Dragon's Dogma 2:Sorcerer
For those who prefer the mastery of arcane forces over physical might, the Sorcerer class in Dragon's Dogma 2 offers a path of unparalleled magical power. Sorcerers are specialists in ranged magical attacks, wielding large staves to channel their potent spells. They stand apart from their Mage counterparts by their ability to cast area-of-effect spells that can decimate multiple enemies, showcasing their role as the game's premier spellcasters.
The art of sorcery is not without its challenges, however. Casting spells as a Sorcerer requires both hands, meaning that these spells take time to charge and cast. This necessitates a strategic approach to combat, where positioning and timing are crucial. Sorcerers must find safe vantage points from which to unleash their spells, ensuring they are well out of reach of enemy attacks. The risk of being interrupted mid-cast by an enemy strike adds a layer of vulnerability, making it vital for Sorcerers to be both cautious and cunning on the battlefield.
Despite these challenges, mastering the Sorcerer class can be immensely rewarding. The sheer power of their spells can change the course of battle, making them indispensable allies. With careful planning and strategic positioning, Sorcerers can unleash devastating magical attacks that not only inflict massive damage but also support their team from a distance.
Both the Warrior and Sorcerer classes in Dragon's Dogma 2 offer distinct playstyles that cater to different types of gamers. Whether you prefer the adrenaline-fueled thrill of close-quarters combat or the strategic depth of spellcasting, these classes provide rich, fulfilling experiences that are integral to the game's diverse and engaging combat system.
How to Unlock the Sorcerer Vocation
Here's a step by step guide to unlock the Sorcerer Vocation early in Dragon's Dogma 2 (Alternatively you can watch the video guide below):
- Follow the main quest until you reach the city of Vernworth.
- Head to the Vernworth Vocation Guild, marked on the map by a symbol of a shield with two daggers in front.
- Speak to Klaus and ask him to change your Vocation. He will explain that their weapon shipment was stolen so you cannot currently change to a Warrior or Sorcerer. He will then give you the quest Vocation Vocation Frustration
- Head to the Merchants Quarter in the centre of town to speak with the weapon merchant Roderick, he will explain that goblins have stolen the equipment and have taken it to Trevo Mine, which will now be marked on your map.
- Once you arrive at Trevo Mine you can find the Grievous Horns Archistaff in a chest at the bottom of the mine. Return the Staff to the Vernworth Vocation guild to unlock the Sorcerer class.
All Vocations
All Sorcerer Weapon Skills
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Salamander | 1 | 200 | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. | ||
High Salamander | 5 | 1300 | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. | ||
Hagol | 2 | 300 | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. | ||
High Hagol | 6 | 1600 | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. | ||
Thundermine | 1 | 200 | Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates after a set number of attacks. | ||
High Thundermine | 5 | 1300 | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. | ||
Decanter | 4 | 700 | Saps the target's health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. | ||
High Decanter | 7 | 2000 | An advanced form of Decanter that has a greater effective range and increased healing potency. | ||
Seism | 5 | 1100 | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. | ||
High Seism | 7 | 2000 | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. | ||
Prescient Flare | 6 | 1800 | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. | ||
Augural Flare | 8 | 2500 | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. | ||
Meteoron | Conjurer's Jottings | Conjurer's Jottings | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. | ||
Maelstrom | Myrddin's Chronicle | Myrddin's Chronicle | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. |
All Sorcerer Core Skills
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Galvanize | 0 | 0 | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | ||
Bursting Bolt | 1 | 150 | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. |
All Sorcerer Augments
Name | Image | Rank | Cost | Vocation | Description |
---|---|---|---|---|---|
Sagacity | 9 | 5000 | Augments your Magick. | ||
Asperity | 2 | 300 | Increases the likelihood of inflicting debilitations with your attacks. | ||
Stasis | 4 | 900 | Reduces the rate at which items deteriorate. | ||
Constancy | 6 | 1800 | Augments your Knockdown Resistance. | ||
Catalysis | 8 | 3000 | Increases damage dealt when exploiting a hostile target's elemental weakness. |