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Skills


Skills are the nodes of the skill tree in Enshrouded, split into the Survivor, Warrior, Ranger and Mage trees. Skill points come from levelling up, two per level, from cleansing a Shroud Root, one point, and from completing an Elixir Well, three points. Each Shroud Root and Elixir Well gives its points only once.

Any skill can be taken whatever class you play, as long as it connects to a node you already have. Weapon perks can also raise the level of some skills.

All Skill Trees


Tree Skills
Survivor Backstab Damage, Fisherman's Resolve, Giant Slayer Hook, Grounding Hook, Mason, Merciless Attack, Miner, Opportunity, Power Parry, Quality Gear, Saviour, Swiftshot Sustenance, Well Rested
Warrior Absorb, Arch Nemesis, Barbarian, Bash, Battle Heal, Blood Rage, Blood Warrior, Breach, Brute, Butcher, Constitution, Crash Down Attack, Earth Aura, Evasion Attack, Feast, Finesse, Hammer Time, Heavy Handed, Heavy Plates, Heavy Specialization, Nemesis, One-Handed Specialization, Pierce, Purification, Relentless, Shiny Plates, Shockwave, Slasher, Snap, Soaked Dog, Soul Leech, Splash Dash, Steadfast, Strength, Swift Blades, The Warrior's Path, Thick Skin, Thrust, Titan Edge, Tower, Upwards Slash Attack, Veteran, Vigorous Deflection, Warden, Wet Dog, Whirlwind Crescendo
Ranger Airborne, Arachnoid, Backstab Mastery, Beast Master, Bee Sting, Blessed Arrows, Bounty Bonanza, Calm Spirit, Chain Reaction, Counter Battery, Crash Down Force, Crash Down: Force, Dagger Master, Dessert Stomach, Dexterity, Double Jump, Eagle Eye, Eagles Bane, Endurance, Endurance Of The Flame, Expose Weakness, Good Metabolism, Graceful Stride, Inner Fires, Kick, Last Meal, Marksman, Mithridatist, Multi Shot, Multi Shot Spread, Multi Shot Trigger, Poison Mastery, Poisoned Blades, Quick Reflex Block, Ranger, Rebound, Rebound (REBOUND II), Relentless Flame, Ricochets, Runner, Sharpshooter, Shell Shock, Silent Stride, Skill Shot, Slice And Dice, Sniper, Sweet Tooth, Updraft, Vitality Surge, Vukah Culture, Vukah Language, Wanderlust
Mage Abyss, Arcane Concentration, Arcane Deflection, Arsonist, Begone, Blink, Blink Attack, Blood Magic, Bloodletting, Chain Hit, Counterstrike, Dark Arts, Divine Surge, Emergency Blink, Eternal Spark, Exalted, Fire Resistance, Frost, Healer, Healer II, Healing Revive, Ice Resistance, Iceman, Intelligence, Life Burst, Life Essences, Lightning, Mage Apprenticeship, Martyr, Mass Destruction, Necromancer, Pyromaniac, Quick Charge, Radiant Aura, Righteous Fire, Shared Misery, Shock Resistance, Shroud Filter, Shroud Resistance, Spirit, Sting, Subzero, Sun Aura, Terror, Thunder, Unity, Wand Master, Water Aura, Waters Of Life, Wizard

Survivor Skills


Skill Cost Effect
Backstab Damage 2 Increase the damage you deal from behind by 25%.
Fisherman's Resolve 5 Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.
Giant Slayer Hook 5 Use your Grappling Hook to pull yourself towards large enemies during combat.
Grounding Hook 2 Use your Grappling Hook to pull flying enemies towards you during combat.
Mason 2 The Pickaxe deals 30% more damage against stone objects, including resource veins.
Merciless Attack 2 Perform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
Miner 4 When you mine resources, you have a 10% chance to get one additional resource.
Opportunity 3 Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%.
Power Parry 2 Enemy Stun Bar gain from parries is increased by 30%.
Quality Gear 2 All tools lose durability 50% slower.
Saviour 2 You only need 3 instead of 6 seconds to revive an ally.
Swiftshot Sustenance 2 30% chance to spawn a stamina orb when defeating an enemy with a bow.
Well Rested 1 The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.

