Increases the likelihood of inflicting debilitations with your attacks.
Catalysis Dragon's Dogma 2 Catalysis.webp 8 3,000 Increases damage dealt when exploiting a hostile target's elemental weakness.
Constancy Dragon's Dogma 2 Constancy.webp 6 1,800 Augments your Knockdown Resistance.
Sagacity Dragon's Dogma 2 Sagacity.webp 9 5,000 Augments your Magick.
Stasis Dragon's Dogma 2 Stasis.webp 4 900 Reduces the rate at which items deteriorate.






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