Magazine: Guerilla Radio - June 1993
| Magazine: Guerilla Radio - June 1993 | |
|---|---|
| Class | Recipe Resource |
| Weight | 0.5 |
| Teaches | Make Makeshift Radio |
| Location | Containers |
| Spawn ID | /additem Base.RadioMag1
|
Magazine: Guerilla Radio - June 1993 is an electronics magazine about homemade radio sets. Reading it teaches one recipe, Make Makeshift Radio.
The recipe belongs to the Electrical skill and needs only level 1. It builds a working Makeshift Radio from salvaged parts. A radio picks up broadcasts, which helps a survivor follow news from outside the base.
The magazine is found in loot, mostly in electronics stores. Army storage rooms and pawn shop offices hold it too. Reading it also eases boredom and stress.
Uses
Make Makeshift Radio needs Electrical level 1. It takes two Scrap Electronics, an Amplifier, a Light Bulb, a Radio Receiver and an Electrical Wire. It also takes two pieces of aluminum, such as Aluminum Foil or Aluminum Fragments. A screwdriver is needed and kept. The work can be done on any surface.
The Electrician occupation starts with the recipe known. Its partner issue, Magazine: Guerilla Radio - May 1993, teaches the larger Makeshift Ham Radio.
Like every magazine, it also counts as paper for armour. Make Magazine Body Armor takes eight magazines and four Duct Tape at Tailoring level 1. Make Magazine Limb Armor takes one magazine and two Duct Tape.
Teaches
Reading the Magazine: Guerilla Radio - June 1993 teaches these recipes.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Makeshift Radio | Makeshift Radio | - | /additem Base.RadioMakeShift
|
Locations
Electronics stores are the best place to look. Their counters hold it almost one time in five, and their shelves often too. Army storage rooms, office military crates, pawn shop offices and book store shelves turn one up now and then.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Electronics store | Counter | 18.3% |
| Electronics store | Shelves | 13.7% |
| Electronics store | Metal shelves | 3.8% |
| Book store | Shelves | 2.5% |
| Pawn shop office | Metal shelves | 2.5% |
| Pawn shop office | Other | 2.5% |
| Pawn shop | Counter | 0.5% |
| Pawn shop | Metal shelves | 0.5% |
| Pawn shop | Shelves | 0.5% |
| Pawnshop storage | Other | 0.2% |
| Location | Container | Chance |
|---|---|---|
| Army storage | Metal shelves | 2.5% |
| Army storage | Military crate | 2.5% |
| Army storage | Other | 2.5% |
| Office | Military crate | 2.5% |
| Storage unit | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Garage storage | Other | 0.5% |
| Attic | Cardboard box | 0.3% |
| Attic | Crate | 0.3% |
| Attic | Other | 0.3% |
| Closet | Locker | 0.3% |
| Hall | Other | 0.3% |
| Living room | Locker | 0.3% |
| Living room | Other | 0.3% |
| Closet | Other | 0.2% |
| Kitchen | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 0.1% |
| Survivor safehouse (late game) | Shelves | 0.1% |
| Survivor safehouse (mid game) | Shelves | 0.1% |
Notes
- The recipe needs only Electrical level 1, so it is an early project.
- The screwdriver is kept after the build.
- Electrician characters already know the recipe.
- A read copy still serves as Magazine Body Armor material.
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