Warrior Skills


Skill Cost Effect
Absorb 3 When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost.
Arch Nemesis 3 Whenever an ally draws the attention of an enemy, you draw twice as much.
Barbarian 5 You will gain one strength level for every two levels of the Flame.
Bash 5 Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.
Battle Heal 3 When dealing critical damage with a melee weapon, you will heal 5% of your maximum health.
Blood Rage 5 When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.
Blood Warrior 3 Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health.
Breach 3 An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
Brute 2 All melee blunt damage is increased by an additional 10%.
Butcher 3 All melee cutting damage is increased by an additional 20%.
Constitution 1 Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point
Crash Down Attack 3 When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.
Earth Aura 5 You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.
Evasion Attack 4 When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina
Feast 3 Meat now increases health by an additional 15%.
Finesse 3 One-handed melee weapons and daggers have a 20% chance not to lose durability.
Hammer Time 3 All melee blunt damage is increased by an additional 20%.
Heavy Handed 2 An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon.
Heavy Plates 2 The maximum amount of physical damage your armor is able to mitigate is increased by 10%
Heavy Specialization 5 Allows you to attack faster with Two-Handed weapons.
Nemesis 5 Whenever an ally draws the attention of an enemy, you draw it in equal measures.
One-Handed Specialization 3 Unlocks Special Abilities for One-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus.
Pierce 3 All melee piercing damage is increased by an additional 20%.
Purification 3 After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you.
Relentless 5 Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit.
Shiny Plates 2 Physical armor gains 10% more armor points.
Shockwave 3 Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
Slasher 2 All melee cutting damage is increased by an additional 10%.
Snap 4 Restores 10% mana when triggering the Merciless Attack.
Soaked Dog 2 Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.
Soul Leech 4 When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana.
Splash Dash 5 Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina
Steadfast 3 Defeating an enemy with a melee weapon restores 1 durability to that weapon.
Strength 1 Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point
Swift Blades 5 Allows you to attack faster with one-handed swords and axes.
The Warrior's Path 2 When attacking with a melee weapon all damage is increased by 10%.
Thick Skin 5 You will gain one constitution for each two levels of the Flame.
Thrust 2 All melee piercing damage is increased by an additional 10%.
Titan Edge 4 Greatswords damage is increased by 10%.
Tower 3 When there are three or more enemies within 20 meters you suffer 10% less physical damage.
Upwards Slash Attack 3 When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina
Veteran 4 When attacking with a melee weapon your critical hit chance is increased by 10%.
Vigorous Deflection 2 You gain 30 stamina when you parry an enemy's attack.
Warden 3 When there are three or more enemies within 20 meters you suffer 15% less magical damage.
Wet Dog 4 Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.
Whirlwind Crescendo 5 When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina

Ranger Skills


Skill Cost Effect
Airborne 2 Gliders consume 30% less stamina
Arachnoid 3 Stamina consumption while climbing is reduced by 50%
Backstab Mastery 4 All damage done from the back is increased by 30%.
Beast Master 4 When you are targeted by an attack, wild animals within 50 meters will attack the enemy.
Bee Sting 3 When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second
Blessed Arrows 3 When scoring a critical hit with a bow, you will regenerate 20 mana.
Bounty Bonanza 3 After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points.
Calm Spirit 3 Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud.
Chain Reaction 5 Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius.
Counter Battery 2 +15% damage to ranged enemies.
Crash Down Force 3 When attacking from a double jump, Crash Down deals 20% more weapon damage.
Crash Down: Force - When attacking from a double jump, Crash Down deals 20% more weapon damage.
Dagger Master 3 Increases damage dealt with daggers by 15%.
Dessert Stomach 4 You gain one additional food slot
Dexterity 1 Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point
Double Jump 4 Allows jumping a second time while airborne.
Eagle Eye 3 Greatly increases the zoom while aiming with a bow.
Eagles Bane 3 Damage against flying enemies increased by 30%.
Endurance 1 Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point
Endurance Of The Flame 5 You will gain one endurance for every two levels of the Flame.
Expose Weakness 4 Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds.
Good Metabolism 3 Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more.
Graceful Stride 5 You will gain one dexterity for every two levels of the Flame.
Inner Fires 2 Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.
Kick 3 When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Last Meal 5 Your Food buffs persist through death, but they last half as long.
Marksman 2 All damage dealt with ranged weapons is increased by 10%
Mithridatist 3 Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned.
Multi Shot 3 When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows.
Multi Shot Spread 4 Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition.
Multi Shot Trigger 3 ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition.
Poison Mastery 4 Increases the damage dealt with the Poisoned Blades dagger perk by 100%.
Poisoned Blades 3 Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk.
Quick Reflex Block 4 Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally.
Ranger 4 +2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage
Rebound 2 Base stamina regeneration is increased by 10%.
Rebound (REBOUND II) 4 Base stamina regeneration is increased by 10%.
Relentless Flame 4 Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.
Ricochets 4 For every target you hit with an Exploding Arrow, its damage is increased by 1%.
Runner 2 Sprinting speed increased by 10% and stamina consumption decreased by 10%
Sharpshooter 2 All ranged damage is increased by an additional 20%
Shell Shock 3 Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy
Silent Stride 3 Increases your movement speed while sneaking.
Skill Shot 1 The Skill Shot skill improves the damage of Skillshots, i.e. using a bow to strike an enemy's weak point. For many enemies in Enshrouded, this is simply the head, but not always--the weak point of the Fell Monstrosity, for example, is its open mouth. There are three levels to the skill, and each improves Skillshot damage by 20%, maxing out at an increase of 60%.
Slice And Dice 3 Increases the damage of your next bow attack by 50% after a dagger crit.
Sniper 2 When attacking with a ranged weapon your critical hit chance is increased by 10%.
Sweet Tooth 3 The stamina regeneration of sweets is increased by 50%
Updraft 4 Jumping while gliding gives you a height boost. This skill can be used once per flight. Cost: 100 Mana
Vitality Surge 3 Dealing a critical strike with a ranged weapon restores 5 stamina.
Vukah Culture 4 When you are targeted by an attack, Vukah within 50 meters will attack the enemy.
Vukah Language 3 Vukah within 50 meters will no longer attack you unless provoked.
Wanderlust 3 Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%.

Mage Skills


Skill Cost Effect
Abyss 4 All Shrouded damage is increased by an additional 20%.
Arcane Concentration 5 You will gain one spirit for every two levels of the Flame.
Arcane Deflection 3 On a successful parry, gain 20 mana.
Arsonist 2 All fire damage is increased by an additional 10%.
Begone 3 A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana
Blink 4 Replaces the Dodge Roll ability with a short range teleport.
Blink Attack 2 Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.
Blood Magic 4 When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes
Bloodletting 3 When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource.
Chain Hit 3 On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.
Counterstrike 2 After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills.
Dark Arts 3 All Shrouded damage is increased by an additional 10%.
Divine Surge 5 Healing spells can perform Critical Strikes that scale with your Critical Strike Damage.
Emergency Blink 2 You can blink while being stunned. This will break the stunned state.
Eternal Spark 3 Wand projectiles have a 25% chance not to consume durability.
Exalted 5 You will gain one intelligence for every two levels of the Flame.
Fire Resistance 2 Increases your Fire Resistance by 5% which reduces the amount of Fire damage received.
Frost 3 When receiving melee damage, the attacker will be slowed down for 5 seconds.
Healer 2 Health gain from healing spells will be increased by 10%.
Healer II 2 Health gain from healing spells will be increased by 20%
Healing Revive 2 Revived players will heal 25% of their health instead of 10%.
Ice Resistance 2 Increases your Ice Resistance by 5% which reduces the amount of Ice damage received.
Iceman 2 All ice damage is increased by an additional 10%.
Intelligence 1 Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point
Life Burst 4 When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence.
Life Essences 5 Your maximum health is increased fivehold by your intelligence attribute.
Lightning 3 All shock damage is increased by an additional 20%.
Mage Apprenticeship 2 When attacking with a magical weapon all damage is increased by 10%.
Martyr 5 When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes.
Mass Destruction 4 A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence.
Necromancer 3 When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.
Pyromaniac 3 All fire damage is increased by an additional 20%.
Quick Charge 3 Reduces the time Staffs require to charge-up a spell by 50%.
Radiant Aura 3 All Fell foes within 5 meters take 1 fire damage per intelligence per second.
Righteous Fire 5 Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies.
Shared Misery 6 When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds.
Shock Resistance 2 Increases your Shock Resistance by 5% which reduces the amount of Shock damage received.
Shroud Filter 3 Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you.
Shroud Resistance 2 Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received.
Spirit 1 Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point
Sting 3 Repeated wand damage is increased by 20%.
Subzero 3 All ice damage is increased by an additional 20%.
Sun Aura 2 Upgrades Radiant Aura to deal 2 fire damage per intelligence.
Terror 4 On a critical hit with a spell, the target will be stunned for 4 seconds.
Thunder 2 All shock damage is increased by an additional 10%.
Unity 3 Damaging enemies with wands has a 24% chance to recover 4% mana.
Wand Master 3 Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage.
Water Aura 3 You emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence).
Waters Of Life 2 Increases Water Aura healing to 2 Health per 2 points of Intelligence.
Wizard 3 When attacking with a magical weapon your critical hit chance is increased by 10%

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